Here's what I've been able to confirm so far:
Frenzied Regen does increase max health by 30% and it's duration has been increased to 20 seconds, but the healing per rage has been unchanged. 3% health per rage is a typo.
Feral Faerie Fire no longer costs rage in bear form.
Savage Roar does increase white damage only, by ~53% with the glyph.
Barkskin is still usable in forms, not sure yet if this will stack with the new Survival Instincts.
I am still benefiting from Predatory Instincts (+10% crit damage) despite it being removed ages ago; I may have to use a premade character if this a result of transferring over a character with the talent, since it's hard to say what other talents I may be benefiting from that I shouldn't be.
Originally Posted by kalbear
Especially since currently the weapon DPS hasn't been baked into basically anything, so everything is doing ridiculously subpar damage for ferals.
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This is incorrect - all of our abilities except bleeds scale off of weapon damage, which is directly increased by the weapon dps of your currently equipped weapon. There does seem to be a bug, at least with the skull level training dummies (renamed Raider's Training Dummy), where you only crit or glance (with white attacks at least, didn't test yellows) and glance reduces your damage by an absurd amount, on the order of 80%.
My quick thoughts on the Savage Roar change: this is another instance of reducing the feral dps skill cap, but in a different way than Endless Carnage. That talent makes it easier to keep up the rotation, while the Savage Roar change doesn't make the rotation any easier to sustain but it does reduce the damage loss you suffer by letting it drop (Endless Carnage, while making the rotation easier to perform, actually makes you pay a larger damage loss for Rake downtime since it increases Rake's DPE).
I'll update the OP when I'm able to con a couple guildies into helping me confirm the other changes.