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08/21/10, 8:29 PM
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#151
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Bald Bull
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Why wouldn't you mangle and maul? Maul isn't on the GCD, so it's not like you can't do both at the same time provided you have the rage for it.
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08/21/10, 9:52 PM
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#152
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Glass Joe
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Originally Posted by kalbear
Why wouldn't you mangle and maul? Maul isn't on the GCD, so it's not like you can't do both at the same time provided you have the rage for it.
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You helped me find an error in that rotation yes, but not the one you thought. It seems Maul has a 3 second cooldown, with Mangle just recently being given no cooldown.
edit: thanks Hoofhearted for the info
Last edited by semedori : 08/22/10 at 1:33 PM.
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08/22/10, 5:41 AM
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#153
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Von Kaiser
Night Elf Druid
Silvermoon (EU)
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Maul is off the gcd with a 3 sec cd.
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08/22/10, 9:51 AM
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#154
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Glass Joe
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The last week i was on the beta and it seemed that the GCD in the bear form was reduced ( probably with the haste or something ) so that i could mangle and FFF nearly during the cooldown of Maul. And I think it's better to do the three techniques in 3,5 sec or something, than juste two in exactly 3 sec.
Before the mangle change i was thinking of a rotation like that :
maul mangle lacerate
maul FFF lacerate
maul mangle lacerate
maul FFF pulverize.
But with mangle without any CD, i can't see the benefit to use pulverize right now ( to my mind that technique need a change, like keeping one charge of lacerate when used, and 3 when it has a critical effet )
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08/23/10, 7:33 AM
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#155
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Von Kaiser
Troll Hunter
Thunderhorn (EU)
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But with mangle without any CD, i can't see the benefit to use pulverize right now ( to my mind that technique need a change, like keeping one charge of lacerate when used, and 3 when it has a critical effet )
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Any indication on what is happening with glyphs? This looks a lot like the Destro 'lock's Conflag in WotLK, where a glyph made the ability significantly more useable by changing it to not consume the debuff.
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Behind every bear is a bear behind
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08/23/10, 7:37 AM
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#156
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Soda Popinski
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Glyphs are nowhere near complete. We've been told to ignore them.
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09/02/10, 9:31 AM
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#157
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Piston Honda
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One thing I'm curious about is since they're removing armor penetration from the game, how will it affect our current gear?
I assume the armor penetration on the gear itself will be converted to something else, but what about gems? Will the red gems simply vanish from our gear? Will they refund us uncut gems? Or is ArP not being entirely removed, and just won't be on any new Cataclysm gear a la strength/int on our gear from TBC - > Wrath?
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09/02/10, 9:42 AM
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#158
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Von Kaiser
Night Elf Druid
Silvermoon (EU)
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Gems and gear with armor pen will instead have critrating. If the item already has crit rating it will be haste rating. Armor penetration still exists in the game but only as talents. You can't stack it.
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09/02/10, 11:43 AM
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#159
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Piston Honda
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If you want a more exact picture of what will happen to your gear, you can go and check cata.wowhead.com and look up your current gear. One trick I've found that works well is going into their Profiler and hitting compare, the modifying the address that brings you to from Wowhead: The first three letters say it all. to cata.wowhead.com, which will give you the Cataclysm stats for all of your gear.
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09/02/10, 2:41 PM
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#160
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Glass Joe
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Whatever we speculate to be a 'good' bear rotation at this point will likely change entirely when the glyphs are released. It would seem beneficial to keep the critical percent buff from Pulverize rolling at all times though. With a ~16 second uptime that should be plausible.
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09/03/10, 2:45 AM
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#161
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Von Kaiser
Night Elf Druid
Whisperwind
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They already said glyphs are not designed with altering rotations in mind. If any glyph alters your rotation, it's accidental.
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09/03/10, 9:50 AM
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#162
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Glass Joe
Night Elf Druid
Nagrand (EU)
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I was confused by Ghostcrawlers post however, he stated that prime glyphs would change up your rotation and then went on to say glyphs shouldn't change your rotation.
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09/03/10, 1:55 PM
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#163
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Glass Joe
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Originally Posted by semedori
But the question remains, is it worth spending 6 out of every 15 seconds to restart Lacerate to be consumed by Pulverize? It's a 15% crit buff, plus the damage caused by Pulverize itself and whatever small damage of 3 Lacerate applications..
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I do not see where you re getting 15% crit buff. Each stack of lacerate is worth 2%, and it stacks to a maximum of 3. In Beta I have not seen my crit bonus go above 6% for using pulverize. Making pulverize even more lackluster in its current state.
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09/09/10, 6:11 PM
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#164
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Banned
Tauren Druid
Bloodfeather (EU)
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I was thinking on feral pve dps talent. My current idea:
Talent Calculator - World of Warcraft
Since i dont have beta, can you try "Nature's Majesty" from balance tree effecting to ferals spells or not?
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09/09/10, 8:16 PM
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#165
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Bald Bull
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Nature's Majesty does not work on any feral attacks. It likely works with faerie fire.
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09/10/10, 8:08 AM
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#166
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Confused
Night Elf Druid
Alterac Mountains
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Blizzard has said before that they like set bonuses that change your rotation, so in that context the bonus makes sense. It's also not surprising that the T11 bonuses will be a little more boring since they'll be the first tier. T7 wasn't very exciting either, but T10 was great, and I'd expect T11 through T13/14/XX to follow a similar path.
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09/10/10, 9:28 AM
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#167
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Glass Joe
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So are we just expected to Mangle three times at the start of a fight and then Mangle again in 30 seconds instead of a minute? Seems like an odd rotation but should be fun to learn and apply.
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09/10/10, 11:28 AM
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#168
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Glass Joe
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Garrote and Rupture are not affected by haste. I am not aware of any melee dots that are.
We want haste to apply to as close to 100% of your damage as possible. For casters it always applied to cast time spells. Now it also applies to dots. For melee, it improves your auto attack damage but also grants you more resources, therefore improving your special attacks as well.
source
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Haste effecting cat energy regeneration is certainly welcome, but I was looking forward to hasted bleeds earning additional ticks. I hope they reverse this decision and balance around it. I don't see how haste gives additional resources to a bear beyond what it already does in wotlk, but perhaps that's the point.
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09/13/10, 6:07 AM
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#170
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Confused
Night Elf Druid
Alterac Mountains
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Current tanking threat values, courtesy of Astrylian. Bear form has a threat modifier of 2.0735, which applies to all listed sources of threat unless otherwise noted.
| Ability | Threat | | +3 Rage (on Dodge) | 5 per Rage gained (No modifier) | | +5 Rage (on Crit) | 5 per Rage gained (No modifier) | | Enrage Initial | 5 per Rage gained (No modifier) | | Enrage Tick | 5 per Rage gained | | Primal Madness (Enrage or Berserk) | 5 per Rage gained (No modifier) | | iLotP Heal | 0 | | Clearcast | 10 | | Furor | 0 | | Demoralizing Roar | 12 | | Skull Bash | 0 | | Bash | 96 | | Challenging Roar | 98 | | Barkskin | 58 | | Survival Instincts | 20 | | Berserk | 60 | | Melee | Damage done | | Fury Swipes | Damage done | | Thorns | Damage done | | Wild Mushroom | Damage done (Modifier applies only if in bear form for detonation) | | Faerie Fire | Damage done + 774 (Regardless of number of stacks applied) | | Mangle | Damage done | | Avalanche | Damage done | | Lacerate Initial | [Damage done / 2] + 1149 + AP*0.022885 | | Lacerate Tick | Damage done / 2 | | Maul | Damage done + 30 | | Pulverize | Damage done | | Thrash Initial | Damage done * 1.5 | | Thrash Tick | Damage done * 1.5 | | Swipe | Damage done * 1.5 |
Last edited by Melthu : 09/13/10 at 6:26 AM.
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09/13/10, 6:28 PM
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#171
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Von Kaiser
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So since there aren't any posts on Bear rotations since they reimplemented the Mangle (Bear) cooldown, I decided I would try to throw one together.
I worked using the following guidelines
1. use Mange/FFF on cooldown every cooldown
2. Only use Pulverize to refresh the 6% crit buff
3. 2/2 Feral Agression and 2/2 Endless Carnage are assumed
4. FFF is used on the pull
Rather than timing each ability out, I think it'll be easier if we look at it from a quasi-wotlk prot pally rotation perspective (96969). While we don't have three 9-second cooldowns, we have two 6 second ones. Assuming a 1.5 GCD (even for FFF), this means we can fit 3 GCDs between every Mangle and every FFF.
So the rotation looks like the following:
Part 1:
Mangle (Empty GCD) (Empty GCD) Feral Faerie Fire repeat
Keep repeating this, and fill the Empty GCDs with part 2
Part 2:
Pulverize Lacerate Lacerate Lacerate Swipe* repeat
Use part 2 to fill in the empty GCDs in part 1 in order.
This gives us the following five 6-second sequences:
1. Mangle Pulverize Lacerate Feral Faerie Fire then...
2. Mangle Lacerate Lacerate Feral Faerie Fire then...
3. Mangle Swipe Pulverize Feral Faerie Fire then...
4. Mangle Lacerate Lacerate Feral Faerie Fire then...
5. Mangle Lacerate Swipe Feral Faerie Fire repeat
*Swipe can be enchanged for a Demoralizing Roar every second Swipe if no one else is keeping it up.
Since Maul is off the GCD, it only makes sense to omit it from a rotation and simply use it as rage allows.
On the Pull
On the pull, it's not optimal to use a Pulverize without any Lacerate stacks. Thus, on the pull I imagine we would start with the 5th pattern, replacing the underlined Swipe and Feral Faerie Fire for 2 Lacerates. Note that this only applies to mobs on the pull, (or after flight phases, etc.).
Notes:
-My intention was to figure out a pattern for Bear Tanking that had some kind of logical pattern while not leaving empty GCDs. It's very possible that this is not an optimal rotation.
-It's also very possible that it might be better to forego using FFF or even Mangle every CD if you need to stack up lacerates quicker.
-At level 81+, Thrash should replace Swipe as filler for single targets.
-If I am wrong, I would love to hear about it (seriously)
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09/13/10, 8:46 PM
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#172
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Bald Bull
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I'm not sure that FFF is worth doing as a threat move under normal circumstances. While it costs no rage, it is no longer the slam dunk single target threat source that it once was since it does not immediately scale with weapon damage (as of right now). Since both swipe and thrash are on a CD, I suspect it'd be better to interleave them instead of doing FF and only do FF when needing to refresh the debuff.
Also, I assume you'll want to throw in a demo roar in there somewhere as well.
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09/13/10, 9:36 PM
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#173
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Von Kaiser
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On the PTR, which is all I have access to currently, FFF is very similar to Mangle in terms of threat. Feral Aggression only puts up 1 stack from what I can see, so if it begins working properly and applies 3 stacks per cast, then it's also possible we'll have applications worth of threat. If this is not the case, and Swipe does prove to be superior for single target threat, then all that needs to be done is simply swap the positions of the two abilities.
Also, I had mentioned beside the asterisk in my original post that every other Swipe could be substituted for a Demo Roar, giving a refresh every 30 seconds. Fits perfectly.
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09/14/10, 7:02 PM
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#174
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Glass Joe
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At current (Sept 14) PTR values I found a couple interesting things.
First Feral Faerie Fire is the only ability that has a 150% critical effect, where all others have a 200% critical effect.
Second Swipe, given its 50% threat bonus, is the highest threat to rage and highest threat to gcd ability currently.
All coefficients and gear scaling and buff scaling will and should change everything later, but just as a reference for now:
My stats unbuffed, other than Bear Form and spec, on PTR are: 734.8 DPS, 4612 AP, 2.23 speed, 12.14% haste, +11.84% hit, 43.36% crit, 35 expertise.
I would order the abilities in order of Threat per GCD at:
swipe > pulverize+3 >mangle > feral faerie fire > pulverize+0
Ordering for Threat per Rage:
swipe > maul > mangle > pulverize+3 > pulverize+0
(+3 and +0 implying how many lacerates are consumed to increase pulverize damage)
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09/15/10, 1:49 PM
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#175
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Von Kaiser
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The most important thing you omitted was Lacerate, which I'm fairly certain wins out over everything on your list.
In regards to your observations, I'm wondering if you were wearing your 2t10 set bonus. Since it increases swipe damage by 20% (and thus increases Swipe threat by 20% as well), it would probably skew the threat values you found.
As for why Feral Faerie Fire crits for 150% rather than 200%, it's because it's considered a Nature spell, rather than a physical attack. Currently, Feral Aggression on the PTR does not allow 3 stacks of FFF to be applied at once. There's a similar mechanic in game already with the Glyph of Devastate. This allows 2 stacks of the Sunder Armor debuff to be applied by a single application. The glyph will also cause the threat from both stacks to be applied, rather than just 1 stack. Thus, I believe it's a fair assumption that FFF will likely apply the threat of all 3 stacks simultaneously.
This is why I prioritized FFF over swipe in my sample rotation (FA being bugged and 2t10 bonus). Also, since you'll want to let Lacerate tick as much as possible, it would probably yield more overall threat to prioritize Mangle over Pulverize+3 (despite it being less threat per GCD), unless your Pulverize buff is about to drop off.
If FFF only applies threat from 1 stack even with FA, then it might be possible that Trash (or Swipe, under 81) will be preferable.
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