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Hinalover 11/30/10 5:31 PM

[Feral-Bear] Cataclysm Release
 
Well I'll post this since it seems to be the correct thread to post this in. Using the current internal build of Rawr 4 (changeset 55801), I came up with two different lists for Pre-Heroic Dungeon list as well as A pre-Raid list for Bear tanks. Both used the Night Elf Race with NO profession perks and no extra buffs. I wanted to get a list that did not favor one profession over another. Also since Dungeon comps and raid comps differ so much I did not want to favor one buff over the other. If people wish for it, I can add buffs or professions and reevaluate.

There is currently a major bug that Jothay and I are trying to figure out in which Relics seem to not want to be shown in the range slot even though all the coding indicates that it should. This does affect the results a little bit but not by much. I will post the list without the relic, and I can update this list once this bug is worked out.

Also when comparing races for bear tanks, Night elves have the lead for their mitigation followed by Tauren, Worgen, and Trolls trailing.

Pre-Heroic Dungeon list - Evaluated against level 87 mobs hitting for 80,000 unmittigated damage per hit (20,000 mitigated)
Slot Name Gems Enchant Reforge
Head [Helm of Secret Knowledge] [Austere Shadowspirit Diamond] [Regal Dream Emerald] [Arcanum of the Earthen Ring] 68 Haste -> Dodge
Neck [Entwined Elementium Choker] [Regal Dream Emerald] 51 Haste -> Dodge
Shoulders [Clandestine Spaulders] [Greater Inscription of Unbreakable Quartz] 46 Haste -> Dodge
Back [Wrap of the Great Turtle] Enchant Cloak - Protection 
Chest [Assassin's Chestplate] Enchant Chest - Greater Stamina 73 Hit -> Dodge
Wrist [Poison Fang Bracers] [Scroll of Enchant Bracer - Major Stamina] 40 Haste -> Dodge
Hands [Stormbolt Gloves] [Regal Dream Emerald] [Glove Reinforcements] 67 Haste -> Dodge
Waist [Belt of Nefarious Whispers] [Solid Ocean Sapphire] 73 Hit -> Dodge
Legs [Swiftflight Leggings] [Solid Ocean Sapphire] [Solid Ocean Sapphire] [Charscale Leg Armor] 59 Haste -> Dodge
Feet [Crafty's Gaiters] 53 Haste -> Dodge
Ring 1 [Elementium Destroyer's Ring] [Solid Ocean Sapphire] 45 Mastery -> Dodge
Ring 2 [Elementium Destroyer's Ring] [Solid Ocean Sapphire] 45 Mastery -> Dodge
Trinket 1 [Leaden Despair]   
Trinket 2 [Key to the Endless Chamber] 86 Hit -> Dodge
Weapon [Elementium Poleaxe] [Enchant 2H Weapon - Mighty Agility] 80 Haste -> Dodge
Relic    

Pre-T11 Raid list - Evaluated against level 88 mobs hitting for 100,000 unmitigated damage (25,000 mitigated damage)
Slot Name Gems Enchant Reforge
Head [Helm of Numberless Shadows] [Austere Shadowspirit Diamond] [Solid Ocean Sapphire] [Arcanum of the Earthen Ring] 72 Hit -> Dodge
Neck [Entwined Elementium Choker] [Solid Ocean Sapphire] 51 Haste -> Dodge
Shoulders [Embrace of the Night] [Solid Ocean Sapphire] [Greater Inscription of Unbreakable Quartz] 52 Hit -> Dodge
Back [Wrap of the Great Turtle] Enchant Cloak - Protection 
Chest [Assassin's Chestplate] Enchant Chest - Greater Stamina 101 Crit -> Dodge
Wrist [Double Dealing Bracers] [Scroll of Enchant Bracer - Major Stamina] 44 Mastery -> Expertise
Hands [Stormbolt Gloves] [Regal Dream Emerald] [Glove Reinforcements] 67 Haste -> Dodge
Waist [Belt of Nefarious Whispers] [Solid Ocean Sapphire] 73 Hit -> Dodge
Legs [Leggings of the Burrowing Mole] [Solid Ocean Sapphire] [Solid Ocean Sapphire] [Charscale Leg Armor] 80 Mastery -> Dodge
Feet [Boots of the Predator] [Regal Dream Emerald] 60 Haste -> Dodge
Ring 1 [Elementium Destroyer's Ring] [Solid Ocean Sapphire] 45 Mastery -> Dodge
Ring 2 [Elementium Destroyer's Ring] [Solid Ocean Sapphire] 45 Mastery -> Dodge
Trinket 1 [Leaden Despair]   
Trinket 2 [Key to the Endless Chamber] 114 Hit -> Dodge
Weapon [Elementium Poleaxe] [Enchant 2H Weapon - Mighty Agility] 80 Mastery -> Dodge
Relic    

Both list insists on being Parry Soft cap.

Hinalover 12/01/10 2:39 PM

Ok, I just updated the list and I adjusted a few minor things

a) I turned off Parry haste and adjusted the base swing speed of the boss to 2.5 so that Infected wounds is able to bring down that number to usual 2 seconds. As far as I know of, none of the first tier bosses parry haste. I can change that value if we do find out that one or more of the bosses parry haste.

b) I double checked all items that are crafted or given by way of reputation, that and I was a moron in thinking [Charscale Leg Armor] was a Leatherworking only item.

@Rojans: You are correct for the most part. The back, chest, and waist are BiS for Pre-heroic and Pre-Raid items. The ring on the other hand is beaten out by [Elementium Destroyer's Ring] for two reasons. One, it is not Unique-equip so that you can equip two of them. Secondly, it has a socket that you can place a [Solid Ocean Sapphire] in it. When comparing the two, [Elementium Destroyer's Ring] with a [Solid Ocean Sapphire] gem in it and 45 Mastery -> Dodge reforge comes in at 22176 rating, while [Signet of the Elder Council] with a 50 Haste -> Dodge comes in at 22057.34 rating. This means that if you only get one [Elementium Destroyer's Ring], you can use your second slot for [Signet of the Elder Council]

@fr0d0b0ls0n: Sure. Both favor Dodge fairly high if you do not factor in Parry haste. If you do factor in Parry haste, Expertise is valued higher than Dodge until Parry haste soft cap, when it drops in value.

Pre-Heroic Dungeon
Stat Rating
Stamina 50.69
Armor 35.77
Agility 28.51
Dodge Rating 21.69
Bonus Armor 10.9
Mastery Rating 9.49
Strength 7.76
Expertise Rating 6.35
Crit Rating 6.33
Attack Power 3.88
Hit Rating 3.19
Health 2.13
Haste Rating 0.94

Pre-Tier 11 Raid
Stat Rating
Stamina 47.13
Armor 35.54
Agility 22.41
Dodge Rating 19.55
Bonus Armor 9.92
Mastery Rating 7.41
Crit Rating 6.35
Strength 4.8
Expertise Rating 4.77
Health 3.19
Attack Power 2.4
Hit Rating 2.13
Haste Rating 0.66

Carebare 12/06/10 9:32 PM

Bumping this just so that it's first page for responses. (Then I'll delete this post).

Xenoborg 12/06/10 11:22 PM

Was the honor buy-able [Bloodthirsty Gladiator's Dragonhide Helm] and Tol Barrad [Gladiator's Dragonhide Helm] gear considered in your setups? I know the resilience is a loss, but based on your stat weights they are competitive if not apparently BIS for some slots due to their higher item level.

Talanik 12/07/10 12:06 AM

Is it a good idea to use a macro to put Thrash and Swipe on the same button? It'll cast either Swipe/Thrash depending on what order you put them in.

The one I'm tentatively about to use is

#showtooltip
/castsequence Thrash(Bear Form), Swipe(Bear Form)

So the first time I click it, it'll use Thrash. The second time, swipe. The way I see it, it'd just make AoE tanking a lot simpler by condensing your two moves into one button. The rotation would just be that macro twice, another move (e.g. Lacerate, Mangle), and then the macro twice again, and so on.

I'm just wondering if anyone sees any sort of drawback to that, or if it would be acceptable (and perhaps easier) to use.

Toletheus 12/07/10 5:39 PM

I did the same thing, Talanik. Since they are both on a six second cooldown, it's easy enough to just have them on the same button in a cast sequence. My only change was that I eventually moved swipe first in the order, just because it costs significantly less rage - I wanted the cheaper ability first for those snap threat, low-rage moments where I just want to get everything's attention long enough to get the rage up for the Thrash, Maul, etc.

Timberton 12/08/10 3:30 AM

AOE tanking
 
I'm preparing for tanking in Cataclysm and I'm brushing up on the new AOE rotations.

(linking to image until I figure out how to properly format a table)


Berserk refreshing the cooldown of mangle has no real impact here, due to prioritizing AOE abilities vs single target ones. At this time, the extra mangles could only be fitted in the place of one lacerate, and that will cause some issues with pulverize uptime (if pulverizing).

What I'm keen to know is, from experience, during the normal instances, which of the above rotation is closer to actual rage-sustainable rotation (if any) ?


Edited for not to confuse other druids. Thank you Talanik, it somehow escaped my mind that maul is NOT on the GCD

Talanik 12/08/10 6:10 AM

@Timberton, Maul is not on the GCD and can be used independently of Swipe and Thrash. You simply use maul whenever you have excess rage. About 50-60 is when I hit Maul.

What I've been doing for AoE threat seems to be the best I can come up with. If I'm not chain pulling and can afford to switch out of bear form, I'll pop thorns and then pull. If I'm unable to, then oh well. Either way, I start with Swipe/Thrash, then a couple tab target Mangle/Lacerates during the GCD, rinse and repeat. Don't forget to put up Demo roar sometime after the pull either. I've found it a lot more useful in the heroics nowadays when you need every bit of damage mitigation possible.

Liquidska 12/08/10 3:05 PM

Quote:

Originally Posted by Hinalover (Post 1809023)
Also when comparing races for bear tanks, Night elves have the lead for their mitigation followed by Tauren, Worgen, and Trolls trailing.

Could you expand on this? Specifically so Worgen against Night elf? Its a given that Dodge is more valuable then crit, but to what extent does this apply? How much of a survival loss is 1% dodge versus the SD procs of 1% crit? Crit is one of the highest ranked stats for Feral DPS and I commonly fill the OT role where I will spend significant time in cat form. Additionally Shadow meld has no virtually no raid practically, while Darkflight has limited usefulness is more practical.


Quote:

Is it a good idea to use a macro to put Thrash and Swipe on the same button? It'll cast either Swipe/Thrash depending on what order you put them in.

The one I'm tentatively about to use is

#showtooltip
/castsequence Thrash(Bear Form), Swipe(Bear Form)

So the first time I click it, it'll use Thrash. The second time, swipe. The way I see it, it'd just make AoE tanking a lot simpler by condensing your two moves into one button. The rotation would just be that macro twice, another move (e.g. Lacerate, Mangle), and then the macro twice again, and so on.

I'm just wondering if anyone sees any sort of drawback to that, or if it would be acceptable (and perhaps easier) to use.
I have done this and saw no real drawback. The only addition I have made is changing it to do a reset after 6 seconds. As opposed to switching back and forth between the two, the reset will make sure that you always lead off with a thrash.

#showtooltip
/castsequence reset=6 Thrash, Swipe (Bear)

Welshh 12/08/10 3:17 PM

Quote:

Originally Posted by Liquidska (Post 1814545)
Could you expand on this? Specifically so Worgen against Night elf? Its a given that Dodge is more valuable then crit, but to what extent does this apply? How much of a survival loss is 1% dodge versus the SD procs of 1% crit? Crit is one of the highest ranked stats for Feral DPS and I commonly fill the OT role where I will spend significant time in cat form. Additionally Shadow meld has no virtually no raid practically, while Darkflight has limited usefulness is more practical.

Quickness has actually changed, currently it is "Reduces the chance that melee and ranged attackers will hit you by 2%." Which makes it much more useful than the 1% dodge as I think it was also effected by diminished returns while there now with the removal of defense no real way to decrease the chance a boss can hit you. Making Druids above Worgens.

Felldarkness 12/08/10 4:32 PM

Could you expand on your reasoning for reforging master into dodge, versus reforging crit; On such items as the [Elementium Destroyer's Ring] and [Elementium Poleaxe]? Your charts have mastery listed as more valuable than crit in both tiers.

Pzychotix 12/08/10 4:48 PM

Hey, I guess it won't matter as much in the future, but some of the pre-Heroic items require [Chaos Orb]s to make. Being as they drop in Heroics, it's kind of a catch-22 item to be putting into a pre-Heroic item category. Sure, they don't require the player themselves to be getting them, but since they're BoP, they probably won't be very widely available, if at all for the moment. Could you look into some alternatives for these slots?

bbies1973 12/08/10 5:30 PM

Quote:

Originally Posted by Talanik (Post 1813765)
#showtooltip
/castsequence Thrash(Bear Form), Swipe(Bear Form)

So the first time I click it, it'll use Thrash. The second time, swipe. The way I see it, it'd just make AoE tanking a lot simpler by condensing your two moves into one button. The rotation would just be that macro twice, another move (e.g. Lacerate, Mangle), and then the macro twice again, and so on.

I would add a reset value, either time based, or at a minimum with the combat variable, to ensure you always have your preferred ability up first. As mentioned before, I would prefer swipe for initial snap threat. For example:
Code:

#showtooltip
/castsequence reset=6 Swipe(Bear Form), Thrash

That will give you Swipe first, with the macro going back to Swipe as it comes off CD 6 secs later if you don't use Thrash by then. This will most likely be the case between pulls, which is why I said you could also use "reset=combat" instead. The only problem with that one is if you (or some impatient dps) chain pulls another pack, the combat variable might reset it back to an ability that's still on CD. I prefer the timer.

Also, in regards to your suggestion of rotation, you'll actually need to pop *two* other abilities while those in the macro are on CD. A total of 4 GCDs covering 6sec to get the first of those abilities off of CD. Macro 2x and one other GCD only uses 4.5sec.

Finwe_Bear 12/09/10 1:06 PM

Bear Stat Ratings
 
Regarding the stat ratings posted above by Hinalover, a couple of the values didn’t look quite right to me, so I did some sanity check calculations.

The value of agility seemed a bit low, so I made the following check:
Agility should be approximately .73*Dodge + .55*Crit + Strength. This looks good, so if agility is low, it’s because one of those stats are valued lower than they should be.

The ratio of dodge to armor seems low, so I looked at how much dodge and how much armor would be required to increase the damage reduction by 1%. (These values include the effects of diminishing returns and make the assumption that 1% damage reduction from armor is about the same as 1% dodge.)

In my pre-heroic set, the values were 211 dodge rating and 391 armor.
In my pre-raid set, the values were 218 dodge rating and 404 armor.
In my theoretical BiS (heroic raid) set, the values were 242 dodge rating and 457 armor.

Since in all cases, it takes more armor to get 1% reduction, then dodge rating should be more valuable than armor. Inverting the values above give dodge to armor ratios of: 1.85, 1.85, and 1.89. This makes me believe that the rating values for armor and dodge need to be adjusted, and they are actually almost reversed from what they should be. (On a side note, the armor to bonus armor ratio is dead on from my calculations, so that value should also be adjusted accordingly.)

If the values for armor and dodge are reversed, then the following stat values would also have to change: agility goes up to maintain the calculation above and bonus armor goes down to maintain its ratio with armor. Another minor change is that strength is listed as 2x AP, which means the values were not computed with the Mark of the Wild buff present. This would have the effect of slightly increasing the value of strength.

Making the changes above to the posted stat ratings would give the following:

Pre-Heroic Dungeon
StatRating
Stamina50.69
Agility37.21
Dodge Rating35.77
Armor21.69
Mastery Rating9.49
Strength8.15
Bonus Armor6.61
Expertise Rating6.35
Crit Rating6.33
Attack Power3.88
Hit Rating3.19
Health2.13
Haste Rating0.94

Pre-Tier 11 Raid
StatRating
Stamina47.13
Agility34.44
Dodge Rating35.54
Armor19.55
Mastery Rating7.41
Crit Rating6.35
Bonus Armor5.46
Strength5.15
Expertise Rating4.77
Health3.19
Attack Power2.4
Hit Rating2.13
Haste Rating0.66

I suspect that the other secondary stats should be valued higher as well, although at this point, the only evidence for that is the BearCADv2 spreadsheet by Fasc, which was mentioned in the older Bear thread. (I can't seem to find a link to it now.)

It would be nice to see if anyone else has been working on stat rating calculations or simulations so we can come up with balanced values that agree using multiple models.

Erdluf 12/10/10 9:20 AM

Finwe,

With Hinalover's numbers coming from Rawr, I'd assume his score is a combination of threat, mitigation, and survival.

Your Dodge/Armor numbers may be correct for Mitigation (defined roughly as what % of raw incoming damage do I end up taking), but I believe Dodge has no value at all for Rawr's Survival number (defined roughly as how long will I live with no healing, and RNG going entirely against me).

Just looking at Rawr's RSV for a naked bear, I see Stamina contributes only to Survival, and Dodge contributes only to Mitigation. Armor contributes to both Mitigation and Survival, and that helps explain its high ranking in Hinalover's list.


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