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Old 01/10/11, 7:33 PM   #196
Garanthir
Piston Honda
 
Night Elf Druid
 
Eldre'Thalas
Originally Posted by Astrylian View Post
It almost certainly means something is wrong with how you're configuring it. If you open an issue and attach your character, we can tell you more, but things to check first are buffs (fully buffed, correct consumables), talents (just to be sure), options (target damage and survival softcap). Also make sure that there are actually mitigation enchants/gems/gear available for it to use.
I need to go back and check to see exactly how I did it, but I've noticed sometimes Priest/Shaman Inspiration buff and Demo Roar do not always load in my saved buffs setting. When that happens Stam is favored, I check those two buffs and RAWR goes back to what we expect.

Last edited by Garanthir : 01/10/11 at 8:20 PM.

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Old 01/11/11, 9:37 AM   #197
Barrar
Glass Joe
 
Troll Druid
 
Zul'Jin
Originally Posted by Astrylian View Post
It almost certainly means something is wrong with how you're configuring it. If you open an issue and attach your character, we can tell you more, but things to check first are buffs (fully buffed, correct consumables), talents (just to be sure), options (target damage and survival softcap). Also make sure that there are actually mitigation enchants/gems/gear available for it to use.
I have ensured that all buffs (mostly Demo Roar/Ancestral Healing) are checked as well as all available gems/chants/etc. It is now suggesting gemming with more agility based gems as I expected, however I am getting the suggestion to reforge a large portion of items to Mastery and Expertise. I can kind of understand Expertise since it is supposed to help push our SD uptime higher, however I was under the assumption that our best bet was still to reforge to Dodge. Is this a change in theorycrafting that I missed out on as there should be nothing wrong with the configuration at this point. The only change that actually had to be made in my config was as Garanthir said above me.

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Old 01/11/11, 10:11 AM   #198
Garanthir
Piston Honda
 
Night Elf Druid
 
Eldre'Thalas
Originally Posted by Barrar View Post
I have ensured that all buffs (mostly Demo Roar/Ancestral Healing) are checked as well as all available gems/chants/etc. It is now suggesting gemming with more agility based gems as I expected, however I am getting the suggestion to reforge a large portion of items to Mastery and Expertise. I can kind of understand Expertise since it is supposed to help push our SD uptime higher, however I was under the assumption that our best bet was still to reforge to Dodge. Is this a change in theorycrafting that I missed out on as there should be nothing wrong with the configuration at this point. The only change that actually had to be made in my config was as Garanthir said above me.
Make sure "Target Parry Hastes" in the options tab is unchecked, also I went with Astrylian's suggestion and set the threat value to 7 down from the default 10.

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Old 01/11/11, 10:18 AM   #199
Barrar
Glass Joe
 
Troll Druid
 
Zul'Jin
I adjusted the threat value down to 7 as you suggested and also ensured that Parry Haste was still turned off. For some reason it's still pushing for me to forge the majority to Expertise or Mastery. I am going to try and start from scratch again with it to ensure there isn't some weird cache issue going on, but I know it is using the currently available version. Also, I double checked to make sure it WAS set for Bear just in case!

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Old 01/11/11, 10:55 AM   #200
Omgzwtf
Glass Joe
 
Night Elf Druid
 
Alexstrasza
Originally Posted by Beanna View Post
About kitty gear, I found myself tanking Chimaeron far better than our official bear yesterday and I was wondering about the power of mastery and absorb in this specific fight.
My gear is full Agi/Mastery cause I'm primarily kitty spec'd and every healer of the raid confirmed I was taking far less damages on double-hit attacks and was very easy to keep alive.
Any thought about mastery in this encounter for a bear ? Or maybe it's only depending on dodge and agi ?

mastery is relatively marginal at chimaeron when considering the conventional tanking setup (MT tanking whites + soak debuff, with OT taunt offs to soak double attacks). In the case of the MT role, with the debuff stacked up the amount of absorb you get from savage defense is rather insignificant compared to the amount of incoming damage. On the OT role, you are likely to have savage defense proc up but due to spikey vengeance, it is almost certain to not absorb as much as say a pally or war block.

On the other hand as you have pointed out, gearing AGI (assuming main tank geared stam) will provide you with the additional dodge needed to increase damage mitigation in this fight. If there was ever a fight where stam gearing seems wasteful in cata, chimaeron is it.

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Old 01/11/11, 11:37 AM   #201
Hoedown
Von Kaiser
 
Hoedown's Avatar
 
Night Elf Druid
 
Shattrath
Originally Posted by Barrar View Post
I adjusted the threat value down to 7 as you suggested and also ensured that Parry Haste was still turned off. For some reason it's still pushing for me to forge the majority to Expertise or Mastery. I am going to try and start from scratch again with it to ensure there isn't some weird cache issue going on, but I know it is using the currently available version. Also, I double checked to make sure it WAS set for Bear just in case!
Was having the same issue here for the past 2 versions of rawr. What got it back to suggesting dodge/agil was setting threat to 0. Anything higher and it went expertise/mastery crazy. Threat is a non issue for me on any fight but I can foresee problems with the coming nerfs to our attacks. But until those go into effect I keep my threat value at 0.

Threat Value None
0.000
Survival Soft Cap Normal T11 Raids
450000
Target Level 88
Target Armor 11977
Target Damage (Raw) Normal T11 Raids
150000
Target Attack Speed 2.0

Last edited by Hoedown : 01/11/11 at 11:49 AM.

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Old 01/11/11, 12:25 PM   #202
Elveram
Glass Joe
 
Night Elf Druid
 
Duskwood
Originally Posted by Felldarkness View Post
Could you expand on your reasoning for reforging master into dodge, versus reforging crit; On such items as the [Elementium Destroyer's Ring] and [Elementium Poleaxe]? Your charts have mastery listed as more valuable than crit in both tiers.
I had the same thoughts and came to the realization that although mastery is more valuable than crit, there is more mastery on those items to be able to convert to dodge (which is more valuable than both mastery and crit)

Obviously there will be limits, and the marginal increase in dodge should outweigh the loss when choosing to convert master over crit.

(At least this is my explanation for the ring... not sure about the poleaxe)

Last edited by Elveram : 01/11/11 at 12:31 PM.

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Old 01/11/11, 1:21 PM   #203
Barrar
Glass Joe
 
Troll Druid
 
Zul'Jin
Originally Posted by Hoedown View Post
Was having the same issue here for the past 2 versions of rawr. What got it back to suggesting dodge/agil was setting threat to 0. Anything higher and it went expertise/mastery crazy. Threat is a non issue for me on any fight but I can foresee problems with the coming nerfs to our attacks. But until those go into effect I keep my threat value at 0.

Threat Value None
0.000
Survival Soft Cap Normal T11 Raids
450000
Target Level 88
Target Armor 11977
Target Damage (Raw) Normal T11 Raids
150000
Target Attack Speed 2.0
That did the trick perfect! I assumed that even with the threat level having some value it would still not push to reforge for expertise, but I guess I was wrong. For the time being since threat truly isn't an issue I will continue running with a threat of None.

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Old 01/11/11, 8:42 PM   #204
eyl
Glass Joe
 
Tauren Druid
 
Illidan
I'm using the same settings proposed in this thread and coming up with different results.

52.39 Agility
31.88 Dodge Rating
31.75 Mastery Rating
14.86 Stamina
12.65 Crit Rating
12.65 Expertise Rating
8.47 Hit Rating
2.58 Haste Rating

Using these values, no matter how much mastery a mastery/crit item has it seems to always be better to reforge the crit to dodge. Also using this values it suggests the DPS head/shoulder enchants. Is anyone else getting similar values to mine? After removing my current stam trinket mastery starts to outpace dodge as well. Even using the optimizer it will select all of the agility enchants which leaves you at a dangerously low HP level it seems.

Last edited by eyl : 01/11/11 at 8:50 PM.

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Old 01/12/11, 12:42 AM   #205
aldones
Von Kaiser
 
Troll Druid
 
Skullcrusher
Originally Posted by Barrar View Post
That did the trick perfect! I assumed that even with the threat level having some value it would still not push to reforge for expertise, but I guess I was wrong. For the time being since threat truly isn't an issue I will continue running with a threat of None.
What I find weird is threat value pushing reforge toward mastery (instead of dodge). Anyone got any idea why that happens ?

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Old 01/12/11, 8:41 AM   #206
Barrar
Glass Joe
 
Troll Druid
 
Zul'Jin
Possibly an increase in your Vengeance from more hits being taken while trying to negate the damage through the use of your Mastery instead of pure avoidance?

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Old 01/12/11, 2:04 PM   #207
Tyrlir
Glass Joe
 
Night Elf Druid
 
Deathwing
Originally Posted by Barrar View Post
Possibly an increase in your Vengeance from more hits being taken while trying to negate the damage through the use of your Mastery instead of pure avoidance?
I noticed this as well. By either lowering the raw damage done, or increasing avoidance to the point where vengeance is no longer capping out, mastery was recommended over dodge. As soon as vengeance was maxed (as seen on the basic stats tab) dodge jumped back way ahead again.

I believe RAWR also has not yet been updated to reflect the new understanding of the vengeance cap, so the average expected vengeance AP modeled in RAWR is likely to be inflated from reality. RAWR is giving me an average vengeance AP of around 21k which drastically higher than any actual vengeance value I have observed in game.

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Old 01/12/11, 7:32 PM   #208
Schubi
Glass Joe
 
Night Elf Druid
 
Lothar (EU)
Originally Posted by eyl View Post
I'm using the same settings proposed in this thread and coming up with different results.

52.39 Agility
31.88 Dodge Rating
31.75 Mastery Rating
14.86 Stamina
12.65 Crit Rating
12.65 Expertise Rating
8.47 Hit Rating
2.58 Haste Rating

Using these values, no matter how much mastery a mastery/crit item has it seems to always be better to reforge the crit to dodge. Also using this values it suggests the DPS head/shoulder enchants. Is anyone else getting similar values to mine? After removing my current stam trinket mastery starts to outpace dodge as well. Even using the optimizer it will select all of the agility enchants which leaves you at a dangerously low HP level it seems.


I've seen such low valuation of stamina only in one case: hitting the Survival softcap. Did you correctly adjust the Encounter difficulty or the Survival softcap manually? For raiding gear I think T11 heroic may better suit your needs.

What do you understand by "dangerously low HP level"?

I don't know what kind of equipment you were evaluating, but probably you really have too much stamina/armor. Just remember: we got mana consuming fights now. Stacking stamina does not necessarily help.



Originally Posted by Tyrlir View Post

I believe RAWR also has not yet been updated to reflect the new understanding of the vengeance cap, so the average expected vengeance AP modeled in RAWR is likely to be inflated from reality. RAWR is giving me an average vengeance AP of around 21k which drastically higher than any actual vengeance value I have observed in game.
I'm getting a smilar value...23k...with 168k HP that is an value that is not reachable. Even with earlier patches it was not possible.
stamina + 10% base health would be about 14k max...

Last edited by Schubi : 01/12/11 at 7:42 PM.

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Old 01/13/11, 4:13 PM   #209
Swylen
Glass Joe
 
Night Elf Druid
 
Kargath
I've seen a few feral bear specs with 2 points in Fury Swipes being taken out to put 2 points in King of the Jungle. Does the 10% enrage damage buff make up for the loss of 10% chance of Fury Swipes?

Last edited by Swylen : 01/13/11 at 5:00 PM.

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Old 01/13/11, 5:03 PM   #210
Beanna
Glass Joe
 
Tauren Druid
 
Conseil des Ombres (EU)
Since Enrage still increases physical damage taken by 10% for 10 sec I don't think it's really wise to use it in tank. However it's probably very strong when you shift into cat during some phases where you don't have to be in bear form. I think it's a good choice for some fights like Maloriak, Chimaeron, Halfus and Valiona where you spend a lot of time in cat form.

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