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Old 01/05/11, 7:24 PM   #166
• moz
Get off my lawn.
 
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Tauren Druid
 
Mal'Ganis
That statement isn't valid anymore (for skull bash in particular), go look through logs since last night. It was indeed true that Skull Bash could actually miss and the interrupt would still go through - doesn't appear to be the case anymore.

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Old 01/05/11, 7:28 PM   #167
Masticor
Glass Joe
 
Tauren Druid
 
Terrordar (EU)
Was it fixed? If yes, when?

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Old 01/05/11, 8:06 PM   #168
Warstehgnome
Von Kaiser
 
Troll Druid
 
Skywall
The interrupt can never miss, the skull bash effect can miss.

You may have the ability blocked/avoided/miss but the interrupt portion will never fail to occur on something which is possible to interrupt.

Long-time Tankspot.com member Wars

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Old 01/05/11, 8:44 PM   #169
• Melthu
Confused
 
Troll Druid
 
Alterac Mountains
No, the interrupt itself can miss now. I tested it today myself and you can look through logs for other confirmation if you need.

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Old 01/05/11, 10:38 PM   #170
Lithou
Glass Joe
 
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Tauren Druid
 
Crushridge
HP

Originally Posted by Tiffara View Post
I'm geared in half 346 half 359, and were I to gear for avoidance I'd have around 150k health, fully buffed, which I suspect would be a bit low for those environments.
With the normalization of gear in cata, primary stats are going to be the same on all pieces of gear for a given ilvl and slot. That being said if you are just starting heroic 5mans and have just made the avg ilvl limit you will have to gem/enchant a bit of stam, but as you get more 346's and the epics from rep, you can swap out for agi.

In fully 346 gear with 3 - 5 epics from rep/crafting you should be at aprox 150-160k fully buffed without gemming or enchanting for stam. You can always use helm/shoulder arcanums (and bracer enchants if you are LW) to even out your HP.

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Old 01/06/11, 2:24 AM   #171
Rhy
Von Kaiser
 
Night Elf Druid
 
Maelstrom (EU)
Originally Posted by tangedyn View Post
But I feel that everyone assumes that the same will apply for the heroic encounters, which it clearly does not.
No. The point about having X health left over falls down when you're not getting topped up frequently, and when mana matter.

You have enough effective health to survive the burst, and beyond that stack mitigation. Stop rehashing this stupid discussion. That may mean stacking stam as hard as you can for some guilds, or it may mean being able to stack agi totally for some guilds. It is *not* as clear-cut as 'stack agi for normals, stam for heroics'.

Last edited by Astrylian : 01/06/11 at 2:44 AM.

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Old 01/06/11, 7:41 AM   #172
Masticor
Glass Joe
 
Tauren Druid
 
Terrordar (EU)
What about our taunt? Does it still have 100% hit if we're at 0 Hit ?

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Old 01/06/11, 8:22 AM   #173
Cheysuli
Glass Joe
 
Tauren Shaman
 
Drak'thul (EU)
Originally Posted by Masticor View Post
What about our taunt? Does it still have 100% hit if we're at 0 Hit ?
Yes, taunt still has 100% hit.

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Old 01/06/11, 9:15 AM   #174
skibo
Glass Joe
 
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Worgen Druid
 
Arthas
•Skull Bash no longer interrupts the target if it fails to land successfully. from blue post today;

Does this now mean, especially for 10-man's, hit has moved up in our stat priority? Certain fights almost require the tank to be able to interrupt in a rotation on the boss, raid set-up effecting this obviously).

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Old 01/06/11, 9:50 AM   #175
Masticor
Glass Joe
 
Tauren Druid
 
Terrordar (EU)
Would about other Tanks? Just cuirious how it is for them. Would they have to hit the hit and expertise hardcaps? Because I just don't see any tank do this because of the massive hit your survivability will take.

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Old 01/06/11, 10:00 AM   #176
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
Other tanks don't do this either. In particular warriors complain all the time about shield bash missing.

I could be wrong, but I suspect that shield bash can't be parried or dodged either, meaning that expertise doesn't affect it. That makes it easier to hit the cap for it. Mostly, I suspect that interrupts for tanks are going to be a nice to have thing but not a required deal, and that DPS are going to be the ones responsible for interrupting crucial abilities as they have the hit for it.

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Old 01/06/11, 11:07 AM   #177
InorganicMatter
Glass Joe
 
Tauren Druid
 
Deathwing
Originally Posted by kalbear View Post
Mostly, I suspect that interrupts for tanks are going to be a nice to have thing but not a required deal, and that DPS are going to be the ones responsible for interrupting crucial abilities as they have the hit for it.
That I believe seems to be the intention: Blizzard is trying to make it clear that interrupting is solely a DPS task. It seems a shame that they gave all tanking classes a short-cooldown interrupt if the interrupt is unreliable without making large survivability sacrifices (at least in this tier). We will have more gear itemization points in later tiers, so perhaps we will see tanks capping these stats and helping with interrupts then, but for now it seems tanks helping with an interrupt rotation is no more.

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Old 01/06/11, 11:45 AM   #178
Tiffara
Von Kaiser
 
Night Elf Druid
 
Cenarion Circle
Don't count on it changing in subsequent tiers - we'll need more hit and expertise to reach 0% miss at that point.

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Old 01/06/11, 1:20 PM   #179
Talanik
Piston Honda
 
Tauren Druid
 
Zuluhed
Originally Posted by Tiffara View Post
Don't count on it changing in subsequent tiers - we'll need more hit and expertise to reach 0% miss at that point.
I'm not sure I understand this. Could you elaborate some? Higher tiers of gear will have more +hit and more +expertise across the board, so even without reforging/gemming/enchanting/gearing for it, the few pieces of gear with it will count a lot more at Tier 13 than it does now at Tier 11.

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Old 01/06/11, 1:29 PM   #180
Milou
Piston Honda
 
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Undead Death Knight
 
Destromath
Originally Posted by Talanik View Post
I'm not sure I understand this. Could you elaborate some? Higher tiers of gear will have more +hit and more +expertise across the board, so even without reforging/gemming/enchanting/gearing for it, the few pieces of gear with it will count a lot more at Tier 13 than it does now at Tier 11.
What he means is that Blizzard has stated that you'll need more hit/exp against later tier bosses. No details have been made public as far as I know though so how that will affect tanks aiming to hit cap I don't know.

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