Originally Posted by eyl
I'm using the same settings proposed in this thread and coming up with different results.
52.39 Agility
31.88 Dodge Rating
31.75 Mastery Rating
14.86 Stamina
12.65 Crit Rating
12.65 Expertise Rating
8.47 Hit Rating
2.58 Haste Rating
Using these values, no matter how much mastery a mastery/crit item has it seems to always be better to reforge the crit to dodge. Also using this values it suggests the DPS head/shoulder enchants. Is anyone else getting similar values to mine? After removing my current stam trinket mastery starts to outpace dodge as well. Even using the optimizer it will select all of the agility enchants which leaves you at a dangerously low HP level it seems.
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I've seen such low valuation of stamina only in one case: hitting the Survival softcap. Did you correctly adjust the Encounter difficulty or the Survival softcap manually? For raiding gear I think T11 heroic may better suit your needs.
What do you understand by "dangerously low HP level"?
I don't know what kind of equipment you were evaluating, but probably you really have too much stamina/armor. Just remember: we got mana consuming fights now. Stacking stamina does not necessarily help.
Originally Posted by Tyrlir
I believe RAWR also has not yet been updated to reflect the new understanding of the vengeance cap, so the average expected vengeance AP modeled in RAWR is likely to be inflated from reality. RAWR is giving me an average vengeance AP of around 21k which drastically higher than any actual vengeance value I have observed in game.
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I'm getting a smilar value...23k...with 168k HP that is an value that is not reachable. Even with earlier patches it was not possible.
stamina + 10% base health would be about 14k max...