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Old 11/23/10, 6:26 PM   #31
Zanarhi
Glass Joe
 
Tauren Druid
 
Area 52
Dots cast before gaining the buff will get the bonus to crit while the buff is up.
Periodic dot ticks do not consume any charges.
If starfall is used at the start of lunar the charges will be eaten very quickly and will not affect many dot ticks at all.

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Old 11/29/10, 5:56 PM   #32
 Hamlet
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Mal'Ganis
Anyone else notice that, in the recent WrathCalcs sheets (including the most recent one where I think Tecton tried to put in what looked like BIS T11 gear), haste is showing better than hit?

That could certainly change some things--I'm going to have to think about it some. Among other things, I want to make sure I actually take hit into account correctly in all the calcs, since it was a nonissue for so long. But assuming that is the case: well, I suppose it doesn't change an incredible amount since the two best stats are still haste and hit, which is what matters most for gear selection and reforging. But it means that you wouldn't reforge haste to hit even if you were below cap (this virtually never comes up, now that I think about it), and you would reforge hit to haste even if it took you under cap.


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Old 11/30/10, 5:58 AM   #33
 Tecton
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Mal'Ganis
Yeah, I've noticed haste pulling away from hit as you gear out of heroic blues and into T11 gear as I've played with different gearsets (I normally just try to set the gear back to something sensible before I save it for people to work with, there's been no effort to make it 100% BIS if anyone is looking at it in that sense, as an aside).

From what I can see, hit right is basically being treated as Damage * Total Hit % for each spell, yeah? If so, that's probably undervaluing hit because of NG/Starsurge/Eclipse energy lost? I know I'm undoubtedly missing something here, though!

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Old 11/30/10, 2:13 PM   #34
 Hamlet
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Mal'Ganis
Yeah. I think I just forgot to include it in some of those things when I was working on the calcs during beta, since it never came up. I'll take a look soon.


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Old 11/30/10, 5:55 PM   #35
 Hamlet
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Tauren Druid
 
Mal'Ganis
Even though I haven't updated the sheet yet, I wrote a post on hit being at least generally equal in value to haste:
http://elitistjerks.com/blogs/hamlet...important.html

It might be bit elementary for readers of this forum, but the basic point is worth emphasizing even here--between hit no longer being dominant, and reforging, the hit cap doesn't really matter anymore when picking items.

Last edited by Hamlet : 12/02/10 at 3:16 PM.


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Old 12/01/10, 7:09 PM   #36
 Hamlet
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Mal'Ganis
Originally Posted by Tecton View Post
Yeah, I've noticed haste pulling away from hit as you gear out of heroic blues and into T11 gear as I've played with different gearsets (I normally just try to set the gear back to something sensible before I save it for people to work with, there's been no effort to make it 100% BIS if anyone is looking at it in that sense, as an aside).

From what I can see, hit right is basically being treated as Damage * Total Hit % for each spell, yeah? If so, that's probably undervaluing hit because of NG/Starsurge/Eclipse energy lost? I know I'm undoubtedly missing something here, though!
I put in the only refinement to hit I can think of, which was to discount all energy gains based on miss rate. It actually bumped up the value of hit quite a bit--not enough to change the things I posted yesterday, but enough to make hit stronger than haste at least through T11.

Giving up 100 hit (1%), lengthens the whole cycle by around half a second.


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