Originally Posted by Kermit
I just logged to try this. First of all, I got to 1016 haste which equals 30.99% haste. Are we sure about the 1015 limit or do I need to get to/over 31% for the 7:th tick? I will try to test this with a fellow boomkin.
Also, I reforged spirit into crit, resulting in 550 mp5 in combat vs 730 before, but upping my crit to 35% (all unbuffed). I will give this a try through a ICC25 hc run (including some LK tries) and report back on mana usage asap.
|
There is nothing special about 31% percent. The magic number is 37.5000000000% haste without the 5 percent buff. To get the haste percentage with the 5% buff you take 1.375 and divide it by 1.05, and subtract off the 1
1.375/1.05 - 1 = 30.95238095%, and the lowest amount of haste rating you need to larger than this is 1015 at approximately 30.954% haste.
I think I'm going to try to pick up some non-tier haste pieces to replace my tier on fights where I don't have the 5% buff to get the missing 215 haste, though that may be too much for just 2 pieces of gear. The 20% bonus from a 6th tick is much better than 10% extra rejuvs. As a side note, I don't think our set bonus can proc from the initial tick of rejuv, though I'm not sure, since I only tested for a few minutes.
1%crit = 1 Mastery in terms of itemization costs, but 1% crit increases healing by about 0.5%, while 1 Mastery increases healing by 1.25%, so the break even point is when you benefit from mastery 0.5/1.25 = 40% of the time.
With regards to mastery versus crit. I would imagine that crit is a clear winner in 25 man raiding, unless you are only responsible for a few targets. In 10 man raiding, I think that mastery will probably pull ahead. It is very possible to have rejuvs on the entire raid, so at the very least you will get the benefits from mastery every time you wild growth. Swiftmend and stacked LB also benefit 100% from mastery. Since tank healing got nerfed from every class, I'm expecting that I will be required to help out my pally healer on the tanks more than usual. I think that if you refresh a hot that benefited from mastery, it keeps the mastery bonus.