 |
08/19/10, 9:36 AM
|
#136
|
|
Wisdom as dump stat
Tauren Druid
Lightning's Blade
|
To give beta numbers, at level 82, Efflorescence is about 25k to everyone without 15 yards over the duration, whereas Wild Growth is about 10k. WG does take haste/crit, whereas Efflorescence does not seem to, likely because that would be double dipping. I'm not 83 yet, but don't see the relative numbers changing much even at 85.
Crit rates are heavily suppressed, which does lower the consistency of Efflorescence and is troublesome for such a high power proc. If Nature's Bounty is changed to simply be +30% it will make Efflorescence enormously powerful, so I would expect the crit bonus to be lowered if the limitation is removed. They could also add some sort of cooldown to Efflorescence to counteract the +30% crit and make the potential of stacking it less swingy.
It's also important to keep the mana cost of Regrowth versus Nourish in mind, as well as the fact that the key talents for Lifebloom/Nourish are broken, making Regrowth our primary heal almost by default.
Last edited by Arentios : 08/19/10 at 9:50 AM.
|
|
|
|
|
08/19/10, 10:06 AM
|
#137
|
|
Great Tiger
Night Elf Druid
Echo Isles
|
Big Efflorescence, combined with a Nature's Bounty that kicks in at 25% health, encourages stupid pet tricks.
Keep pets on your grid, but don't heal them unless they drop below 25%. Do the same thing with a Rogue that has Cheat Death, a Mage that has Cauterize, or any DPS that under-performs (or annoys).
|
|
|
|
|
08/19/10, 1:06 PM
|
#138
|
|
Piston Honda
|
Originally Posted by Fallenangel
Quick question about Regrowth, what's the cast time on it in the beta? MMO-Champion - Druid Cataclysm lists it at 2s but the tooltip says 1.5s. If it's the former, then it hardly counts as a fast / flash heal.
|
It is a 2 second cast on Beta currently. It's at least faster than Nourish and Healing Touch.
My concern is that Nourish is too good, and anytime we can use it, we will. Where efficiency matters, your most efficient spell is the one you use if it gets the job done, and so far I've done 60%+ of my healing with Nourish in 5 mans. This wouldn't bother me, except that we have almost no talents to support it, and our mastery completely ignores it. Also, our signature mobility suffers. I've suggested having it turned into a very short duration HoT of similar efficiency and power.
Last edited by Carnathagia : 08/19/10 at 6:27 PM.
Reason: updated percentage to reflect parses
|
|
|
|
08/19/10, 5:59 PM
|
#139
|
|
Don Flamenco
Tauren Druid
Chromaggus (EU)
|
Thanks for the clarification. I wonder if this is intended as a penalty for the hot. /sigh.
I'm not sure how Nourish can be too good. As you said, it is the least supported cheap heal. Its crit proc, LS, is worse than every other crit alternative in other trees - mana regen, smart heal, inspiration etc. Even with the 20% increase from hots it barely matches the healing output of the equivalent spells.
Basically our healing can't be 75% Nourish because Nourish is bad on its own. I don't think it will be, but I don't see what spell is meant as the raid heal - Rejuv again?
|
|
|
|
|
08/19/10, 6:26 PM
|
#140
|
|
Piston Honda
|
Me healing a 5 man. Of 30:50 of activity, I spent 19.6 minutes casting Nourish. It is that good, in that you regen the mana it costs to cast it before the next one goes off, and its enough to keep up with damage. The only reason to waste mana on anything else, besides the very few times Nourish couldn't keep up, would be if I had to move and someone would die, or because you're just sick of standing there casting Nourish.
|
|
|
|
08/20/10, 2:55 AM
|
#141
|
|
Don Flamenco
Tauren Druid
Chromaggus (EU)
|
Healing a 5 man in a leveling instance doesn't mean anything since it's not proper content. If you're standing in raids and casting nothing but Nourish and WG, any other class would do better. That's why it won't happen.
|
|
|
|
|
08/20/10, 10:43 PM
|
#142
|
|
Piston Honda
Blood Elf Paladin
Mal'Ganis
|
They really dropped the hammer on Efflorescence.
Efflorescence now affects friendly targets within 4 yards, down from 15 yards.
Wild Growth mana cost reduced to 27% of base mana, down from 55% of base mana.
|
WG cost reduced to compensate for the loss of healing radius we would of gotten? It seems a bit drastic, reminding me of the original iteration of the Glyph of Holy Light. They nerfed it to basically be within a few yards of the tank, but this seems purposefully smaller still. The only way this could be maximized in a raid is to have its proc rate increased or force your raid to move into it when it comes up. Not quite sure how thats gonna impact raiding and having to move constantly during encounters.
Surely a major hit to our AoE healing capabilities.
|
|
|
|
|
08/21/10, 12:01 AM
|
#143
|
|
Piston Honda
Night Elf Druid
Destromath
|
Originally Posted by Feya
The only way this could be maximized in a raid is to have its proc rate increased or force your raid to move into it when it comes up.
Surely a major hit to our AoE healing capabilities.
|
Very confusing change. Do melee even stand within 4 yards? Hopefully it's just an "in between build bug" like 5 sec Mind Flay was.
I say that because I am assuming this change removed the wounded requirement and doubled the crit to make Efflorescence much more reliable:
|
Nature's Bounty now increases critical strike chance on Regrowth by 20/40/60% (Up from 10/20/30%) and now has a 33/66/100% chance to proc. (Up from 20/40/60%)
|
edit:

Definitely not a bug. Reminds me of Lightwell now.
Last edited by ttyl : 08/21/10 at 12:32 AM.
|
|
|
|
|
08/21/10, 12:08 AM
|
#144
|
|
Von Kaiser
|
Honestly, with healing melee NOW, 4 yards would definitely be sufficient. Granted, that's because many of the current-content boss fights don't require much or any melee movement, but yea, for caster healing that would leave a lot of pretty flower patches unused. This could obviously change in Cata raiding.
Just to respond to the other druid changes in this latest build, the 100% proc rate on Bounty's Swiftmend CD reduction looks interesting. Coupled with us getting the 1 second GCD on Rejuv back, hopefully we'll begin to see more of where Druid healing as a whole is moving. The developers are definitely starting to give us reasons to use our different "tools in our toolbox."
Last edited by Drane : 08/21/10 at 1:04 AM.
Reason: Answered my own question!
|
|
|
|
|
08/21/10, 12:28 AM
|
#145
|
|
Wisdom as dump stat
Tauren Druid
Lightning's Blade
|
Nature's Bounty is indeed a flat +60% crit, no restrictions. Efflorescence also has a new, sleeker animation which makes it easier to see where the zone is located. However, it's healing for 30% of the healing over time value rather than the initial hit, which is obviously quite low.
E: Empowered Touch is half working. It is refreshing the Lifebloom duration to 6 or 7 seconds rather than the full duration. Tree of life is now partially functional with no snare. Regrowth is being made instant cast, Lifebloom is not double stacking. Wrath is working as well. Thorns is still listed in the tooltip but has no bonus.
Last edited by Arentios : 08/21/10 at 12:46 AM.
|
|
|
|
|
08/21/10, 1:07 AM
|
#146
|
|
Von Kaiser
|
Originally Posted by Arentios
Nature's Bounty is indeed a flat +60% crit, no restrictions. Efflorescence also has a new, sleeker animation which makes it easier to see where the zone is located. However, it's healing for 30% of the healing over time value rather than the initial hit, which is obviously quite low.
E: Empowered Touch is half working. It is refreshing the Lifebloom duration to 6 or 7 seconds rather than the full duration. Tree of life is now partially functional with no snare. Regrowth is being made instant cast, Lifebloom is not double stacking. Wrath is working as well. Thorns is still listed in the tooltip but has no bonus.
|
Effloresense definitely isn't healing for 30% of the HoT, its around 66%: http://i33.tinypic.com/e7cwt0.jpg
Also, lifebloom's duration is 7 seconds. Its working correctly.
Last edited by Drane : 08/21/10 at 1:13 AM.
|
|
|
|
|
08/21/10, 1:41 AM
|
#147
|
|
Wisdom as dump stat
Tauren Druid
Lightning's Blade
|
Originally Posted by Drane
Effloresense definitely isn't healing for 30% of the HoT, its around 66%: http://i33.tinypic.com/e7cwt0.jpg
Also, lifebloom's duration is 7 seconds. Its working correctly.
|
Yeah, as we discussed on the WoW forums, it appears that copied characters still get +2 seconds from old Nature's Bounty.
I'm really trying to line up the heals amount. I originally thought maybe 30% of a HoT crit, but that doesn't work out either. It's 41% of my critical tic, which makes it 61.5 of my normal tic. Something's really up. This is a different ratio than yours, so it's likely based off something else entirely, like level 1 Regrowth scaled with spellpower or something.
Combat Log
|
|
|
|
|
08/21/10, 1:46 AM
|
#148
|
|
Von Kaiser
|
Oh hi, didn't recognize you were the same person >.>
Yea, I just casted on my premade after speccing resto, and its coming up with more different ratios, but my 83 main's regrowths/ticks/effloresence ticks are staying the same.
|
|
|
|
|
08/21/10, 1:47 AM
|
#149
|
|
Wisdom as dump stat
Tauren Druid
Lightning's Blade
|
Aha, I got it.
It's 30% of the critical Regrowth's healing value over the full duration. So 30%/7 = 4.28% per second. This lines up with my logs and testing.
Additionally, the cooldown reduction on Nature's Bounty does not appear to be functioning.
|
|
|
|
|
08/21/10, 1:58 AM
|
#150
|
|
Von Kaiser
|
Seems fine to me, its extremely hard to see with default UI, being only half a second and all, but its definitely jumping.
|
|
|
|
|
|