![]() |
Resto Guide (updated for Cataclysm release)
Thread has been moved to here.
Well done on the OP, couple of typos here and there but I will try and PM you the details if I have time before class. One thing I noted, are we still using the Int/Spirit enchants for shoulders/head? I am favoring the SP/Crit ones because, well, they give more SP and Crit than the other option. Even factoring in the crit from the Intellect. We obviously don't need the mana, so... |
They give basically equal amounts of spellpower, but yeah, may as well use the crit ones for now.
|
I was under the impression that the Empowered Touch bug was beta-only. In any case, Nourish is refreshing Lifebloom properly on live, as of right now. That is, unless you're referring to ToL Lifeblooms(which do not refresh), in which case you should specify.
|
As far as the recommended talent spec, I wouldn't put any points into Naturalist. I can't see much reason at all to cast Nourish or Healing Touch in 4.0.1. I'd take the points out of Naturalist and Empowered Touch, put 3 points into Furor in the feral tree and you've got a spare point to play with - possibly to fill out Revitalise.
Ending up with something like this: WoW Talent Calculator - Sigrie. |
Confirmed that Nourish does refresh Lifebloom properly in live as the previous poster mentioned. Haven't tested under ToL CD. Also, WG does have a much higher range (more like raid wide, as in you can hit WG your ranged and melee will get it too) which increases it's worth since it's smart targeting.
I didn't see you mentioning that Tranquility now also leaves a HoT on the people who were healed which stacks to 3 times. The spell ticks 4 times over 8 seconds (2s ticks) and each tick activates a stack of HoT (from what I've seen the fourth tick just refreshes the duration of the 3rd stack of the HoT). Also, the HoT from Tranquility should activate Symbiosis. On another note I didn't see your spreadsheets attached, I suppose it just slipped from you. |
Few minor updates and added current version of the sheet (which I think is pretty much the same as the last one on the thread).
|
Quote:
Also the two Halion trinkets [Glowing Twilight Scale] and [Glowing Twilight Scale] should be more interesting now, since they have a lot of int and we could use the cooldown in our tree moments. |
It's true that int is now a regen stat, but we are talking about a relatively minor int delta between solace and other trinkets, and solaces have a massive, massive, overbudget spirit stack. Solaces certainly give a much bigger return than abacus/scale on long fights like HLK, which is the only conceivable time at 80 where mana might matter.
|
Even though the difference in Int is small, its worth correcting. The quoted piece of the OP specifies Solace and Abacus as the two highest Int trinkets, which is just false. Both Lunar Dust and Twilight Scale beat Solace. A caveat that Solace is still the winner for the limited number of situations where one is concerned about mana can be added after.
|
Great guide, with a lot of useful information. Maybe one small comment:
The 15% healing bonus from Tree of Life is not mentioned in the OP, although it is in my opinion the most important effect of ToL at level 80. Spreading lifeblooms in ToL can indeed save a lot of mana but is still lower HPET than rejuv, and mana is not a concern at level 80, so I do not see much use of it. As you mention, regrowth does not get any throughput gain, and the advantage of instant regrowths is balanced by the need to spend a GCD for casting ToL first. The WG bonus is nice but you cannot cast more than 2 WG during the 30 sec of ToL anyway. All in all, I feel that ToL is best used when more throughput is needed, and is currently better suited to be used with a rejuv spam, or to boost a Tranquility. |
I realize that intellect is obviously the best stat and thus we shouldn't interchange intellect with haste for example. I think it can't be stressed enough how important the 1016 haste breakpoint is; given the healing style for lvl80 that won't be that much different than before patch, 1 extra tick per rejuvenation cast is a huge boost. In my case, I regemmed for haste, losing ~80int and subsequently more than 100+ SP due to some broken socket bonis, but my hps potential jumped up tremendously. That of course was the last resort I had since all my pieces were already reforged and couldn't make the 1016 mark with just that.
After some raid fights with the new haste, I can safely say that the boost in healing from making this breakpoint is worthwhile even if you have to sacrifice some int/SP as I had to. I understand that won't be the case for most people but I wanted to give my perspective. Spreadsheet is also reflecting this change in hps rather adequately to the point that is feasible. |
Since [Glowing Twilight Scale] was mentioned, I find it privy to point out that this trinket is probably only good if the direct healing portion of Rejuv from GotEM counts as a "direct heal," which I am not sure of. Someone pointed out to me that the old set bonus that did the same thing counted as a direct heal, in which case this trinket is probably BiS now. On the other hand, I can't test this because I don't know any other trinkets that proc off direct healing off the top of my head, and they aren't easy to search for.
EDIT: Except maybe Val'anyr, which I don't have and also procs off of HoTs already. |
Quote:
Haste increases HPS linearly but has major efficiency increases as you pass a breakpoint. The additional throughput you are seeing is perhaps more a result of extremely fast RG casts in an environment unconstrained by mana worries. That should not be possible at 85 in the initial stages. |
Quote:
|
Quote:
Quote:
|
| All times are GMT -4. The time now is 10:41 PM. |
Forum Infrastructure by vBulletin 3.6.12 ©2000-2007, Jelsoft Enterprises Ltd.