Originally Posted by Dastey
Old Savage Defense: Absorbs 25% of your attack power
New: Provides a damage absorption shield that absorbs a percentage of incoming attacks (32% at 51 points)
I guess the way it should be understood is that if a boss hits me for 100k I will absorb 32% where before it was probably what? 2,5k at 10k AP?
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As far as I can see from early abilities description, Savage Defense is now 50% chance to proc after our crit to absorb for our AP * 0.75. Mastery bonus increases absorb value by 32% up to our AP * 0.75 * (1 + 0.32) = AP * 1.
So if, for example, you have 50% crit and 10k AP, then new Savage Defense will give you 25% chance on attack to proc absorb shield for up to 10k damage. Savage Defense that we have now gives 50% chance to proc 2.5k absorb shield.
As it stands now, Savage Defense grants low absorb barriers with good uptime. This gives us very good survivability versus light hitting targets, like trash, when soloing old world dungeons etc. Cataclysm significantly buffs absorb value, making it really matter for hard hitting bosses, but also lowers its overall uptime, leaving us more vulnerable to said trash. I see this reflects Blizzard stance on bringing back CC to raids really well.