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Old 10/15/10, 10:44 PM   #346
Koril
Glass Joe
 
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Night Elf Druid
 
Kael'thas (EU)
Originally Posted by a civilian View Post
Berserk no longer removes the tiger's fury buff. Additionally, if you have primal madness, berserk with TF up grants 20 energy but causes the deduction of 20 energy from TF expiration to be skipped entirely (this results in a net gain of up to 20 energy; you will still lose 20 energy on berserk expiration). Note, however, that using TF and berserk together will grant 100 energy (of 120 maximum) with primal madness, so you are guaranteed to waste 20*haste energy due to regeneration over 2 GCDs. Therefore it is probably optimal to spend some energy before berserking (e.g TF -> shred -> berserk).
That sound great but after testing that on a dummy, I didn't observed the same thing as you. Although I actualy do not loose any energy at the end of TF, I do not win energy when I hit berserk. So you just deal a "gain/lost/gain/lost" to a simple "gain/lost", if you see what I mean!
I did a few test but I have some delay, so I am not sure of that....

If it's actualy how it works, I don't think it's a such a good idea to berserk during TF, you just miss a chance to gain some energy from primal madness, by timing it very well or using a "/cancelaura primal madness" macro as you suggests.

By the way, I am still not 100% sure of how primal madness works, and it seems that my observation disagree with what I have heard. Since I still have delay and I am not sure of what I see, I would like a confirmation :
If I have 20/120 energy when TF ends, does it result in 0/100 energy or (20/120)*100 = 16.66 energy?
I feel like it is 16.66 but everyone seems to think it's 0... (and, *cough* if it is I really need to change my internet provider :p)

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Old 10/16/10, 12:22 AM   #347
Kamaa
Piston Honda
 
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Night Elf Druid
 
Greymane
Originally Posted by Ptah View Post
Hi, is there any reason to have feral tank and feral dps in one thread? It's quite messy...

Sorry for the off-topic...
It would be nice to have separate topics.

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Old 10/16/10, 3:16 AM   #348
Alarron
Von Kaiser
 
Night Elf Druid
 
Vek'nilash
As many have suspected, there is a bug with Glyph of Shred currently. Did some testing.

Expected Behavior: Rip lasts 16s and has 8 ticks every 2s starting at 2s. With Glyph of Shred, every Shred (up to 3) during the duration of Rip extends duration by 2s and adds one tick, for a total duration of 22s and 11 ticks.

Actual behavior: Glyph of Shred is extending 3-4s on duration instead of 2s. This allows slightly longer Rips. I've seen several Rips with 12 ticks, and some with 13.

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Old 10/16/10, 4:11 AM   #349
wye
Glass Joe
 
Tauren Druid
 
Nordrassil (EU)
Originally Posted by Nganga View Post
#showtooltip
/castsequence reset=10 Feral Charge(Cat Form), Ravage

Works perfectly. Shows Charge icon, then Ravage for 10 sec, then back to Charge. Note no space between "Feral Charge" and "(Cat Form)", which may be why it was buggy for you. Spamming it while soloing I am able to consistently get the Ravage in even when it appears the target has turned and I am no longer behind it. I am assuming this is a server lag issue, but a handy one.
Nice trick, however it looks like Ravage is doing less damage this way.
I get consistent 12k Ravages crits from stealth and only 8k Ravages crits from this trick.

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Old 10/16/10, 4:29 AM   #350
a civilian
Piston Honda
 
Worgen Druid
 
Sargeras
Originally Posted by Nganga View Post
Works perfectly. Shows Charge icon, then Ravage for 10 sec, then back to Charge. Note no space between "Feral Charge" and "(Cat Form)", which may be why it was buggy for you. Spamming it while soloing I am able to consistently get the Ravage in even when it appears the target has turned and I am no longer behind it. I am assuming this is a server lag issue, but a handy one.
Actually it can be easily verified that the stampede buff waives the facing requirement for ravage altogether.

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Old 10/16/10, 11:34 AM   #351
Thorinson
Glass Joe
 
Night Elf Druid
 
Alonsus (EU)
Bear weapons

I just noticed that [Hersir's Greatspear] has a rather generous amount of stamina on it. If you compare its total stamina to tanking weapons of higher ilvl (putting a [Solid Majestic Zircon] in every socket), it even comes out on top. Does anyone know if this is intended or is it itemized over budget?

item ilvl base stamina sockets total stamina
[Hersir's Greatspear] 264 275 3 365
[Distant Land] 277 239 3 329
[Bloodfall] 277 251 3 341
[Wrathful Gladiator's Greatstaff] 277 275 2 335
[Oathbinder, Charge of the Ranger-General] 284 269 3 359

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Old 10/16/10, 12:35 PM   #352
a civilian
Piston Honda
 
Worgen Druid
 
Sargeras
Originally Posted by Thorinson View Post
I just noticed that [Hersir's Greatspear] has a rather generous amount of stamina on it. If you compare its total stamina to tanking weapons of higher ilvl (putting a [Solid Majestic Zircon] in every socket), it even comes out on top.
Don't forget [Cryptmaker], but even it has 1 fewer stamina.

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Old 10/16/10, 12:48 PM   #353
minekomineko
Glass Joe
 
Night Elf Druid
 
Medivh
Originally Posted by wye View Post
Nice trick, however it looks like Ravage is doing less damage this way.
I get consistent 12k Ravages crits from stealth and only 8k Ravages crits from this trick.
Tried this out enough times on test dummies to confirm it. Consistently, stampede ravages were critting for around 9k, while stealth ravages were critting for around 14k. This isn't an issue with the macro, however, because I tried it both with the macro and without a macro at all, and had the same results. Is there some reason for this? Looking over the tooltips, I'm not finding any notation at all about reduced damage from ravage when used from stampede.

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Old 10/16/10, 1:33 PM   #354
Akalia_
Glass Joe
 
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Night Elf Druid
 
Frostmane
Can we make separate threads for bear and cat? It's tough to wade thru all the bear posts when I'm only looking for dps info. Just getting a bit messy in here

Thanks!

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Old 10/16/10, 2:02 PM   #355
Draxiss
Glass Joe
 
Tauren Druid
 
Frostmane
So has anything changed in regards to weapon selection? I wasn't able to reliably tell if weapon damage, due to varying amounts of attack power from vengeance, had any impact on how hard we hit. Also do we still have a fixed swing timer for white hits in bear and cat form? And yes, I mostly tank.

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Old 10/16/10, 5:16 PM   #356
Sniklfritz
Glass Joe
 
Tauren Druid
 
Azshara
Originally Posted by wye View Post
Nice trick, however it looks like Ravage is doing less damage this way.
I get consistent 12k Ravages crits from stealth and only 8k Ravages crits from this trick.
The difference between ravages is, the ravage from stealth and from stampede are different spells. So the damage increase in stealth is because the hot fix to ravage was only applied to regular ravage hense the one in stealth.

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Old 10/16/10, 8:39 PM   #357
FuxieDK
Glass Joe
 
Troll Druid
 
Shadowsong (EU)
Moved to new Bear-thread...

Last edited by FuxieDK : 10/17/10 at 10:02 AM.

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Old 10/17/10, 4:24 AM   #358
Defyn
Glass Joe
 
Tauren Druid
 
Ysondre
Originally Posted by Draxiss View Post
So has anything changed in regards to weapon selection? I wasn't able to reliably tell if weapon damage, due to varying amounts of attack power from vengeance, had any impact on how hard we hit. Also do we still have a fixed swing timer for white hits in bear and cat form? And yes, I mostly tank.
Your best bet is to use Agi weapons. Agi is a much better stat than Str because it also gives crit, which translates to a substantial increase in threat and a bump in uptime for Savage Defense.

Weapon DPS translates to how much AP it gives us in Cat/Bear, so again you're better off taking a weapon of higher iLvl when given a choice. Bloodfall is easily obtainable, and remains a better choice than Hersir simply because of the 70 Agi difference and more secondary stats. Stam might be good, but ~20stam doesn't justify the large difference in other stats.

A few things have changed in terms of tanking itemization.

Armor continues to be extremely strong after the nerf, making Mighty Armor to Cloak a clearer choice over Agi. Also consider Glove Reinforcements over a Heavy Borean Armor Kit for gloves.

Almost without exception, Str jewelry is worthless to bears now. Due to the normalization of health, Agi jewelry are a much better choice for bears due to Agi providing more dodge than the dodge rating from Str tanking rings. What you end up with is more crit and secondary (mostly offensive) stats to reforge into something else (mastery/crit) without losing avoidance.

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Old 10/17/10, 10:01 AM   #359
♦ Carebare
::stare::
 
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Tauren Druid
 
Mal'Ganis
I split us off into cat and bear threads, just to keep the conversations more fluid. Please use the proper thread. You're officially segregated by the size of your tush.

<Nite_Moogle> i miss raiding with carebare :< she makes me feel like i am not the only person that hates everyone
Aldriana: I am an asshole, it just so happens that some of my colleagues are even *bigger* assholes.
[R] [85:Neux:2]: i hear if you die on Good Friday they are going to make it where you can't get rezzed until easter sunday
Khazal: Yeah, I don't know about Magic Rainbow Unicorn Land, but here in Reality, Rhyolith is the worst encounter Blizzard has ever designed.

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Old 10/17/10, 5:11 PM   #360
Tiffara
Von Kaiser
 
Night Elf Druid
 
Cenarion Circle
I haven't seen this mentioned here, so I just want to note that the Savage Roar glyph simply increases the effect of Savage Roar by 5% (so, 5% more auto-attack damage). Testing showed that Savage Roar, glyphed or not, did not affect anything besides auto-attack damage (not even furious swipes).

Comparison of damage values from a raid on 10/8 (pre-patch) and 10/15 (post-patch and post several fixes) showed about 3/4 the previous damage values for non-bleeds. This is taken from a sample raid fight on a static target, and is consistent for auto-attack and shred (I didn't glyph feral bite, so I don't have useful post-patch data from that, and my mangle sample set was pretty small, although it was in the ballpark). This implies no change in base damage, as that would have come from the savage roar getting changed (as it used to increase all damage by 33%, when glyphed).

Speaking of savage roar, it's clearly a less important self-buff now, as it gives a 50% (or 55%, glyphed) increase to what is now around 20% of our damage, and I completely agree with putting rip uptime as more important than roar uptime. I also think it's no longer worthwhile to clip savage roar. I'm also wondering about swapping the roar glyph for tiger's fury glyph, although TF can be hard to use optimally.

Regarding rake clipping, you can clip rake - if you rake while your rake debuff is still up, it only preserves the last tick, so if it had more than 3 seconds left on it, you lost one or more ticks. I'm still working on getting this right (and finding an addon with a good timer display ).

And for thorns, it still does lots of damage (around 7k a hit), as the strength of it is updated as your ap/sp changes. So, while it may only say ~1k in the tooltip for caster form, it'll still do plenty after you shift form. At the moment, at least, it can be worth a fair bit of damage depending on how much the tank gets hit, so it's worthwhile to hit the tank with this right before combat starts.

I don't use the glyph of ferocious bite. If you compare the dpe of 3x shred + fb(35) vs 3x shred + fb(70), the dpe of the latter is much higher. Assuming you're not having combo point issues, that makes it the way to go, in my opinion.

Last edited by Tiffara : 10/17/10 at 5:14 PM. Reason: forgot last glyph comparison

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