Originally Posted by Fallenangel
The increased hit cap is a possible solution I mentioned, although it doesn't really mix well with the UI, but that's workable (if not the most elegant - imagine a list of 8 possible target "levels").
I'm not sure if they changed it, but currently there's a big gap between the hit needed to cap against 82 mobs compare to level 83. If this holds, what about a fight in which the focus is adds? A cloth DPS can choose to focus on other stats, while the druid / shaman has to content with a sizable chunk of spirit, or (and maybe that's fine) use their set pieces exclusively.
Maybe the concern is not great here, but the itemization limits are not particularly clean.
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There was always a big difference between lvl+2 and lvl+3 hit cap (6% and 17% respectively), it has been the same since at least BC if I remember correctly. So cata doesn't change this.
I'm sure blizzard will find a nice way to integrate this scaling hit cap in the UI. Maybe the value on the UI will change when you zone in the raid?
For the problems of adds, I think adds are lvl+3 in raids. So there is no problem here.
And I agree with Aceofsween, reforging solves any problem that could arise quite nicely.