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11/25/10, 9:17 AM
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#16
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Von Kaiser
Tauren Druid
Blackhand (EU)
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Originally Posted by Hamlet
.. belt one is kind of neat (just macro it to Barkskin), but the boots are the really good one and provide a strong incentive to take Engineering regardless of DPS.
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Blizz sadly changed nitro booTs to nitro booSts, they are now applied to your belt, so you can't have both tinker (shield and boosts) at the same time.
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11/25/10, 5:39 PM
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#17
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<Druid Trainer>
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They were always called "Nitro Boosts." How odd though. The shield wasn't actually that important, the only issue is whether or not Nitros can fail in raids (this week they definitely could on live).
Notably, Nitros are still a L400 tinker, there's no L525 update, so I'm guessing they're not intended to be a main feature that's used for Cataclysm raids.
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11/26/10, 10:00 AM
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#19
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Glass Joe
Tauren Druid
Altar of Storms
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Good writeup as usual. I'm curious about one line though, about movement:
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Finally, if at all possible, you want to be in Solar Eclipse for movement, although you might often have little control over this.
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Right now at lvl 80 we definitely want to be in lunar during movement, so I'm curious about what changes at lvl 85. Does IS scale better and do more damage than MF's DoT at 85 ? Did they change sunfire to tick every 2 sec instead of 3 ? Or do you assume we have enough mastery to make both DoTs do more damage total in solar than lunar ? I'm really curious about this. I also fell out of the loop in the past few weeks on moonkin theory, sorry if I missed any big update.
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11/26/10, 10:57 AM
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#20
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Don Flamenco
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Sunfire has been completely fixed -- Solar is the best place to be for movement, for trash packs (Hurricane), for large add phases (for instance Halion meteor strike adds), etc. As noted you can't always control it, but when you can, it's where you want to be.
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12/01/10, 4:42 AM
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#21
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<Druid Trainer>
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Updated. Mostly Chaotic changes, cleaning up gear selection descriptions, and WrathCalcs. The spreadsheet still lives on the other thread--pretty soon I'll be finalizing both for release and moving to the main guide post.
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12/01/10, 9:17 AM
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#22
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Don Flamenco
Troll Druid
Lightning's Blade
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Tailoring: Lightweave Embroidery gives 580 spellpower for 15 seconds, 20% proc on spellcast, 60 second cooldown (check this). The average benefit is around 140 spellpower, minus the 50 Int you usually have on your cloak, which gives a DPS equivalent of around 60 Int.
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Correct me if I'm wrong here, but if the average benefit is 140 spellpower, minus the 50 Int you normally get, doesn't that make the equivalent 90 Int? That would make Lightweave actually better than Jewelcrafting, moving it to the #3 spot. I'm not really sure that's important in the long run because if you're going to have a crafting profession and your choice ultimately is between Tailoring and Leatherworking, I can't see why any fulltime Druid would choose Tailoring, but still.
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12/01/10, 12:04 PM
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#23
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<Druid Trainer>
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Spellpower is weaker than Int--not amplified by various talents and doesn't give crit. A spellpower is really only worth around 3/4 of an Int for DPS.
Note to self: delete "Stat Priority/Reforging" section, and remove extra item link in Consumables section.
Last edited by Hamlet : 12/01/10 at 12:12 PM.
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12/02/10, 11:00 AM
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#24
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Von Kaiser
Tauren Druid
Blackhand (EU)
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Could you please do some math about [High-Powered Bolt Gun] since its not a trinket anymore?
Dispite the 2min cd in the itemtooltip, the spell itself shows 1mins cd apparently. Unfortunatly it triggers CGD and you also need to aim like with saronite bombs, which probably decreases the dpsvalue of this gadget.
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12/02/10, 11:40 AM
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#25
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Soda Popinski
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If it turns out to be a 1 minute CD, then you're looking at around ~187.6 DPS. 2 minute CD, ~93.8 DPS from it.
[edit] That's over a fairly large damage range, though, and not allowing for it being on the GCD which probably makes it worthless. [/edit]
Last edited by Tecton : 12/02/10 at 11:50 AM.
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12/02/10, 4:15 PM
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#26
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Banned
Night Elf Warrior
Stormreaver
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Originally Posted by aceofsween
Correct me if I'm wrong here, but if the average benefit is 140 spellpower, minus the 50 Int you normally get, doesn't that make the equivalent 90 Int? That would make Lightweave actually better than Jewelcrafting, moving it to the #3 spot. I'm not really sure that's important in the long run because if you're going to have a crafting profession and your choice ultimately is between Tailoring and Leatherworking, I can't see why any fulltime Druid would choose Tailoring, but still.
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I guess if they want to fly around on a carpet they might choose tailoring. You have to admin that the "alladin" feel of a draenei on a carpet is pretty amazing.
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12/03/10, 7:37 AM
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#27
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<3 Kitty
Blood Elf Warlock
Saurfang
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Originally Posted by Hamlet
Spellpower is weaker than Int--not amplified by various talents and doesn't give crit. A spellpower is really only worth around 3/4 of an Int for DPS..
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Ignoring the crit received through Int, the only other bonus that Int has over normal spellpower is that it will benefit from Kings/MoTW (5% Increase) and Leather Specialisation (5% Increase). If I have missed something feel free to disregard this post, however a (technically) 90sp bonus would seem almost equal to the 80 Int bonuses other professions receive.
Edit: Didn't factor in talents, even though you mentioned it, which is pretty stupid of me. Delete this post if possible.
Last edited by Jmickey : 12/03/10 at 8:16 AM.
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12/03/10, 7:00 PM
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#28
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Glass Joe
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This seems like the best place to put this. Since pre-raid gear might actually matter in this expansion, I used LootRank to make a pre-raid gear list based on Hamlet's most recent stat calculations (from his blog).
Moonkin Pre-Raid Gear List
It leaves out raid and Conquest Point items. Looks like there's plenty of good Justice and Honor point items to pick up, so cap your points if you have the opportunity before Tuesday.
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12/04/10, 5:45 PM
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#29
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<Druid Trainer>
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Now moved here, along with current version of WrathCalcs:
Druid: Balance PvE (updated for Cataclysm release)
This is basically final for Cataclysm release. I'll still fix any major issues if they arise, but otherwise I'm going to be on break from this recent spate of heavy updating for a little while--probably until we're a bit into raiding at 85 and have some new experience to go on.
This thread (and all the other current ones) will be locked soon, but a new thread for Cataclysm discussion will be open on release day. For actual comments or issues with the guide or sheet, there's the TTT thread and the spreadsheet thread.
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12/04/10, 9:54 PM
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#30
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Piston Honda
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Originally Posted by Hamlet
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Did they fix or announce they are fixing the chaotic requirements? If so I missed it, the tooltip still says it requires more blue gems than red, so obviously would require gemming a lot of hit/spirit.
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