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Old 05/11/11, 6:21 AM   #301
Vaccine
Mr. Sandman
 
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Night Elf Druid
 
Argent Dawn (EU)
I'm wondering with 25 second Berserk, and extensions from 4 piece T12, do you even want it going over 30 seconds? I can't see a shred or two at the end of Berserk when you're running low on energy and just sat waiting being more DPS than cancelling Berserk when TF comes off CD.

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Old 05/11/11, 6:33 AM   #302
Corren
Glass Joe
 
Tauren Druid
 
Kael'thas (EU)
I'm sorry but you were talking about the new extending duration of Berserk while wearing the 4P T12. Are you sure that extending Berserk to obtain till 20 seconds more really is viable ? I mean, let us admit that you use that 2CP strat, won't you be losing a LOT of dps since your wasting GCDs just to use 2CP technics ?

Wouldn't it be more logical to spam shred the most possible and to use 3/4 CP SR/FB ? Also, having a Berserk during more than 30 seconds you would lose one TF CD, which would be a loss of dps too.

In short, I think it will be very hard to make this extending berserk fit with our dps cycle...

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Old 05/11/11, 6:39 AM   #303
Vaccine
Mr. Sandman
 
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Night Elf Druid
 
Argent Dawn (EU)
I'm not really sure what you mean. Berserk is 15 seconds base, +10 seconds with the new Glyph of Berserk so you're already at 25 seconds duration from that. You'd only need 3 finishers which isn't unreasonable if you're going in with 5 CP for a Rip, you'll want to refresh it during Berserk, and and SR in there somewhere and you're already at 31 seconds duration so you need to decide to either continue with Berserk and drop a non-TF rake or cancel it, TF and rake.

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Old 05/11/11, 7:50 PM   #304
Jazdia
Von Kaiser
 
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Night Elf Druid
 
Mannoroth
Originally Posted by Corren View Post
I mean, let us admit that you use that 2CP strat, won't you be losing a LOT of dps since your wasting GCDs just to use 2CP technics ?

Wouldn't it be more logical to spam shred the most possible and to use 3/4 CP SR/FB ?
I'm not sure what you're referring to, but if you're referring to what I wrote earlier, I am talking about using 2 combo point generating abilities, not using a finisher at 2 CP. I was demonstrating that, on average, using 2 CP generators then a finisher, resulting in 2 - 4 combo points, resulted in more berserk extensions overall. I don't yet know whether or not the extra berserk time would be a worthwhile tradeoff.

Other options would be to use 3 CP generators instead of 2, or use finishers based on CP, such as only finishing at 4 or 5 CP. Again, without more information on how exactly the set bonuses will interact, it will be difficult to say exactly which is better.

Originally Posted by Corren View Post
Also, having a Berserk during more than 30 seconds you would lose one TF CD, which would be a loss of dps too.
Technically, having berserk active for 45 seconds would cost you 0.5 TF cooldowns, as we will likely be using it as we 'zerk and it will be available the instant Berserk drops. I wouldn't be surprised at all if the DPS tradeoff was more than worth it.

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Old 05/11/11, 10:51 PM   #305
Yawning
Von Kaiser
 
Yawning
Night Elf Druid
 
No WoW Account
For those that are curious, here's a Mew snapshot that models 4.2 to the best of my knowledge.

READ THIS BEFORE EVEN THINKING ABOUT DOWNLOADING IT:
  • You need to manually adjust attack power from the character sheet by subtracting Strength * 1.25 if you use your own profiles.
  • Ferocious Bite base damage/coefficients are a guess based on patch notes, actual values may change slightly.
  • 2T12 is modeled as a 1 sec interval DoT that behaves similarly to Deep Wounds/Ignite.
  • 4T12 is modeled as 20% chance/CP to extend Berserk for 2 seconds (flat).
  • Matrix Restabilizer is modeled as 10% proc rate, 120 sec ICD, 30 sec duration. This may be incorrect.
  • The script will use Ferocious Bite above 25%, though the gain is not significant.
  • The script will use 5CP Ferocious Bites during Berserk if Rip does not need refreshing if 4T12 is being modeled. With the Ferocious Bite glyph it will do this blindly, without it will do this if it thinks that SR/Rip uptime won't go down.
  • The script will not clip a non-TFed Rip with a TFed one if 4T12 is being modeled.
  • The Formulation model is not fully updated to 4.2. Do not use it.

Download here: http://mew-wow-druid-model.googlecod...w-20110511.zip

Bug reports welcome. Script improvements also welcome if accompanied by a improved script and numbers.

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Old 05/12/11, 3:30 PM   #306
Junlex
Piston Honda
 
Worgen Warrior
 
Anachronos (EU)
Originally Posted by tangedyn View Post
Just a quick note, we've pretty much confirmed with Mew that it is now a DPS gain to clip Rip when TF is up. Previously it was a DPS loss when we still used FB as a finisher making CPs a limited resource. Also confirmed that letting Rip drop to synch up with an upcoming TF does not improve DPS.
Going back to this, is there any threshold duration left on rip where it's not worth refreshing it with TF? E.g. for rake, 9 seconds left is the crossover point as far as I know. Presumably you sacrifice some fraction of a shred and possible SR uptime by refreshing rip prematurely, is there any point at which it becomes a dps loss to do so?

Presumably 4.2 changes will make this a moot point, just wondering for the current patch.

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Old 05/13/11, 6:10 PM   #307
Duilliath
Great Tiger
 
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Duilliath
Night Elf Druid
 
No WoW Account (EU)
Time to scrap the thoughts about FB Glyph and 4t12, if Boub's data-mining is correct.

Your Ferocious Bite ability heals you for 1% of your maximum health for each 10 energy used
No longer converts extra energy into extra damage.

Ignorance can be solved with a book. Stupidity requires a shotgun and a shovel.

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Old 05/14/11, 2:01 AM   #308
Nathanyel
Don Flamenco
 
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Tauren Druid
 
Kel'Thuzad (EU)
Originally Posted by Duilliath View Post
No longer converts extra energy into extra damage.
The glyph actually prevented that default behavior of FB

So, a 5% heal on a 50 energy FB... the glyph was questionable before, now it's utterly useless.

Tender Puregrove: It's those little victores that keep me going. We'll save this forest one squirrel at a time.

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Old 05/14/11, 3:01 AM   #309
• Melthu
Confused
 
Troll Druid
 
Alterac Mountains
On the other hand there's no downside to it now, unless you need something pretty obscure like the Thorns or Roots glyphs.

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Old 05/14/11, 6:18 AM   #310
Petitourson
Glass Joe
 
Tauren Druid
 
Conseil des Ombres (EU)
Originally Posted by Melthu View Post
unless you need something pretty obscure like the Thorns or Roots glyphs.
... or Glyph of Barkskin in the event you pulled aggro, so you don't get instagibbed by a melee critical hit.

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Old 05/14/11, 7:16 AM   #311
Duilliath
Great Tiger
 
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Duilliath
Night Elf Druid
 
No WoW Account (EU)
Originally Posted by Nathanyel View Post
So, a 5% heal on a 50 energy FB... the glyph was questionable before, now it's utterly useless.
6k health on a 120k health cat. Not sure if it can crit, in which case it could go up to 12k. That's about the equivalent of one Recuperate tick. Seems like it would need to be at least double the amount to even make an impact anywhere.

Ignorance can be solved with a book. Stupidity requires a shotgun and a shovel.

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Old 05/14/11, 7:27 AM   #312
Ledonn
Glass Joe
 
Troll Druid
 
Vashj
Well, you gotta think to. If FB crits while LotP heal is available, that's a 9% heal. If your less than 25% on a boss your spending your finisher on FB anyways unless refreshing SR. As were getting more haste next tier as well it might line up pretty well.

With Berserk up and spamming shred and FB getting a buff, if there's a lot of raid Dmg going out, that could be a 1-3% heal every few seconds for upto 40 seconds with the 4piece.

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Old 05/14/11, 8:45 AM   #313
Nathanyel
Don Flamenco
 
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Tauren Druid
 
Kel'Thuzad (EU)
I doubt it can crit, would be nice at least, but I doubt it.

Sure, if LotP procs as well, that's a larger heal, but we have the LotP heal anyway, it's not a benefit of the FB glyph.
Bad comparison since they're talents, but Nurturing Instinct and Perseverance have a greater contribution to our raid survivability per talent point spent than this glyph. (btw yes, NI should take the FB glyph heal to up to 6%)

Tender Puregrove: It's those little victores that keep me going. We'll save this forest one squirrel at a time.

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Old 05/14/11, 10:55 AM   #314
tangedyn
Piston Honda
 
Tauren Druid
 
Thaurissan
Originally Posted by Junlex View Post
Going back to this, is there any threshold duration left on rip where it's not worth refreshing it with TF? E.g. for rake, 9 seconds left is the crossover point as far as I know. Presumably you sacrifice some fraction of a shred and possible SR uptime by refreshing rip prematurely, is there any point at which it becomes a dps loss to do so?

Presumably 4.2 changes will make this a moot point, just wondering for the current patch.
I've tested various durations, and none of them gave any significant improvement over simply refreshing when at 5 CPs with Tiger's Fury up.


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Old 05/15/11, 6:51 AM   #315
Corren
Glass Joe
 
Tauren Druid
 
Kael'thas (EU)
If the glyph of FB stay a prime glyph, it is obvious that the impact in pve will be inexistent, since we have much more efficient glyphs to use. Moreover, if survivability is a problem, for whatever reason during a random boss, it will be much more efficient to use an instant HT, which can crit for almost 28k. I agree that the glyph doesn't prevent the use of HT after having used FB, but we don't really need the extra heal, do you really have to demorph often to self heal ?

This glyph, to me, is much more of a pvp glyph.

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