Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Druids

Closed Thread
 
LinkBack Thread Tools
Old 10/15/10, 6:11 PM   #676
Daisil
Von Kaiser
 
Pandaren Monk
 
Illidan
Honestly I am rejuving just as much as before:
World of Logs - Real Time Raid Analysis

LB tanks as needed, TOL+Regrowth on an infest if your Disc priest is picked up. Seems to be fairly the same stuff.

United States Offline
Old 10/15/10, 6:23 PM   #677
Minuz1
Glass Joe
 
Tauren Druid
 
Skullcrusher (EU)
Originally Posted by Greentouch View Post
I was "dueling" a rogue yesterday before Nature's Ward got nerfed, and noticed when Effloresence popped up it had a friendly name plate. I asked the rogue if he could see, and or target it, and the next time he killed it! (It looked like 1 auto attack) The effect stayed, but I'm not sure if it continued to heal or not.

Pretty wierd. If its being treated as an extra fragile pet and dieing to aoe damage, with the ground graphic staying, its pretty much useless. After all we use it to heal aoe damage... If aoe damage kills it....

The next time though he said he couldn't target it. We worked on Halion tonight, I'm still waiting to see some logs, they haven't been posted yet. But I'm pretty sure a couple fights effloresence was 20%+ healing. And others 5% or less.

It could be because the sm got targeted on somebody out in bfe a couple times, while the other times everyone was nicely stacked... or its possible its bugged to all hell and sometimes "dieing" to aoe damage. Or like you said it could be its not being tracked accurately because its counting as a "pet" healing.

I'll try some various tests to check this out tomorrow.
If it dies you should be able to see it under deaths in recount, just unmerge pets from owners

Offline
Old 10/15/10, 7:45 PM   #678
wye
Glass Joe
 
Tauren Druid
 
Nordrassil (EU)
Originally Posted by Kluian View Post
Hot's and Dot's let you not-clip on one tick.

So if you cast a rejuv, and then you fresh the rejuv before it fades, the most recent rejuv will gain the extra tick / hot time to the total duration.
Thanks Kluian, you are correct, that was the problem, I forgot about that.

Offline
Old 10/15/10, 7:55 PM   #679
 RobotChicken
Piston Honda
 
RobotChicken's Avatar
 
Pandaren Monk
 
Moon Guard
Some additionally logs from last night, for those of you who are interested in this sort of thing:

World of Logs - Real Time Raid Analysis

Includes Blood and Plague wings. Rejuv is the majority of my healing as normal, and WG is second. Rejuv actually seems to be doing MORE of my healing than before the patch.

Additionally, the best time to use ToL is (obviously) when you will get the most healing out of it. On a fight like Putricide, you should use it near the start of the fight if you want, and near the end of the 3rd phase, when you have 5+ stacks up. Spam WG and Regrowths, and use Tranquility if you have time to not move.

Our guild is moving at a very slow pace this week, so I don't have Frost Wing or Lich King numbers.

United States Offline
Old 10/15/10, 8:08 PM   #680
slourette
Von Kaiser
 
slourette's Avatar
 
Night Elf Druid
 
Kel'Thuzad
Originally Posted by Rijndael View Post
I am a little confused by "soft cap" discussions. It's true that renew and rejuv get a 6th tick at 1016 haste rating. But so what? Haste is by far the best secondary stat regardless of tick numbers, so if you can reforge another secondary stat to haste, it seems you always want to do it.

The more interesting question, to me, is whether you want crit or mastery as a second reforge target on pieces which have haste already (which I guess depends on whether mastery working on hot refreshes is going away or not).
The difference between 1015 haste and 1016 haste is 20% healing on our most used spell. This is absolutely huge. If you find yourself just under 1016 haste, it is worth gemming straight haste (trading int, which is usually the better stat), in order to reach this breakpoint.

Once you have 1016 haste. Haste probably becomes the marginally better secondary stat. Haste isn't nearly as good as it was prepatch, since rejuvs are already gcd capped with swift rejuv. Since mana is currently not an issue, there is no reason to skip swift rejuv (~9% more rejuvs is a very good use of 2 points). Haste after 1016 is significantly worse than int, comparable to crit, and possibly better or worse than mastery depending on how much you can use it.

Offline
Old 10/15/10, 8:28 PM   #681
Daisil
Von Kaiser
 
Pandaren Monk
 
Illidan
As stated by others, MANA isn't a concern at all. I was feeding my innervates on Heroic LK to our paladins, and never had mana problems.

I opted to reforge as much of my spirit for crit/haste (depending on the gear, haste being the more important stat) and it seems to be doing well. Mastery for us is, for the most part, a tank healing-focused mastery as with current content you are primarily rejuv-rolling so will not benifit from reforging to mastery.

United States Offline
Old 10/15/10, 9:26 PM   #682
Rijndael
Don Flamenco
 
Rijndael's Avatar
 
Dwarf Priest
 
Proudmoore
Originally Posted by slourette View Post
The difference between 1015 haste and 1016 haste is 20% healing on our most used spell. This is absolutely huge. If you find yourself just under 1016 haste, it is worth gemming straight haste (trading int, which is usually the better stat), in order to reach this breakpoint.

Once you have 1016 haste. Haste probably becomes the marginally better secondary stat. Haste isn't nearly as good as it was prepatch, since rejuvs are already gcd capped with swift rejuv. Since mana is currently not an issue, there is no reason to skip swift rejuv (~9% more rejuvs is a very good use of 2 points). Haste after 1016 is significantly worse than int, comparable to crit, and possibly better or worse than mastery depending on how much you can use it.
Just to be clear -- I agree that soft caps exist and are good to shoot for. It's just that haste has a reasonably good effect on Rejuv outside of caps (better than crit, last I checked), and there are other reasonable to achieve soft caps (if my math is right):

(((3 / (1.05 * 1.15)) / (12 / 6.5)) - 1) * 100 * 32.79231 = 1133.81279

7 tick Rejuv with Nature's Grace.

(((3 / (1.05 * 1.15 * 1.30)) / (12 / 8.5)) - 1) * 100 * 32.79231 = 1159.92547

9 tick Rejuv with Hero + Nature's Grace.

Personally, if I have an option to reforge for haste, I do so.

Offline
Old 10/15/10, 10:44 PM   #683
Benassi
Glass Joe
 
Tauren Druid
 
Firetree
Originally Posted by Rijndael View Post
Just to be clear -- I agree that soft caps exist and are good to shoot for. It's just that haste has a reasonably good effect on Rejuv outside of caps (better than crit, last I checked), and there are other reasonable to achieve soft caps (if my math is right):

(((3 / (1.05 * 1.15)) / (12 / 6.5)) - 1) * 100 * 32.79231 = 1133.81279

7 tick Rejuv with Nature's Grace.

(((3 / (1.05 * 1.15 * 1.30)) / (12 / 8.5)) - 1) * 100 * 32.79231 = 1159.92547

9 tick Rejuv with Hero + Nature's Grace.

Personally, if I have an option to reforge for haste, I do so.
I would think the stat priority would be something like this:

Haste (1016) > Crit > Int> Spirit

Some may debate the Crit and Int aspect of the stats, but I do find rejuvenation crits wonderful.

Offline
Old 10/15/10, 11:33 PM   #684
Greentouch
Piston Honda
 
Tauren Druid
 
Kel'Thuzad
Originally Posted by Benassi View Post
I would think the stat priority would be something like this:

Haste (1016) > Crit > Int> Spirit

Some may debate the Crit and Int aspect of the stats, but I do find rejuvenation crits wonderful.
Haste (1016)>Int>Haste (if not talented Swift rj)>Crit/Mastery>Haste past the soft cap with swift rj.

Crit vs Mastery is situational, mastery first if you can benefit from it 50% of the time or more, crit otherwise.

Lose all the Spirit you can, its utterly useless.


I doubt much of that is debatable on current content.

Offline
Old 10/16/10, 12:30 AM   #685
Amonfana
Von Kaiser
 
Tauren Druid
 
Blackhand (EU)
Originally Posted by RobotChicken View Post
World of Logs - Real Time Raid Analysis

Includes Blood and Plague wings. Rejuv is the majority of my healing as normal, and WG is second. Rejuv actually seems to be doing MORE of my healing than before the patch.
The removal of the healing judgement leads to more effective Rejuv I believe.
I wish WoL would be able to handle Efflorescence, so some comparism to WG could be done.


Also, is there a concensus yet, that Efflorescence is not affected by mastery? I did some tests myself earlier, but came to no conclusion.

Offline
Old 10/16/10, 12:50 AM   #686
Zephram
Von Kaiser
 
Troll Druid
 
Blade's Edge
Originally Posted by Amonfana View Post
The removal of the healing judgement leads to more effective Rejuv I believe.
I wish WoL would be able to handle Efflorescence, so some comparism to WG could be done.


Also, is there a concensus yet, that Efflorescence is not affected by mastery? I did some tests myself earlier, but came to no conclusion.
WoL does record Efflo, it just does not merge it with the Druid.

Healed some Ulduar 10 hards today for the lulz (trying to get drakes for all 80s before cata), and here's efflo on firefighter: World of Logs - Real Time Raid Analysis My total for that fight was about 1.9 mil, which would make efflo less effective than living seed :-/ Kinda lame for that number of talent points.

Results were comparable or worse on other fights, and people were generally pretty sloppy (haven't been in there in forever). I was generally pleased with how things went. No 5% haste buff in the raid (except when I boomkined), so tough to get a picture of how things would be like when ideal, but I never found myself wanting for throughput or mana, even when things got sloppy and people stood in fire/get exploded by plants, etc.

Offline
Old 10/16/10, 1:15 AM   #687
wye
Glass Joe
 
Tauren Druid
 
Nordrassil (EU)
I'm still experimenting with the best Valithria healing strategy (when assigned on the boss).

Last raid I used a mind twisting combination of Healing Touch, Lifebloom, Nourish, Regrowth, Rejuvenation and Swiftmend. The results were decent, but I still feel there is room for improvement.

I recently respecced and I got rid of Naturalist and Empowered Touch, since I didn't used Nourish and Healing Touch the entire raid (except Valithria).
I plan to replace Healing Touch with the guaranteed crit Regrowth for the main spam at Valithria. I suspect Regrowth may produce appalling results in the last part of the fight, since it doesn't get from Bloodlust as much as Healing Touch.
Mana should not be an issue.

What are you guys using?

Last edited by wye : 10/16/10 at 1:25 AM.

Offline
Old 10/16/10, 1:19 AM   #688
Feya
Piston Honda
 
Blood Elf Paladin
 
Mal'Ganis
I found during my heroic lich king attempts, and I apologize in advance for not keeping the numbers (skada wasn't quite working yet at the time), that my break down was roughly 50% rejuv, 30% lifebloom, and then wildgrowth and swiftmend followed up very closely at 10%. This breakdown sort of mirrors my playstyle which revolved around raid healing, but keeping lifebloom up on lich king tank. It's really hard to get a feel for Efflorsence's effectiveness when I noticed its diffifcult to see it after its casted at range. I couldn't quite tell its position, or the melee that were suppose to be in it, from the opposite side of Lich Kings platform.

I have a feeling its going to be a significant struggle convincing people to move into it, after as many others have previously noted, it looks like a giant void zone. I'd much prefer a stormcloud or something ABOVE the raiders, they are far less likely to freak out over something like that

All in all, the healing I output during our attempts on Lich King was 2nd to to one of my Disc priests through all phases (I typically only catch up during Frostmourne phase). Being that close during Heroic Lich King attempts as a druid is a testament to the changes put in place for us (or perhaps a sign that Pallies got nerfed harder then us). Once you get comfortable with your druid, I have a feeling many people will be jealous of our new found versatility!

Offline
Old 10/16/10, 1:23 AM   #689
 Hamlet
<Druid Trainer>
 
Hamlet's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Greentouch View Post
Crit vs Mastery is situational, mastery first if you can benefit from it 50% of the time or more, crit otherwise.
In my current setup, this figure looks closer to 28%.


United States Offline
Old 10/16/10, 2:19 AM   #690
Greentouch
Piston Honda
 
Tauren Druid
 
Kel'Thuzad
Originally Posted by Zephram View Post
WoL does record Efflo, it just does not merge it with the Druid.

Healed some Ulduar 10 hards today for the lulz (trying to get drakes for all 80s before cata), and here's efflo on firefighter: World of Logs - Real Time Raid Analysis My total for that fight was about 1.9 mil, which would make efflo less effective than living seed :-/ Kinda lame for that number of talent points.
Efflorescence can be amazing, but in many cases it will suck. It's easily better on a per target basis then Wild Growth (no symbiosis) and its strength is in the fact that it has no target cap.

In cases where people are spread out, or moving, yes it's pretty insignificant. I don't think it will ever be bad enough to justify speccing out of it though. It really is no surprise it sucked on firefighter, 10 man firefighter is the worst fight I can think of for it. Whereas a fight with aura damage, or good raid damage where the raid is stacked it is OP as all hell. And most fights somewhere in between.

You need to use it as smart as possible to get the throughput. For instance on Halion, I never cast it during cutters, wait till cutters stop, then cast it on whoever is in the middle of the pack to make sure it hits as many targets as possible.

The absolute best way I have seen to maximize its use is with Vuhdo. I'm not aware of other mods that have this functionality, but I could be ignorant.

What Vuhdo does, is it has a "Cluster" status. I set it to 7 yards, and its tied to Swiftmend's cd so I don't have the icon clutter when its irrelevant.

So whenever SM is off cd, I get an icon on every person that is within 7 yards of anyone else, saying how many people they have in their 7 yard range.

It's pretty amazing.

All I need to do to maximize my throughput (pretty significantly in 25 man content) is wait till the raid stops moving, then hit swiftmend on whoever has the biggest number. I have my icon text pretty huge, it also uses 2 different colors depending on how many targets are in range if you prefer. So you could set one to 5, the other to 10 for instance.

That, plus actual hot bars on each mod to track with (if you like), and direction arrows on mouseover of a frame (AWESOME in pvp, configurable to only show when unit is oor, or always) make Vuhdo something definitely worth checking out. And yes I've used Grid & Healbot, Vuhdo does anything they do, plus some major features.

I've been discussing it on the Resto UI thread as it should be, but I thought the cluster tracking functionality was relevant here.

Offline
Closed Thread

Go Back   Elitist Jerks » Class Mechanics » Druids

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
[WOTLK 4.0] Cats Vaccine Druids 477 12/02/10 10:46 PM
Going Forward: Cataclysm Discussion Carebare Druids 355 06/14/10 1:40 AM
The DK Cataclysm changes discussion thread Khaosknight Death Knights 9 08/22/09 4:02 AM