Originally Posted by InorganicMatter
That I believe seems to be the intention: Blizzard is trying to make it clear that interrupting is solely a DPS task. It seems a shame that they gave all tanking classes a short-cooldown interrupt if the interrupt is unreliable without making large survivability sacrifices (at least in this tier). We will have more gear itemization points in later tiers, so perhaps we will see tanks capping these stats and helping with interrupts then, but for now it seems tanks helping with an interrupt rotation is no more.
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I can not agree with you here, at least in 10-man it's pretty much impossible to go without at least one tank being able to reliably interrupt. Yesterday we did 10 man TB with a caster setup having only the DK tank and the Feral tank as 10s interrupters. We wiped two times on Council since tank-interrupts missed.
Cho'gall pretty much relies on the add-tank interrupt as well (along with another melee). Nef is even worse. I can hardly imagine a 10 man Nef raid using three! melee-dps along with two tanks.
I've never seen Nef HM but I'm pretty sure you're cake there if even one Blast Nova will go through.
I don't understand Blizz here. I can understand that it's a design thing that cats should go for the hit cap to reliably being able to interrupt. But tanks? Yesterday I reforged almost everything to hit for the 10 man.