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10/09/10, 7:28 PM
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#1
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<Druid Trainer> Emeritus
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[WOTLK 4.0] Balance Discussion
(EDIT: Guide moved to TTT forum, link below).
Patch-current discussion thread. All topics related to current Moonkin raiding go here.
My Moonkin raiding guide is maintained here:
http://elitistjerks.com/f47/t66856-d...dated_4_0_1_a/
Anyone posting should have good familiarity with the current state of Moonkin theory, either from this guide or from anywhere else. At the very least, do not ask questions that are directly answered in the guide; they will be infracted.
Last edited by Hamlet : 10/12/10 at 3:38 PM.
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10/09/10, 10:53 PM
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#2
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Great Tiger
Night Elf Druid
Echo Isles
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Fantastic!
Last sentence of "Stats/Crit" needs some rework. Change "crate" to "crit", and I think you mean to say that crit is substantially weaker than haste.
Jewelcrafting: Now Brilliant, not Runed. Bonus is 42 Int instead of 48 SP.
Edit: Under "Talent Details" I believe Starfall "splash" has gone away. Certainly the target hit by the big star is no longer self-splashed.
Last edited by Erdluf : 10/09/10 at 11:59 PM.
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10/10/10, 12:26 AM
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#3
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Glass Joe
烏莉斯銀葉
Night Elf Druid
Non-US/EU Server
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about starfall..
well..excuse me.
I remember that in the descibe of starfall..Blizzard had remove the splash damage away?
so, you said "If those targets are tightly clumped, you will additionally benefit from splash damage. "
I think it's a little mistake?
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10/10/10, 12:53 AM
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#4
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<Druid Trainer> Emeritus
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Bunch of minor edits, and redid Profession section.
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10/10/10, 1:07 AM
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#5
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Don Flamenco
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Regarding professions, I thought I had read Engineering tinkers could now be used in addition to rather than in replacement of other enchants with 4.0. This should raise it up a bit in value (+27 sp, +48 haste, +24 crit), and would be a correction if this is true.
EDIT: Confirmed that it *can* be done on PTR. Don't know for sure if that is bugged or as intended though.
Last edited by Arythorn : 10/10/10 at 2:31 AM.
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10/10/10, 1:51 AM
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#6
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<Druid Trainer> Emeritus
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Hmm, that would make it by far the best profession.
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10/10/10, 2:09 AM
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#8
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<Druid Trainer> Emeritus
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Yeah, I was going to worry about level 85 bonuses later.
Can you confirm Hyperspeeds and Arachnoweave both stack on top of normal enchants now?
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10/10/10, 2:15 AM
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#9
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Don Flamenco
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Tonight on PTR confirmed that other enchants could currently be stacked ontop of cloak, glove, and boot tinkers. Again, I don't know if it is a bug or not but it can definitely happen atm. Rooting around the net to see if I can find any official looking commentary on the matter.
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10/10/10, 2:40 AM
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#10
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<Druid Trainer> Emeritus
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Looking at 85 professions now, things stay roughly the same. All the bonuses should be around twice what they are now--80 Int for each profession or equivalent (except for gathering).
The oddball is Engineering. It looks like they're putting all the DPS gains into those glove enchants and giving non-DPS enchants in all the other slots. But they need to make the level 80 glove/boot ones unusable somehow or else we'll just use those anyway. Also, the Int glove enchant is 96 Int on average, which is already better than the other professions.
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10/10/10, 4:54 AM
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#11
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Glass Joe
Night Elf Druid
Blackhand (EU)
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quick question concerning the spec.
wouldn't 2/2 in blessing of the grove (6% increase in direct MF damage) be beneficial at any rate since solar beam and fungal growth are pretty much worthless in a raiding environment?
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10/10/10, 5:41 AM
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#12
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Glass Joe
Night Elf Druid
Shattrath
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Not sure if you've had this answered yet, but on the PTR atm you can reforge hit to spirit on items.
And I would have to agree with the above post, Solar Beam and Fungal Growth appear to be worthless in a PVE raiding environment at this time. Better spent elsewhere even if it's a minimal gain. I can't see Solar Beam affecting bosses or the Fungal Growth slowing them. Trash maybe, but not anything important.
Last edited by Hoedown : 10/10/10 at 5:47 AM.
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10/10/10, 5:45 AM
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#13
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Von Kaiser
Tauren Druid
Blackhand (EU)
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Nitro Boots are only run speed boost now :
 ← Click Here
You can also use [Nightmare Tear] as one of 2 gems to meet your meta requirement, its more or less 10stamina for free.
I would also like to see Balance Power Tracker in the addons section, its really helpfull to get used to the new eclipse mechanics, at least till SSA gets the same funtionality.
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10/10/10, 5:50 AM
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#14
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Glass Joe
Night Elf Druid
Shattrath
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Originally Posted by M� nze
I would also like to see Balance Power Tracker in the addons section, its really helpfull to get used to the new eclipse mechanics, at least till SSA gets the same funtionality.
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Default unit frames gives you the same exact thing on PTR. Not sure if i really need an addon to give me the exact same HUD. It's moveable i guess, nothing more really.
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10/10/10, 6:52 AM
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#15
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Von Kaiser
Night Elf Druid
Archimonde (EU)
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E&M : WM currently applies the debuff. I think this warrants to be noted somewhere (both here and maybe with some tips for AoE situations as currently only DKs can AE debuff, and since we will have the ability to plant the mushrooms in advance). Edit : oops, forgot that we don't get tham before 85 anyway :/
NB : i only checked on beta, didn't check on PTR.
Talent details for Lunar shower :
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Lunar Shower: If the buff is not you
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-> if the buff is not on you.
The whole thing could be a bit clearer maybe (it gets clear when reading the whole paragraph but at first i didn't get what you meant with that). Maybe reword "buff on you" to something like "procced" ? "To proc/activate the buff, cast MF/Sunfire, to stack it..."
Glyphs : Glyph of Moonfire is given as one of the strong glyphs, but wouldn't that lower our Lunar Shower dps too ? Maybe add a note that's it's bad for movement fights. Thoughb LS dps shouldn't be a big part of our total dps in PvE as of now so maybe not that important.
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45.9 mastery rating adds 1.5% to our Eclipse bonus. Because Eclipse only affects around half of our spells
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Could be clarified in that the "half" is due to uptime and not to Eclipse only affecting W and SF (as it is now). "Because we will only be under Eclipse 50% of the time" or something like that.
Last edited by Celdhyrean : 10/10/10 at 11:43 AM.
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10/10/10, 7:04 AM
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#16
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King Hippo
Tauren Druid
Destromath (EU)
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Originally Posted by M� nze
Nitro Boots are only run speed boost now :
 ← Click Here
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Engineering tinkers are now a different class than enchants, so each item can have echant AND engi tinker at the same time
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
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10/10/10, 7:23 AM
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#17
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Von Kaiser
Tauren Druid
Blackhand (EU)
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Originally Posted by Starfox
Engineering tinkers are now a different class than enchants, so each item can have echant AND engi tinker at the same time
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My point was that you don't get the +24 crit anymore, which are still mentioned in the professions section.
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E&M : WM currently applies the debuff. I think this warrants to be noted somewhere (both here and maybe with some tips for AoE situations as currently only DKs can AE debuff, and since we will have the ability to plant the mushrooms in advance).
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Affliction warlocks have same ability as well : Jinx
I guess it will end up them providing the debuff on some aoe havy fights, since it just got far more range, then WM do.
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10/10/10, 11:14 AM
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#18
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Glass Joe
Night Elf Druid
Blackwater Raiders
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Arawethion,
I had some questions on your choice of talents WoW Talent Calculator - Sigrie
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You currently have 3 points in Owlkin Frenzy. From what you had posted, you stated that many of the boss abilities do not proc this ability. This ability seems to have more use in a PvP environment rather than raiding. Would it be better to put these points into either Moonglow, Dreamstate, or Furor? In addition, there is the 1 point that you placed in Fungal Growth. This is another ability that seems to have a better place in a PvP spec. If you drop Owlkin Frenzy and Fungal Growth there are now 4 points that can be placed elsewhere.
From what I am seeing in the Balance tree, there is nothing to give Balance Druid's addition mana regen, other than the 12% from Euphoria upon gaining either Solar or Lunar eclipse. While I do not have any spreadsheet data to back up my research, I have been working on the Beta client with my current gear set, and by sticking to the needed rotation my mana seems to disappear fairly quickly.
For this reason, wouldn't those 4 extra points be better served by putting 2/3 Moonglow & 2/3 Furor. This would give a 6% mana cost reduction on damaging/healing spells and give our mana pool a 10% increase.
To include the change in talents and the addition of glyphs, here is the new tree:
WoW Talent Calculator - Sigrie
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10/10/10, 11:23 AM
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#19
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<Druid Trainer> Emeritus
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More minor edits scattered throughout. Remembered to include Astral Leather in Int figures. Changed head/shoulder enchants to the healer versions (Int/Spirit). Removed point in Fungal Growth since we don't have Wild Mushroom.
Originally Posted by Suatha
I had some questions on your choice of talents
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I'm currently working under the assumption that mana is a nonissue at level 80. Once you get above level 80, spell costs grow quickly, and at level 85 we'll probably be taking all available mana talents.
Owlkin Frenzy is a weak filler talent, but still should add some DPS (probably more than Blessing of the Grove).
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10/10/10, 11:36 AM
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#20
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<Druid Trainer> Emeritus
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The sheet still has 931 base MP5, which is the L85 value. The L80 value is 174 MP5. I'll put up a new version at some point, but the rotation is still mana-positive with raid buffs (even assuming Blessing of Might is weaker at L80, I'm not sure what that value is).
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10/10/10, 11:13 PM
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#21
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Piston Honda
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Weren't people reporting Eclipse uptime to be around 66%? Not sure if the rotation also involves casting the dots before you leave, but that extends some of the eclipse use.
This was just in regard to your statement that mastery rating was worse than crit.
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10/11/10, 10:21 AM
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#22
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Glass Joe
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I have a question, with the Talsiman of the Resurgance's int now be amazingly more useful, is this trinket way better now for people who don't have access to some of the higher trinkets.
Also, and I have not checked the lastest build of the PTR, but the Flask of the North was only giving me 40 instead of 47.
Last edited by footstomp : 10/11/10 at 10:26 AM.
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10/11/10, 10:48 AM
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#23
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Don Flamenco
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Yes, Talisman of Resurgence will suck less now
As to the Alchemy piece, good catch -- Flask of the North has indeed changed to 40 INT instead of 47 sp (which is a positive change really). Frost Wyrm is still 125 sp. Double-duration flasks (Mixology) are bugged and not functioning.
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10/11/10, 1:48 PM
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#24
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Von Kaiser
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Just a couple of edits/disagreements:
Under "Overall damage multiplier (Nature/Arcane):" the number at the end is correct but the equation includes Master Shapeshifter, which is incorrect.
Under Glyphs:
I disagree with the comment about the Glyph of Starsurge. I think it is much more situational then you imply. For example, it could be very useful during Saurfang if it allows you to pop Starfall for each add phase. However, if it doesn't then it's a completely useless because you obviously want to save Starfall for that phase.
Under Gems:
At level 85 skipping socket bonuses will probably be the standard since the secondary stats get very devalued when compared to Int. At level 80 I don't see that being true. The only time I found it to be favorable to skip the socket bonuses at level 80 was if the item was a Double Yellow, Triple Yellow, or had secondary stat socket bonus.
That said, all of these difference are very small and probably not worth really debating.
Under Mods & Tools:
I realized you haven't changed this section yet, but if you get a chance I would add the Mod Balance Power Tracker.
Balance Power Tracker : Cataclysm Beta : WoWInterface Downloads
It's a nice little addon that is a big improvement over the Blizzard UI.
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10/11/10, 1:56 PM
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#25
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<Druid Trainer> Emeritus
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Yeah, it's probably simplest you say you should just color-match at 80 as long as the socket bonus is spellpower.
I'll try out that addon today when I'm redoing my UI for tomorrow.
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