There seems to be a lot of confusion about which trinkets are the best. This is the equation you can use to determine your value of just about any trinket in the game.
<static_stat> * <stat_value> + <proc_stat> * <proc_value> * <duration> / ( <internal_cooldown> + <time_to_activate> )
It may look a bit complicated, but here is how it breaks down:
eg. Skardyn's Grace (346) - 285 agility, Use: Increases your mastery rating by 1425 for 20 sec. (2 min cooldown)
285*<value_of_agility> + 1425*<value_of_mastery>*20/(120+0)
This assumes that you use this on-use trinket as soon as it comes off of cooldown, which should give a good approximation of the value. I'm going to sub in some values for the stats taken from TheJinchuuriki earlier in this thread to make things a little easier.
Mastery 1.03
Hit 0.63
Expertise 0.63
Haste 0.7
Agility 2.7
Crit 0.76
|
Skardyn's Grace (346)
285*2.7 + 1425*1.03*20/(120+0) = 1014.125
Now the same thing can be applied to a proc trinket. It's just slightly more complicated since you may not know the internal cooldown or the average time to activate the proc. I'll be using estimates for these, although it should be pretty close in practice. For all trinkets, wowhead will have a link to the spell proc, which shows the actual proc % (can sometimes be wrong for ppm items, but there are very few of those at 85). In most cases, the internal cooldowns have already been tested and are listed in the
EJ Rogue forums. They are also usually noted in the wowhead comments. If you can't find the cooldown for a trinket, assume it's 5x the length of the proc.
Key to the Endless Chamber (346) - 285 Hit Rating, Equip: Your melee and ranged attacks have a chance to grant 1710 agility for 15 sec. (10% proc, 75 sec Cooldown)
285*<value_of_hit> + 1710*<value_of_agility>*15/(75+<time_to_activate>)
What is the time to activate? Since this is a 10% proc on any melee attack, we need to calculate the amount of time it takes for our cat to attack 10 times. I took a slightly conservative estimate and said 8 seconds (8 auto attacks and 2 yellow attacks). So substituting the correct values:
Key to the Endless Chamber (346)
285*.63 + 1710*2.7*15/(75+8) = 1013.94759
That calculation does not include any reforging, which is an option, since the static value is a secondary stat. So recalculating after we reforge hit to mastery:
Key to the Endless Chamber (346)
(285*.6)*.63 + (285*.4*1.03) + 1710*2.7*15/(75+8) = 1059.54759
This should provide the basics for anyone who wants to try and evaluate their own trinkets, but there are still some that may need further explanation.
eg. proc based on a crit
Left Eye of Rajh (346) - 285 Expertise Rating, Equip: Your melee and ranged crits have a chance to grant 1710 agility for 10 sec. (30% proc, 50 Sec Cooldown)
The only significant difference from the Key calculation is that now you need to know how long it will take you to get ~3 crits. If a third of our attacks are crits (~33% crit), then that will be 9 attacks. As crit % goes up and haste goes up, that number reduces. I'll estimate 6 seconds as a time to activate. And to save a step, I'll include reforging to start out.
Left Eye of Rajh (346)
(285*.6)*.63 + (285*.4*1.03) + 1710*2.7*10/(50+6) = 1049.614286
Another very popular trinket right now is Tia's Grace. This is a bit more difficult to calculate, because it has an uptime type of proc rather than a duration and proc chance. Here is the calculation that I used for it.
Tia's Grace (346) - 285 Mastery Rating, Equip: Your melee and ranged attacks grant 34 agility. Lasts 15 sec, stacking up to 10 times.
Considering that it is 100% proc on any attack, I can assume that I'll be attacking at least once every 15 seconds on the vast majority of fights, so I'll use 100% uptime. But, since it's a stacking proc, you also need to consider ramp-up time. I've chosen to ignore this, because the ramp up time should be 8 seconds or less with our <1 second attack speed. 8 seconds out of a 5 minute fight isn't really significant to me, but if you wanted to include that, 8/300 = 97% at full efficiency which will be closer to 99% when you add in the partial stack values. I'm just going to use 100%.
<static_stat> * <stat_value> + <proc_stat> * <proc_value> * <uptime> * <ramp_up>
285*<value_of_mastery> + 34*10*<value_of_agility>*<uptime>*<ramp_up>
Tia's Grace (346)
285*1.03 + 34*10*2.7*1*1 = 1211.55
I hope this helps as a good primer for anyone still wondering about trinket values.
Oh, and using the stat values quoted above, the BiS trinkets are:
| Fluid Death | 1279.4 |
| Essence of the Cyclone (372) | 1265.5 |
| Prestor's Talisman of Machination (372) | 1255.6 |
| Tia's Grace (346) | 1211.6 |
| Essence of the Cyclone (359) | 1119.1 |
| Prestor's Talisman of Machination (359) | 1110.4 |
| Darkmoon Card: Hurricane | 1070.9 |
| Tia's Grace (333) | 1069.6 |
| Key to the Endless Chamber (346) | 1059.5 |
| Unsolvable Riddle | 1052.9 |
| Left Eye of Rajh (346) | 1049.6 |
| Unheeded Warning | 1029.6 |
| Skardyn's Grace (346) | 1014.1 |
*Note: Don't take that list as pure gospel. All of the values were calculated using the same equations and stat values listed above, but there are a few outliers that I'm not sure if my calculations are completely accurate. Specifically, Darkmoon Card: Hurricane and Unheeded Warning could go up or down depending on exactly how they're calculated and would be better off if determined by a simulaton.
<edit> I should also point out that I used a lower strength value than is likely realistic, so none of the strength trinkets are included in this list.