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Old 10/13/10, 6:30 PM   #76
Uub
Glass Joe
 
Orc Hunter
 
Cho'gall
Originally Posted by Royalite View Post
Can you give some more information?

Cause I read the blue post:
World of Warcraft - English (NA) Forums -> Patch 4.0.1 - Issues and Updates


Did you have to go to another trainer like a previous poster or did they patch it?
I can confirm that you do have to go to another trainer. The moonglade trainer will tell you that you have IS trained, but if you go to Thunderbluff (i did) or Darnassus (as i read an alliance character say) that trainer will allow you to pick up IS.

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Old 10/13/10, 7:25 PM   #77
Nassir
Glass Joe
 
Tauren Druid
 
Scilla
Stat priority/Reforging

For exact numerical comparisons, plug your setup into Wrathcalcs.

Generally, Intellect is far better than all secondary stats. Thus you will always favor gemming Intellect (see below).

Reforging allows you to change 40% of one secondary stat on an item into another secondary stat that's not already present. As noted above, the usual order of secondary stats by value is:
1) Spirit (technically better than Hit since it can occasionally give you mana).
2) Hit rating (until cap).
3) Haste rating.
4) Crit rating.
5) Mastery rating.

So if we are perfectly at the hit cap should we be reforging all Crit Rating -> Haste Rating? Disregarding Crit altogether? Or should we aim for a certain Crit % and then instead of going over reforging into Haste. Also are we disregarding Mastery Rating altogether and not reforging into it at all.

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Old 10/13/10, 7:41 PM   #78
Hoedown
Von Kaiser
 
Hoedown's Avatar
 
Night Elf Druid
 
Shattrath
I don't want to poison the pool here (so to speak) but can some peeps with Heroic Nibelung do some parses? I'm getting some extreme numbers that aren't making sense. Seems very overpowered at this point. I'll post some numbers in a bit. I'm almost afraid to post em if it's a bug on my end.

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Old 10/13/10, 8:12 PM   #79
aceofsween
Don Flamenco
 
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Troll Druid
 
Lightning's Blade
Crit does nothing for us but cause us to crit more often. There are no baked in effects which are tied to crit, therefore it is a strict flat increase in the damage dealt by a particular spell (+1% crit increase the damage of spells that crit by ~1%... a little more with stacking crit bonus mods). Haste does the same thing, it causes you to cast things faster, but that also cause effects in our talents to proc more often, thereby increasing the relative effect it has on our DPS. Essentially, 1% of Haste increases your casting speed by 1% causing damage to go up by 1%, but it has additional synergy with our talents (Shooting Stars is a great example) which cause it to increase that damage bonus by more than 1%.

This is all overly simplistic and not meant to be empirical by any means, but in all cases Haste > Crit > Mastery, no matter what. There are no caps. Although there are certain points which cause haste to gain another DoT tick, haste is inherently better anyway so there's not much of a big difference there.

To answer your question... if you can reforge Crit into Haste, that means your other stat on the item is either Spirit, Hit, or Mastery. If it is Hit or Spirit, that depends whether or not you're over the hit cap. If the other stat is Mastery, you should reforge Mastery, because Crit > Mastery.

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Old 10/14/10, 3:48 AM   #80
 Hamlet
<Druid Trainer>
 
Hamlet's Avatar
 
Tauren Druid
 
Mal'Ganis
Raided as Moonkin for most of ICC tonight. All in all, it's really a lot of fun. Kind of late so I won't comment too much, just some parses:

World of Logs - Real Time Raid Analysis
World of Logs - Real Time Raid Analysis

All in all I honestly played pretty terribly because everything was unfamiliar and really need to clean up my UI to handle all these new things to keep track of. I'm talking mostly in terms of awareness (I kept annoying Sebudai by doing dumb things because I busy trying to figure out how to play), but there's room for improvement on the DPS too in terms of bad DoT refreshes and missed cooldowns and things.

Also, trash is pretty hilarious. 30k+ DPS on any pack with a bunch of mobs is typical (pure IS/Sunfire spam). DPS reading around 50k during the middle of the pack before the mobs start dying.


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Old 10/14/10, 3:52 AM   #81
Lilija
Piston Honda
 
Lilija's Avatar
 
Worgen Druid
 
Bronzebeard (EU)
I had this random thought about DoT refreshing. Don't know really how to test it yet but want to share it already to see your oppinion.

Intuitively, I would say that if a DoT is applied at the end of a corresponding Eclipse it should benefit from it even after Eclipse is gone (would be glad if someone could confirm this). If that's the case, wouldn't it be a dps increase to refresh DoTs 2 times during an Eclipse - at the start to get the NG proc and before the very end so they can still benefit from the Eclipse till the next one hits. That would be mean heavy DoT overlapping tho and I can't tell at this moment if it's worth the GCD.

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Old 10/14/10, 4:14 AM   #82
Kizmin
Glass Joe
 
Night Elf Druid
 
Executus
This pretty much says it all: World of Logs - Real Time Raid Analysis

Look at all the chickens in the top 10 WOLs of pretty much every 25m ICCHM except H LK. The tank and heal changes are making that fight very tough which is the only reason we aren't seeing incredible numbers there as well.

Clearly insect swarm is way way OP and will be nerfed shortly I expect, much as searing pain was quickly nerfed for locks.

Enjoy being OP for the moment and expect it'll change...as early as tomorrow. Already saw some adjustments tonight.

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Old 10/14/10, 6:48 AM   #83
Latas
Don Flamenco
 
Night Elf Druid
 
Uther
Originally Posted by Kizmin View Post
This pretty much says it all: World of Logs - Real Time Raid Analysis

Look at all the chickens in the top 10 WOLs of pretty much every 25m ICCHM except H LK. The tank and heal changes are making that fight very tough which is the only reason we aren't seeing incredible numbers there as well.

Clearly insect swarm is way way OP and will be nerfed shortly I expect, much as searing pain was quickly nerfed for locks.

Enjoy being OP for the moment and expect it'll change...as early as tomorrow. Already saw some adjustments tonight.
What was changed tonight?

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Old 10/14/10, 8:43 AM   #84
Starfox
King Hippo
 
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Tauren Druid
 
Destromath (EU)
Originally Posted by Kizmin View Post
This pretty much says it all: World of Logs - Real Time Raid Analysis

Look at all the chickens in the top 10 WOLs of pretty much every 25m ICCHM except H LK. The tank and heal changes are making that fight very tough which is the only reason we aren't seeing incredible numbers there as well.

Clearly insect swarm is way way OP and will be nerfed shortly I expect, much as searing pain was quickly nerfed for locks.

Enjoy being OP for the moment and expect it'll change...as early as tomorrow. Already saw some adjustments tonight.
Out of 11 top10, resulting in 110 spots there are a whopping 4 balance druids (none of them being #1), indeed very OP

Btw, are there bis gear profiles around together with dps breakdowns, would need some to check against simcraft :o

Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy

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Old 10/14/10, 8:47 AM   #85
Mews
Von Kaiser
 
Night Elf Druid
 
Proudmoore
That's because you're looking at the 10ICC normal tables, check the 25ICC heroic tables and youll see a disproportionate amount of Balance druids, almost like we're the new Fury warriors/Fire mages.

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Old 10/14/10, 8:48 AM   #86
Alarron
Von Kaiser
 
Night Elf Druid
 
Vek'nilash
Starfox,

Make sure you've got the 25 Heroic tab selected, not the 10 Normal it defaults to.
(back to lurking the feral thread).

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Old 10/14/10, 11:20 AM   #87
Kluian
Piston Honda
 
Tauren Druid
 
Korgath
Which is surprising why GC didn't bring up moonkins when he said Fire mages were too strong. I'm not sure if he was referring to the fact that Fire mages remain too strong at 85, while Moonkin fell behind because of their mana issues (until the recent Beta build).

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Old 10/14/10, 1:28 PM   #88
Royalite
Von Kaiser
 
Royalite's Avatar
 
Night Elf Druid
 
Aggramar
Originally Posted by Arawethion View Post
Raided as Moonkin for most of ICC tonight. All in all, it's really a lot of fun.
All in all I honestly played pretty terribly because everything was unfamiliar and really need to clean up my UI to handle all these new things to keep track of.
I agree. With the new procs and CDs in a raiding environment, I found myself quite often losing track of where I was on the eclipse bar and hit the wrong spell before correcting myself. On top of being late on Starsurge procs and needing keeping a closer eye on DoT refreshes.

Still with a very poor unpolished rotation (with more emphasis on very poor), I hit 17k+ dps on Marrowgar where my saving grace was my high IS uptime.

However, I am leery about jumping on the nerf wagon. Something Blizzards has expressed as well in their quest for class balance:
We have to be cautious about these things. We don't want to massively buff someone whose low damage is caused by a bug. We don't want to say nerf Fire mage crit chance now only to have it be too low when they start to level. We don't want to buff classes now only to have to turn around and nerf them at 85.
Lessons were learned from the BC > WotLK transition in which many classes were called OP at 70 when the design was meant for 80. I read stories of the roller coaster buffs/nerfs those classes recieved on their way to balance whereas the problems wouldn't have been a big deal if everyone waited for 80.

I just would use caution. Just because we will not have these levels of haste and crit at 85. I don't have a beta invite but I haven't read of any beta tester gawking at the IS dmg there. A nerf to IS now might really hurt us at 85.

I am just saying we have a 30% buff arua and skills designed around much lower haste and crit gear. I'd expect our dmg to go up but I am worried about the state of the moonkin if we start to set ourselves up for balancing at 80 with stat inflation.

Last edited by Royalite : 10/14/10 at 1:39 PM.

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Old 10/14/10, 2:58 PM   #89
sod
Glass Joe
 
Human Warlock
 
Mannoroth (EU)
Is it a bug or intended that moonfire and insect swarm does not consume darkness? I just pump up one of the dmg boosts on the beginning of an instance - either the nature or the arcane - and then just running around - never stop because of the 3 sec. buff - and spamming moonfire doing 8k dps on singletarget and 15k dps on 4 targets in itemlvl 245 gear

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Old 10/14/10, 3:24 PM   #90
Kluian
Piston Honda
 
Tauren Druid
 
Korgath
Applying dots and doing damage with them are not suppose to move the eclipse bar. This is intended.

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