Originally Posted by malthrin
Do you really think that Nature's Splendor was actually a net positive for Druid gameplay? Coming from TBC's Lifebloom lock, it looked like a quality of life improvement, but I think it ended up promoting a similarly mindless niche in Rejuv.
|
To me it's hard to say exactly but while the additional ticks were key factors in the RJ∞ cycle they were hardly the only culprits. Early on in Wrath we did not do this until after they changed the mana system (mostly killing off Regrowth for a couple of tiers) which combined with the previously mediocre
[Idol of Awakening] made RJ spamming almost the only way to go. Throw in multiple encounters designed in such a lazy way that they promoted the brainless cycle and you are left with the current situation. Heck even on Sapphiron initially players tended to do better by mixing RG/RJ/WG than just RJ and that was almost the ideal RJ∞ encounter.
You have been left with a lot of psychological issues too where players feel that without placing RJ on as many targets as possible before <insert raid wide damage "Ground Tremor"> happens they won't actually be able to get any healing off before the all the other healers use their direct AoE smart heals to bring everyone back to full within 2-3 seconds - where we would get one WG and perhaps a RG off otherwise?
Without knowing how they have designed the raid content in Cataclysm it is hard to make much of a judgement on how it will effect things. My current concern is that they will overreact (like with LB) with Rejuvenation and essentially neuter it for a large chunk of the expansion and that we will have a raiding game with far too many brainless AoE heals which remove the need for triage and again promote the pre-hotting for any healing culture again.