Sorry to interrupt the discussion about trinkets, but I was wondering if there was a clear consensus about fractional mastery. Is more mastery always useful? Or does 21.00 mastery produce the same bleed bonus as 21.99?
On a different note, I was wondering if anyone has considered applying the Rawr/Mew models in reverse (maybe it already does something like this) to evaluate "combat log efficiency" ie. run the model alongside the parse, and produce comments like "wasted 10 energy here", "mangle fell off", "priority disagreement: model says rake, you ripped", "clipped too soon", "tf is misaligned", "berserk off cd for x seconds", "lost a buff", "stepped out of melee range" etc... I'm sure most of us know the rotation/priority very well but aren't robots when it comes to execution.
Ideally, it would awesome to know, for a given fight, if there was nothing (or something) else I could of done, to make my DPS better. Did my DPS suck because of variance or because I mixed up my rotation? It would be also interesting to calculate how much time (if any) is available to use Predatory Swiftness without a DPS loss.
While Rawr/Mew/and various spreadsheets help define a loot/upgrade hierarchy, they do little to improve our human execution and it still seems like there's a lot of potential for optimization in both knowing what you're doing wrong (by comparing yourself to the model in time) and by making small gear changes on a per-fight basis (especially in the trinket department, that disagree with BiS predictions) rather than establishing a clear BiS winner for all cases.
Lastly, maybe this isn't the place for it, but I haven't seen much discussion about macros or interface mods. For me, I've found the best primary, single-target debuff tracker to be Inline Aura (
Inline Aura - WoW AddOns - WowAce.com).
Edit: misspelling