Originally Posted by Erdluf
DoTs generate energy.
- Reduce the between-Eclipse time
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I'd be fine with DoTs moving us along the grid though, honestly, Eclipse cycles are already too short. The big thing for me at this point is that the long duration of dots (not yet even affected by haste) are already lasting longer than Eclipse cycles and causing refresh/clipping issues. If haste begins to affect dots (which we would want it to for scaling), it will actually work counterproductively to exacerbate this situation by shortening Eclipse cycles while lengthening dots. Add in the fact that you want to get 15% haste mechanic from Nature's Torment haste for which you must cast a dot for at the beginning of each Eclipse and it basically compels clipping.
It may not sound right but honestly, my vote is for Eclipse to not cancel at zero but rather only cancel when you get to the opposite Eclipse. I know 100% uptime -- how dare I ask for it -- but we are fairly high on Eclipse time on live in end game gear so it's not that much of a stretch. Spells could be tuned accordingly to expect 100% uptime. Right now, having three states, Lunar, Non-Eclipse, and Solar and then adding in the variation of trinket spell procs and the like as well is driving me farking batty.
This is not a big issue on live as DoTs are an afterthought and Eclipses only affect Wrath and Starfire anywho. With the entire school being affected and DoTs actually doing enough damage to matter now, the issue of a three-state system is very problematic. All spells / ticks moving us across the grid and cancel at opposite side sounds functional with some tuning. Then again, maybe I'm crazy -- but if so, there's a high percentage chance I have been driven crazy by trying to make a back-and-forth rotation work the past couple days.
EDIT: or you could scratch all of the above and just have DoTs calculate each ensuing tick based on current procs / Eclipse state. At which point the whole damn headache goes away. Having a 3-state alternating school buff that lasts in a ~15 second / ~8 second / ~15 second pattern and dots that last upwards of 20 seconds with haste causes a world of issues on dot refreshing. And, again, that's before you add in other proc-based spell gains into the mix. Just too much variation with dots getting their full-duration power at cast. No idea the coding involved but dots that recalculate throughout their lifespan would make the current Eclipse far less painful a mechanic.