Originally Posted by Bashui
I was surprised at this, especially considering editing the item in rawr and using mew rsvs both put it around [Key to the Endless Chamber] and [Right Eye of Rajh] for my toon. I could be reading this wrong, but I was browsing the lastest mew source and it looks like the bonus weapon damage is added in twice:
public double getWeaponDamage() {
double weaponDmg = 1 + (double)(mToon.weaponTop + mToon.weaponBottom) / 2 + bonusWeaponDamage + getAttackPower() * mToon.weaponSpeed / 14000;
weaponDmg = weaponDmg / mToon.weaponSpeed * 1000;
weaponDmg += bonusWeaponDamage;
return weaponDmg;
}
I need to stop being lazy and set up eclipse again so i can build mew myself 
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Posting new numbers with this bug fixed in Mew. I treated Fluid Death as 193 hit and 128 mastery. On my toon, using my sim script modified for 4.06, I had the following dps numbers:
Fluid Death + Tia's Grace: 20,828
Tia's Grace + Unheeded Warning: 20,853
Fluid Death + Unheeded Warning: 21,070
At least for me (assuming that Mew is modeling it correctly) I am seeing Unheeded Warning as a 25dps up over Fluid Death and a 242dps up over Tia's Grace on a perfectly executed stationary fight. In other words, the actual dps will be lower but it looks like Unheeded Warning displaces Fluid Death as our third BiS trinket.