Ghostcrawler has mentioned that druid talent tree is amoung the least developed:
- While this is a first pass on all of the talent trees, death knight, druid, paladin, warlock, Arcane mage, and Assassination rogue trees are not as far along as other specializations.
- There are placeholder talents in various places in the trees though, and we'll keep iterating on all of them throughout beta. This is a pretty big change to every class.
- These are old talents. This is not the paladin revamp that we said was coming. Sorry, you'll just have to wait a little bit longer ... Druids aren't as far along as paladin
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But looking through them I've a few initial thoughts:
New Druid Talent Tree:
WoW Talent Calculator - Sigrie
(1) Things that have being cut, that I miss
- Extra combo point for Cat crits, I presume it will be added back in, but just to say that I think cat dps would get alot slower and possibly arkward without this.
- Improved Leader of the Pack, losing the 8% health and mana regen is massive loss, especially for pvp with alot of shifting and casting instant nature spells going on.
- Reducing cooldown on faire fire for bears was a nice talent, while not essential it could be good to put back in as an option for people that want to pick it up.
- Primal Tenacity - reduced fear duration and reduced damage taken while stunned, again was very nice to pick up for pvp.
(2) Things I'm happy to presume will happen.
- Survival of the fittest, crit immune. I presume this will be added back in or combined into bear form.
- Furor - only goes to 60% chance, again presuming that this is just a matter of changing the numbers now that talents only go up to 3 points.
- The talents that decreased cost of abilities and swipe damage. I'm assuming that these will either go into the first tier, Ferocity, or be baked into the actual abiliites directly.
- Omen of Clarity becomes a base skill, was mentioned as possible by blizz post, so as its gone from the talent trees I'm presuming this is true.
(3a) Overall Feel - Resto tree side
- Resto tree side feels good, everyone will pick up the 5 points for Blessing of the Grove and Furor, and then pvpers and bears will pick up the 3 in Perserverence. 5-8 Points seems fair to put into resto, wouldn't want it to be more.
(3b) Overall Feel - Feral side
- Personally I like having Predators Swiftness in Tier 1, its a dynamic of pvping/soloing as a cat that I love at 80, and having started lvling up a horde druid I really missed doing it early on.
- There should be more talent options in Tier 1, atm your first 5 poitns are fixed, some of the above suggestions could go here. This goes overall too, not enough places to spend points.
- PvE Cat, You can pick everything related to pve cat with 31 points + 5 in Resto, leaving 5 free to either pick up all the bear form talents or all the pvp talents. Which while nice, makes it feel like we're not really making choices, rather we have exactly 2 choices, Cat+PvP or Cat+Bear. To cover two aspects like that we should have to have 2-3 points missing from both choices, just be a tiny bit worse than those whole want to go fully into 1 aspect. At least thats my view.
- Ghostcrawler mentioned that there would be around 41-42 possible points to spend in each talent tree, and feral has 42. However that works for all talent trees except Feral, for the simple reason we have both Cat and Bear in the one tree. So you must add another maybe 4 to 8 points or so to the tree to make it feel more like the other talent trees.
(4) A Question
- Not certain if this is known, but what is the intended workings of the talent, Primal Madness? Does it instantly give you 20 energy (for both Tigers Fury and Beserk) along with increasing your max energy to 120, or does it only increase your maxium energy to 120?