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Old 10/19/10, 1:48 PM   #1
 RobotChicken
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Pandaren Monk
 
Moon Guard
Resto Guide (updated for Cataclysm release)

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Well done on the OP, couple of typos here and there but I will try and PM you the details if I have time before class. One thing I noted, are we still using the Int/Spirit enchants for shoulders/head? I am favoring the SP/Crit ones because, well, they give more SP and Crit than the other option. Even factoring in the crit from the Intellect. We obviously don't need the mana, so...

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Old 10/19/10, 2:05 PM   #2
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
They give basically equal amounts of spellpower, but yeah, may as well use the crit ones for now.


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Old 10/19/10, 5:15 PM   #3
AntiSemantic
Glass Joe
 
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Tauren Druid
 
Burning Blade
I was under the impression that the Empowered Touch bug was beta-only. In any case, Nourish is refreshing Lifebloom properly on live, as of right now. That is, unless you're referring to ToL Lifeblooms(which do not refresh), in which case you should specify.

Last edited by AntiSemantic : 10/19/10 at 8:10 PM.

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Old 10/19/10, 7:48 PM   #4
Spazmo
Von Kaiser
 
Tauren Druid
 
Caelestrasz
As far as the recommended talent spec, I wouldn't put any points into Naturalist. I can't see much reason at all to cast Nourish or Healing Touch in 4.0.1. I'd take the points out of Naturalist and Empowered Touch, put 3 points into Furor in the feral tree and you've got a spare point to play with - possibly to fill out Revitalise.

Ending up with something like this:
WoW Talent Calculator - Sigrie.

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Old 10/19/10, 7:56 PM   #5
Tassdrummer
Glass Joe
 
Tauren Druid
 
Rivendare
Confirmed that Nourish does refresh Lifebloom properly in live as the previous poster mentioned. Haven't tested under ToL CD. Also, WG does have a much higher range (more like raid wide, as in you can hit WG your ranged and melee will get it too) which increases it's worth since it's smart targeting.

I didn't see you mentioning that Tranquility now also leaves a HoT on the people who were healed which stacks to 3 times. The spell ticks 4 times over 8 seconds (2s ticks) and each tick activates a stack of HoT (from what I've seen the fourth tick just refreshes the duration of the 3rd stack of the HoT). Also, the HoT from Tranquility should activate Symbiosis.

On another note I didn't see your spreadsheets attached, I suppose it just slipped from you.

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Old 10/19/10, 10:31 PM   #6
 Hamlet
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Mal'Ganis
Few minor updates and added current version of the sheet (which I think is pretty much the same as the last one on the thread).


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Old 10/20/10, 3:50 AM   #7
Nihlo
Von Kaiser
 
Tauren Druid
 
Alleria (EU)
Originally Posted by Hamlet View Post
Trinkets: A large number of trinkets have Intellect, and you'll want to use two of these. The highest-Intellect trinkets are [Althor's Abacus] and [Solace of the Fallen]. There's a good line of healer trinkets with passive spellpower and a mana proc, of which [Purified Lunar Dust] is now an easily-accessible example.
Isn't [Purified Lunar Dust] even better than [Solace of the Fallen] (maybe you should link the hero version) ? It has more int (which is also regen, mana, crit) and shouldn't be much less regen than Solace. Has anyone mp5-values of those trinkets ?

Also the two Halion trinkets [Glowing Twilight Scale] and [Glowing Twilight Scale] should be more interesting now, since they have a lot of int and we could use the cooldown in our tree moments.

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Old 10/20/10, 4:20 AM   #8
Rijndael
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Proudmoore
It's true that int is now a regen stat, but we are talking about a relatively minor int delta between solace and other trinkets, and solaces have a massive, massive, overbudget spirit stack. Solaces certainly give a much bigger return than abacus/scale on long fights like HLK, which is the only conceivable time at 80 where mana might matter.

Last edited by Rijndael : 10/20/10 at 4:29 AM.

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Old 10/20/10, 9:00 AM   #9
bluering47
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Tauren Druid
 
Ner'zhul
Even though the difference in Int is small, its worth correcting. The quoted piece of the OP specifies Solace and Abacus as the two highest Int trinkets, which is just false. Both Lunar Dust and Twilight Scale beat Solace. A caveat that Solace is still the winner for the limited number of situations where one is concerned about mana can be added after.

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Old 10/20/10, 11:39 AM   #10
Kertor
Glass Joe
 
Night Elf Druid
 
Ysondre (EU)
Great guide, with a lot of useful information. Maybe one small comment:

The 15% healing bonus from Tree of Life is not mentioned in the OP, although it is in my opinion the most important effect of ToL at level 80. Spreading lifeblooms in ToL can indeed save a lot of mana but is still lower HPET than rejuv, and mana is not a concern at level 80, so I do not see much use of it. As you mention, regrowth does not get any throughput gain, and the advantage of instant regrowths is balanced by the need to spend a GCD for casting ToL first. The WG bonus is nice but you cannot cast more than 2 WG during the 30 sec of ToL anyway.

All in all, I feel that ToL is best used when more throughput is needed, and is currently better suited to be used with a rejuv spam, or to boost a Tranquility.

Last edited by Kertor : 10/20/10 at 11:44 AM.

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Old 10/20/10, 2:15 PM   #11
Tassdrummer
Glass Joe
 
Tauren Druid
 
Rivendare
I realize that intellect is obviously the best stat and thus we shouldn't interchange intellect with haste for example. I think it can't be stressed enough how important the 1016 haste breakpoint is; given the healing style for lvl80 that won't be that much different than before patch, 1 extra tick per rejuvenation cast is a huge boost. In my case, I regemmed for haste, losing ~80int and subsequently more than 100+ SP due to some broken socket bonis, but my hps potential jumped up tremendously. That of course was the last resort I had since all my pieces were already reforged and couldn't make the 1016 mark with just that.

After some raid fights with the new haste, I can safely say that the boost in healing from making this breakpoint is worthwhile even if you have to sacrifice some int/SP as I had to. I understand that won't be the case for most people but I wanted to give my perspective. Spreadsheet is also reflecting this change in hps rather adequately to the point that is feasible.

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Old 10/20/10, 3:57 PM   #12
 RobotChicken
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Since [Glowing Twilight Scale] was mentioned, I find it privy to point out that this trinket is probably only good if the direct healing portion of Rejuv from GotEM counts as a "direct heal," which I am not sure of. Someone pointed out to me that the old set bonus that did the same thing counted as a direct heal, in which case this trinket is probably BiS now. On the other hand, I can't test this because I don't know any other trinkets that proc off direct healing off the top of my head, and they aren't easy to search for.

EDIT: Except maybe Val'anyr, which I don't have and also procs off of HoTs already.

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Old 10/20/10, 5:49 PM   #13
Lightflower
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Dath'Remar
Originally Posted by Tassdrummer View Post
I think it can't be stressed enough how important the 1016 haste breakpoint is; given the healing style for lvl80 that won't be that much different than before patch, 1 extra tick per rejuvenation cast is a huge boost. In my case, I regemmed for haste, losing ~80int and subsequently more than 100+ SP due to some broken socket bonis, but my hps potential jumped up tremendously. That of course was the last resort I had since all my pieces were already reforged and couldn't make the 1016 mark with just that.

After some raid fights with the new haste, I can safely say that the boost in healing from making this breakpoint is worthwhile even if you have to sacrifice some int/SP as I had to. I understand that won't be the case for most people but I wanted to give my perspective. Spreadsheet is also reflecting this change in hps rather adequately to the point that is feasible.
The extra tick on Rejuvenation is a very minor HPS increase but a large HPCT (efficiency) boost. For a better explanation than I can easily type out, see here (second graph).

Haste increases HPS linearly but has major efficiency increases as you pass a breakpoint. The additional throughput you are seeing is perhaps more a result of extremely fast RG casts in an environment unconstrained by mana worries. That should not be possible at 85 in the initial stages.

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Old 10/20/10, 6:11 PM   #14
Tassdrummer
Glass Joe
 
Tauren Druid
 
Rivendare
Originally Posted by Lightflower View Post
The extra tick on Rejuvenation is a very minor HPS increase but a large HPCT (efficiency) boost. For a better explanation than I can easily type out, see here (second graph).

Haste increases HPS linearly but has major efficiency increases as you pass a breakpoint. The additional throughput you are seeing is perhaps more a result of extremely fast RG casts in an environment unconstrained by mana worries. That should not be possible at 85 in the initial stages.
I've seen the link you posted before the patch hit (and I should add that is very enlightening to understand how HoTs or even DoTs scale with haste now). I guess my wording was incorrect and I was referring to the increased efficiency of the Rejuvenation itself. I attribute the additional throughput to a style of healing similar to before patch at lvl 80 since mana is not a concern and leaving the RG to a small fraction. Thus, a large fraction of the healing will be from Rejuvenation ticks and so if you have one more tick per Rej it will show in the overall numbers of throughput healing. At least that's the way I perceive it. This is of course, strictly speaking of lvl 80 and not 85, if I didn't make that clear.

Last edited by Tassdrummer : 10/20/10 at 6:19 PM.

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Old 10/20/10, 7:58 PM   #15
Mjoedgaard
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Tauren Druid
 
Scarshield Legion (EU)
Originally Posted by Hamlet
Lifebloom: You want to keep this rolling on a tank at virtually all times. It is a strong, cheap HoT, has a very fast tick rate to help stabilize the tank, activates Symbiosis on all heals on the tank (including LB itself), and gives you frequent Revitalize procs. Due to a current bug, this cannot be cast using a normal mouseover macro, but this workaround produces the same effect:
I have no problems using the following mouseover macro for lifebloom:

#showtooltip
/use [@mouseover,help][@target,help][@targettarget,help][@player] Lifebloom

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