Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Druids

Closed Thread
 
LinkBack Thread Tools
Old 10/07/10, 11:20 PM   #241
Seresu
Glass Joe
 
Seresu's Avatar
 
Night Elf Druid
 
Stormrage
Originally Posted by Koril View Post
For sure, it will be better to mangle first, so you start regenerating energy as soon as possible, and you hit ravage later. I agree that it's better to hit a few non-bleed-buffed shred to get the TF-buffed rake, but my guess is that it would be ok to use TF sooner, even if you cap your energy, use your free ravage after rip/rake so you will get close to the 100+ energy, and then pop berserk (assuming you want to berserk at pull). Thus you get TF buff on rip, rake, and ravage, and don't hit too much non-buffed shred. This is because I think TF becomes a more important cooldown, and we want it to be on CD as soon as possible (the same way we do for berserk). So i would say :
FC > mangle > SR > TF > rake > rip > ravage > pool energy > berserk.

The only problem is the energy cap, but I guess that with a few haste, berserk use here, and glyph of tiger fury, you won't need that must energy before your next TF. Correct me if I am wrong!
You'll want to add a few Shreds in that opener unless you want a 1-2 combo pt Rip.

So something like: FC > Mangle > SR > TF > Rake > Shred(s) > Rip > Ravage > (pool energy if needed) > Berserk

Offline
Old 10/08/10, 8:46 AM   #242
Nestario
Glass Joe
 
Night Elf Druid
 
Gul'dan (EU)
You neglect the energy regeneration when you assume TF after just Mangle+SR. 10/sec Base plus some added for haste. But since you need enough CP for Rip anyway it is not too bad.
Although i dont have any numbers wasting energy will always be a bad idea since it is just 1 gcd to get rid of the excess energy.

But i really like how the delayed Ravage will turn out beeing buffed with TF and also reducing the Risk of pulling Aggro due to a large Crit so early on.

I am really curious how the numbers will turn out regarding by how much haste will increase the energy regeneration. In Rogue-Forum there just was a Post indicating 33.61% haste converts to 28% more energy. We will probably have to wait for them to run some more tests to get reliable numbers.

Offline
Old 10/08/10, 12:54 PM   #243
Blazefire
Von Kaiser
 
Tauren Druid
 
Zul'Jin
Originally Posted by Caniki View Post
All of your gear will be replaced by level 82, so it doesn't really matter.
My experience was that I didn't replace my first piece of gear until lvl83, and it was only the weapon. Gems in existing gear was a large part of that. Many early items in Cata have higher base stats, but the gems in my 277 gear kept it slightly better until like I said lvl83ish.

Also, 4.0 will be out for almost 2 months, so it's worth redeeming to get rid of excess crit and lack of experise.

Offline
Old 10/08/10, 1:51 PM   #244
Koril
Glass Joe
 
Koril's Avatar
 
Night Elf Druid
 
Kael'thas (EU)
Originally Posted by Seresu View Post
You'll want to add a few Shreds in that opener unless you want a 1-2 combo pt Rip.

So something like: FC > Mangle > SR > TF > Rake > Shred(s) > Rip > Ravage > (pool energy if needed) > Berserk
Ooops yeah I was defenitely too tired. You are right except that your ravage could come after the end of TF, plus we could actually save some energy by extra shreds, depending if it is needed or not (ie : will we miss energy before the second TF?). Also, the good thing in Shreds before TF is to make sure you will have 5CP for rip before TF goes down, even if you are completely unlucky on crits.

So I would finaly say :
FC (+ FFF while jumping) > Mangle > SR > Shred to 2CP > TF > Rake > Ravage > Shred if you are at 4CP > Rip > (pool energy if needed) > Berserk

Last edited by Koril : 10/08/10 at 2:16 PM.

Offline
Old 10/08/10, 4:59 PM   #245
MtnShadow
Glass Joe
 
Worgen Druid
 
Korgath
I'm not full BiS but with Ikfirus's Sack of Wonder and T10 pants I'm sure I'll be close to exp cap. I only have 185 Hit, so I should gem hit till cap, then Agi?

Is there a logic to matching gem slots now, will it overall help more to get a bonus 6 agi, and use a hybrid gem?

Has anyone found a ratio on how much faster we regen energy per haste point?

Is the energy regen taken into consideration when stating Agi will be better then Haste?

On PTR, with the tremendous lose of AP, I gemmed Haste, and reforged Mastery (just playing around) and still had 60% crit. But only had 6k AP since i was not gemming Agi.

I guess my real question would be, has anyone written a simulator for 4.0 yet?

Offline
Old 10/08/10, 7:21 PM   #246
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
The formula for haste regeneration is: regeneration/second = 10*(1+haste%) for ferals, at least without primal madness (I've not tested that). It's the same as rogues.

Because of the lack of dot damage improvement for ferals and the relative nerfing of non-dot attacks, more haste still isn't stellar compared to agility. 2 AP and crit simply scales better with everything a feral wants, and most importantly improves bleed damage significantly. From testing from other folks I've talked with regemming to pure agility or agility hybrid gems after hit/expertise caps appeared to give the largest benefit compared to mastery or haste.

United States Offline
Old 10/08/10, 11:47 PM   #247
Alarron
Von Kaiser
 
Night Elf Druid
 
Vek'nilash
Seconding Kalon. Based on my limited testing, Hit/Exp to cap > Agi >>> Mastery > anything else.

Rotationally, not much has changed, other than the extra FB'ing below 25%. (Using Ravage appears to not boost dps significantly on a sustained fight...less than ~1%, I'd estimate. Helpful, but not critical.)

Offline
Old 10/09/10, 4:12 AM   #248
Windchilla
Vodka Drunkenski
 
Windchilla's Avatar
 
Goblin Death Knight
 
Cho'gall
The Feral Charge + Ravage combination feels more like an upside to what is generally a negative situation: moving out of melee range. Incorporating it into the standard rotation would be annoying much in the way powershifting was during TBC. Now I'm not saying I won't take advantage of the ability if it is indeed a substantial DPS increase, but it feels rather inelegant to be constantly dodging out of melee only to charge back onto the same target.

The higher emphasis on bleed damage, which by nature discourages target switching and hampers mobility, necessitates new tools to increase our damage and utility while transitioning between targets. I feel the new utilization of Ravage coupled with new abilities such as Stampeding Roar are steps in the right direction.

"...for an angel is often only a demon who stands between us and our enemy."

Offline
Old 10/09/10, 4:48 AM   #249
Makapuu
Glass Joe
 
Night Elf Druid
 
Destromath
Originally Posted by Hoofhearted View Post
Losing 2 or 3 out of 11 ticks of rip is a bigger loss than what you gain from having those 11 ticks 15% stronger.
Didn't they remove that whole Haste makes bleeds better thing thus making haste only affect white attacks and energy regen?

Or did I miss something?

Offline
Old 10/09/10, 6:39 AM   #250
golle
Glass Joe
 
Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Makapuu View Post
Didn't they remove that whole Haste makes bleeds better thing thus making haste only affect white attacks and energy regen?

Or did I miss something?
There is a Glyph called Tiger's Fury. It lowers the Cooldown on TF by 3 seconds. With Rip lasting 22 seconds and the CD on TF being 27 sec you have about 5-6 seconds with no Rip. Rip ticks every 2 seconds.

Offline
Old 10/10/10, 9:18 PM   #251
Texicles
Glass Joe
 
Tauren Druid
 
Nordrassil
It feels like Cat rotation (or priority) and, to a point, spec is getting hammered out in this thread rather solidly. Bear rotation (or, again, priority) is also coming together. I'm still a little uncertain on bear speccing at present.

Most of the talent choices are obvious (i.e. Thick Hide, Survival Instincts, etc.). I think we have also reached a point where Pulverize is worth using and is a must-have for bears.

Some talents are situational, and are likely dependent upon group comp and the particular encounter: Infected Wounds, Brutal Impact and Perseverance are among these.

Finally, some talents, and this is where I believe we need more math as well as experiences from beta, to really flesh out our options. Specific talents that I feel need some examination are: Fury Swipes, Stampede, and King of the Jungle -> Primal Madness.

For now, I'll assume best-case scenarios for each of these talents as my brain-napkin can only tackle so much math, but hopefully it's a good baseline for comparison.

Fury Swipes: No rage cost, no rage generated (counts as yellow), 4 x melee dmg as threat (200% dmg from the attack, 200% threat from Bear form). Unhasted, I would expect it to look something like 4.5 PPM, or 9 x melee dmg/min or 18 x melee dmg/min as threat. If I'm not mistaken, this is an increase of about 15% of white damage, but it will be treated as yellow damage.

Stampede: Requires target changes 8-25 yds away to have sustained benefit. With an unhasted swing speed of 2 sec, 30% haste over 8 sec is worth ~1.7 additional swings. A reasonable amount of haste could bring this to 2 extra swings.
This buff would result in a theoretical avg. rage gain = 16*X + 5*Crit%*X, where X is the number of extra white swings.
Extra avg. threat would be represented by 2*X*Dmg + (25/# of Targets)*Crit%*X
Bear in mind that any of these effects are only seen after charging, so fights with little to no mobility requirement will not see benefits to this talent past the pull. Hard to average out the rage/threat gains without fight specifics. Also, this talent may make running out and charging in immediately prior to a tank switch worth exploring.

KotJ: Using Enrage on CD means a 16.67% uptime of the 15% dmg and threat buff. On CD, this averages to 2.5% more dmg and threat per minute. No extra rage generated. Normal pros and cons to Enrage still apply.

Primal Madness: Requires KotJ, for better or worse. Assuming a 6 min, with Enrage and Berserk used on CD, this talent would grant 96 rage (16 rage/min) and on a single target 480 threat (80 threat/min). Additionally, the extra rage during Berserk would be worth 4/5 the cost of an extra mangle.

My initial impression is that Fury Swipes is the best, most consistent single-target threat talent of these. After that, KotJ appears to be the best threat talent, but only when the temporary mitigation reduction can be healed through or offset some other way. It would, however, be very powerful for a tank-switch fight, if used when you weren't being targeted. Stampede seems underwhelming, unless the situation demands a lot of charging. Primal madness also seems underwhelming; less situational, but not a lot gained there unless rage is really tight.

I'm looking at something like THIS for 85, with Infected Wounds and Brutal Impact trading places if group comp and fight mechanics allow/require. If anyone has anything to add or fix with my numbers or assessments, please feel free to do so, because I've likely bollocksed something up somewhere.

[EDIT] 1% dmg = 1% threat (not 2%).Percentages are relative values. Math fixed.

Last edited by Texicles : 10/11/10 at 9:58 AM.

When in danger, when in doubt:
run in circles, scream and shout.

Offline
Old 10/10/10, 11:45 PM   #252
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
King of the Jungle is simply not worth it in terms of what you trade off for it; taking 10% more damage of any sort is way too high for the gain of threat. Especially when healing is so hard as it is; taking any excess damage is really not desired.

Stampede works as well for gaining threat at the start of the fight due to more melee attacks and more rage. Brutal impact also does another nice thing - it gives a small amount of utility in being able to move around some. Stampede also excels in fights where mobility and picking up adds is king.

United States Offline
Old 10/11/10, 1:43 AM   #253
Texicles
Glass Joe
 
Tauren Druid
 
Nordrassil
Kalbear,
Not having any experience on the beta, I can't really speak to the viability of using Enrage with any regularity, but I did have some reservations, even after I began to see its strengths, when making my last post. I suppose that KotJ should probably be considered another situational talent. However, much depends on how rage feels. If it turns out that we need to pop Enrage during fights anyway, then KotJ will gain some value, provided you don't kill yourself or OOM your heals to get there.

I certainly won't dispute the value of Stampede on a situational level. Any time that there is a significant amount of target switching for adds, I intend to pick this talent up. It certainly has value for snap aggro on adds that come from somewhere that you are not. Good for a Deathwhisper, nigh useless for a Patchwerk. Even so though, given its 8 sec duration, and the plans to limit combat ratings from inflating too high this expansion, I have a hard time picturing bears with enough haste to get more than 3 extra attacks out of Stampede. Again, this is hard to put a relative value on when its utility can range from one to dozens of uses depending on the fight.

Brutal Impact is in a similar boat. Its extra mobility is useful for adds, and the interrupt is invaluable for 5 or 10 man groups that might be interrupt-light, but again, group comp and encounter specific. If you run with 2 rogues and there are no adds, this talent's relative worth drops to near 0.

[EDIT] Removed statement about % threat because it came from my above faulty math.

Last edited by Texicles : 10/11/10 at 10:00 AM.

When in danger, when in doubt:
run in circles, scream and shout.

Offline
Old 10/11/10, 5:43 AM   #254
HypnosZdC
Glass Joe
 
Night Elf Druid
 
Zirkel des Cenarius (EU)
I don't think Fury Swipes should only be considered a threat talent. Every crit can
procc Savage Defense, so more attacks=more crits=more shields.
It might not be the uber talent for defense, but it certainly should be considered, or am I wrong somewhere?

Offline
Old 10/11/10, 1:58 PM   #255
Rojans
Glass Joe
 
Night Elf Druid
 
Blackwater Raiders
Bear spec is common knowledge, deleted.

Last edited by Rojans : 10/13/10 at 3:23 PM.

Offline
Closed Thread

Go Back   Elitist Jerks » Class Mechanics » Druids

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Going Forward: Cataclysm Discussion Carebare Druids 355 06/14/10 1:40 AM
The DK Cataclysm changes discussion thread Khaosknight Death Knights 9 08/22/09 4:02 AM