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Old 01/05/11, 11:25 AM   #91
Vengeful
Glass Joe
 
Worgen Druid
 
Maelstrom
Originally Posted by Alarron View Post
Use vs Proc Trinkets: As I mentioned in my blog post on the subject, this is something that is very much fight and gear dependent. Proc trinkets have an inherently higher potential uptime, but worse gear (especially haste) can reduce that somewhat. If a fight features a burn phase, use trinkets are also (probably) better. I like Unsolvable Riddle, personally; even though it's a bit lacking for a static fight, the 20s duration and 2m CD makes it sync well with glyphed Berserk and the Tol'Vir potion.
I prefer Unsolvable Riddle as well. I absolutely hate it when I see my trinkets proc two seconds before a movement phase, they're put back on ICD, and the procs are wasted. In my experience, being able to control when and where TF/Berserk, Potion, Trinkets align is almost always a DPS increase.

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Old 01/06/11, 5:40 AM   #92
Knossós
Glass Joe
 
Troll Druid
 
Nera'thor (EU)
Since Skull Bash doesn't interrupt anymore if it fails to land we now have to go for the hitcap (and expertise?) i guess. This means less bleed damage since we cant reforge all available stats into mastery anymore but on the upside it will make our rotations much smoother and gives us more time to fokus on movement ect.

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Old 01/06/11, 5:56 AM   #93
Chack
Piston Honda
 
Troll Rogue
 
Twilight's Hammer (EU)
This is probably true for 10man raids where you only have a limited amount of interrupters. But especially in 25s you should not put a feral on interrupts, since ferals have probaly the highest dps loss from interrupting. Rogues can get a 5 energy kick with the PvP Gloves while ours is at 25 (15 with gloves) and they generally have alot more energy to play with. Shamans interrupt is practically free unless they are mana limited, and for example DKs use a secondary resource that is not responsible for 75% of their damage.

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Old 01/06/11, 10:44 AM   #94
Knossós
Glass Joe
 
Troll Druid
 
Nera'thor (EU)
I just read that we don't need expertise for our kick because mobs cant parry or dodge while casting. Can anyone confirm this?

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Old 01/06/11, 2:41 PM   #95
MtnShadow
Glass Joe
 
Worgen Druid
 
Korgath
Trinkets

I was going over the trinkets with Rawr that was heavily pushing the Str proc trinkets. I noticed that Rawr says that the procs are every 45 sec. From what I can tell, that is never the case. I believe that the proc cooldown is 5/6 downtime. So, if the proc lasts 15 seconds the downtime is 75 sec, meaning it's up 15/90 seconds optimally. If it's a 20 sec proc it's 20/120 seconds. This significantly changes all the trinkets for me. I did some minor theorycrafting based off my current stat weights based off Mew's results.

Wpn Dps=3.2856, Agility=1.98138, Strength=1.6089, Ap=0.76614, MasteryRating=0.60806, CritRating=0.47989, HasteRating=0.4096, HitRating=0.38663, ExpertiseRating=0.38663

Prestor’s Talisman= 767.50458 DPS
321 Agi = 636.02298 DPS
1926 haste 15 sec every 90 sec = aver 321 haste = 131.4816 DPS

Unsolvable Riddle= 725.20641 DPS
321 Mas= 195.18726 DPS
1605 Agil for 20 sec every 2min = 267.5 Agil on average = 530.01915 DPS

Tia’s Grace = 846.9663 DPS
340 Agi = 673.6692 DPS
285 Mast = 173.2971 DPS

Heart of Solace = 597.89694 DPS
1710 Str 20 sec every 120 seconds = Aver 285 Str = 458.5365 DPS
171 Haste = 70.0416 DPS
114 Mas = 69.31884 DPS

Heart of Rage = 668.90817 DPS
128 Mas= 77.83168
193 Exp= 74.61959
1926 Str 20 sec every 120 sec = Aver 321 Str = 516.4569 DPS

Does this seem right?

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Old 01/06/11, 2:42 PM   #96
Vaccine
Mr. Sandman
 
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Night Elf Druid
 
Argent Dawn (EU)
In case you didn't see the full patch notes: PTR 4.0.6 Patch Notes - Forums - World of Warcraft


Specifically for Cats:
Mangle (Cat Form) weapon damage percent (at level 80+) has been increased to 460%, up from 360%.
Rake damage has been reduced by 10%.
Rip damage has been reduced by 10%.
Shred weapon damage percent (at level 80+) has been increased to 450%, up from 350%.

Interesting to see they didn't touch the Mastery so the value of Mastery will diminish somewhat.


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Old 01/06/11, 2:53 PM   #97
Finwe_Bear
Glass Joe
 
Finwe_Bear's Avatar
 
Night Elf Druid
 
Lothar
Trinket Calculations

There seems to be a lot of confusion about which trinkets are the best. This is the equation you can use to determine your value of just about any trinket in the game.

<static_stat> * <stat_value> + <proc_stat> * <proc_value> * <duration> / ( <internal_cooldown> + <time_to_activate> )

It may look a bit complicated, but here is how it breaks down:
eg. Skardyn's Grace (346) - 285 agility, Use: Increases your mastery rating by 1425 for 20 sec. (2 min cooldown)

285*<value_of_agility> + 1425*<value_of_mastery>*20/(120+0)

This assumes that you use this on-use trinket as soon as it comes off of cooldown, which should give a good approximation of the value. I'm going to sub in some values for the stats taken from TheJinchuuriki earlier in this thread to make things a little easier.

Mastery 1.03
Hit 0.63
Expertise 0.63
Haste 0.7
Agility 2.7
Crit 0.76
Skardyn's Grace (346)
285*2.7 + 1425*1.03*20/(120+0) = 1014.125

Now the same thing can be applied to a proc trinket. It's just slightly more complicated since you may not know the internal cooldown or the average time to activate the proc. I'll be using estimates for these, although it should be pretty close in practice. For all trinkets, wowhead will have a link to the spell proc, which shows the actual proc % (can sometimes be wrong for ppm items, but there are very few of those at 85). In most cases, the internal cooldowns have already been tested and are listed in the EJ Rogue forums. They are also usually noted in the wowhead comments. If you can't find the cooldown for a trinket, assume it's 5x the length of the proc.

Key to the Endless Chamber (346) - 285 Hit Rating, Equip: Your melee and ranged attacks have a chance to grant 1710 agility for 15 sec. (10% proc, 75 sec Cooldown)

285*<value_of_hit> + 1710*<value_of_agility>*15/(75+<time_to_activate>)

What is the time to activate? Since this is a 10% proc on any melee attack, we need to calculate the amount of time it takes for our cat to attack 10 times. I took a slightly conservative estimate and said 8 seconds (8 auto attacks and 2 yellow attacks). So substituting the correct values:

Key to the Endless Chamber (346)
285*.63 + 1710*2.7*15/(75+8) = 1013.94759

That calculation does not include any reforging, which is an option, since the static value is a secondary stat. So recalculating after we reforge hit to mastery:

Key to the Endless Chamber (346)
(285*.6)*.63 + (285*.4*1.03) + 1710*2.7*15/(75+8) = 1059.54759

This should provide the basics for anyone who wants to try and evaluate their own trinkets, but there are still some that may need further explanation.

eg. proc based on a crit
Left Eye of Rajh (346) - 285 Expertise Rating, Equip: Your melee and ranged crits have a chance to grant 1710 agility for 10 sec. (30% proc, 50 Sec Cooldown)

The only significant difference from the Key calculation is that now you need to know how long it will take you to get ~3 crits. If a third of our attacks are crits (~33% crit), then that will be 9 attacks. As crit % goes up and haste goes up, that number reduces. I'll estimate 6 seconds as a time to activate. And to save a step, I'll include reforging to start out.

Left Eye of Rajh (346)
(285*.6)*.63 + (285*.4*1.03) + 1710*2.7*10/(50+6) = 1049.614286

Another very popular trinket right now is Tia's Grace. This is a bit more difficult to calculate, because it has an uptime type of proc rather than a duration and proc chance. Here is the calculation that I used for it.

Tia's Grace (346) - 285 Mastery Rating, Equip: Your melee and ranged attacks grant 34 agility. Lasts 15 sec, stacking up to 10 times.

Considering that it is 100% proc on any attack, I can assume that I'll be attacking at least once every 15 seconds on the vast majority of fights, so I'll use 100% uptime. But, since it's a stacking proc, you also need to consider ramp-up time. I've chosen to ignore this, because the ramp up time should be 8 seconds or less with our <1 second attack speed. 8 seconds out of a 5 minute fight isn't really significant to me, but if you wanted to include that, 8/300 = 97% at full efficiency which will be closer to 99% when you add in the partial stack values. I'm just going to use 100%.

<static_stat> * <stat_value> + <proc_stat> * <proc_value> * <uptime> * <ramp_up>

285*<value_of_mastery> + 34*10*<value_of_agility>*<uptime>*<ramp_up>

Tia's Grace (346)
285*1.03 + 34*10*2.7*1*1 = 1211.55

I hope this helps as a good primer for anyone still wondering about trinket values.

Oh, and using the stat values quoted above, the BiS trinkets are:
Fluid Death1279.4
Essence of the Cyclone (372)1265.5
Prestor's Talisman of Machination (372)1255.6
Tia's Grace (346)1211.6
Essence of the Cyclone (359)1119.1
Prestor's Talisman of Machination (359)1110.4
Darkmoon Card: Hurricane1070.9
Tia's Grace (333)1069.6
Key to the Endless Chamber (346)1059.5
Unsolvable Riddle1052.9
Left Eye of Rajh (346)1049.6
Unheeded Warning1029.6
Skardyn's Grace (346)1014.1

*Note: Don't take that list as pure gospel. All of the values were calculated using the same equations and stat values listed above, but there are a few outliers that I'm not sure if my calculations are completely accurate. Specifically, Darkmoon Card: Hurricane and Unheeded Warning could go up or down depending on exactly how they're calculated and would be better off if determined by a simulaton.

<edit> I should also point out that I used a lower strength value than is likely realistic, so none of the strength trinkets are included in this list.

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Old 01/06/11, 3:00 PM   #98
Bashui
Von Kaiser
 
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Tauren Druid
 
Thunderhorn
We will have to see how what makes live and the full fallout. With damage shifting from bleeds to direct damage, the relative value of hit/expertise and 4t11 will be going up, with mastery and 2t11 going down.

Also, I imagine the changes to OoC aren't going to effect us, but it might be worth looking at some logs to see if it will proc off thorns, fff, nature's grasp or yellow attacks.

Phlebotomiser: make 'em bleed

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Old 01/06/11, 3:34 PM   #99
The Grog
Piston Honda
 
Night Elf Druid
 
Dragonblight
Originally Posted by righthorn View Post
@Grog:

You can refresh DoTs early (aka 'clipping') without losing out on any tics. IIRC you have up to a 2 tic 'grace period' so for a 20s use trinket, you can Rip, Rake, Rake again, then Rip with 1s left on the Use (and 3s left on Rip).
I know that, but I have also had time that I simply could not refresh dots until they fell off. Presumably from some other proc.

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Old 01/06/11, 3:38 PM   #100
Tamber
Glass Joe
 
Tauren Druid
 
Dragonmaw
Originally Posted by Bashui View Post
We will have to see how what makes live and the full fallout. With damage shifting from bleeds to direct damage, the relative value of hit/expertise and 4t11 will be going up, with mastery and 2t11 going down.

Also, I imagine the changes to OoC aren't going to effect us, but it might be worth looking at some logs to see if it will proc off thorns, fff, nature's grasp or yellow attacks.
I think I disagree with your conclusion of hit/exp. We won't be doing any more mangles, shreds or rakes than we are today. They will still refund the same when missing. I don't see where that would make hit/exp more valuable.

What concerns me is that they appear to have nerfed the value that scales with almost all gear (all agility anyway) and buffed only the portion that scales with weapon damage. How will that affect long-term scaling?

This will definitely increase the relative stat value of weapon dmg.

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Old 01/06/11, 4:52 PM   #101
Vaccine
Mr. Sandman
 
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Night Elf Druid
 
Argent Dawn (EU)
Originally Posted by The Grog View Post
I know that, but I have also had time that I simply could not refresh dots until they fell off. Presumably from some other proc.
The only time this happens anymore that I'm aware of is if you try to overwrite a Rip with a lower CP version of Rip, like if Artamedes is taking off and you tried to drop your CP on a lower CP Rip.


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Old 01/06/11, 5:49 PM   #102
a civilian
Piston Honda
 
Worgen Druid
 
Sargeras
Definitely happens with Tol'vir (agility) potions and rip as well.

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Old 01/06/11, 6:07 PM   #103
Duilliath
Great Tiger
 
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Duilliath
Night Elf Druid
 
No WoW Account (EU)
Originally Posted by Vaccine View Post
The only time this happens anymore that I'm aware of is if you try to overwrite a Rip with a lower CP version of Rip, like if Artamedes is taking off and you tried to drop your CP on a lower CP Rip.
Trinkets (+agi proc), Tol'vir Potion and possibly TF seem to cause this as well. Not 100% sure on Tiger's Fury as it might've been either of the +agi proc trinkets interfering instead.

Ignorance can be solved with a book. Stupidity requires a shotgun and a shovel.

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Old 01/06/11, 7:22 PM   #104
Vaccine
Mr. Sandman
 
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Night Elf Druid
 
Argent Dawn (EU)
Originally Posted by Duilliath View Post
Trinkets (+agi proc), Tol'vir Potion and possibly TF seem to cause this as well. Not 100% sure on Tiger's Fury as it might've been either of the +agi proc trinkets interfering instead.
It definately isn't Tiger's Fury as I checked it out on a dummy before posting. I'd forgotten about Agility trinkets but did test my Crit trinkets Essence of the Cyclone which was not producing the effect.


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Old 01/06/11, 8:38 PM   #105
TheJinchuuriki
Banned
 
Night Elf Druid
 
Kil'Jaeden
~trinkets

Originally Posted by Finwe_Bear View Post
Oh, and using the stat values quoted above, the BiS trinkets are:
Fluid Death1279.4
Essence of the Cyclone (372)1265.5
Prestor's Talisman of Machination (372)1255.6
Tia's Grace (346)1211.6
Essence of the Cyclone (359)1119.1
Prestor's Talisman of Machination (359)1110.4
Darkmoon Card: Hurricane1070.9
Tia's Grace (333)1069.6
Key to the Endless Chamber (346)1059.5
Unsolvable Riddle1052.9
Left Eye of Rajh (346)1049.6
Unheeded Warning1029.6
Skardyn's Grace (346)1014.1
I think your undervaluing the on-use trinkets, mew claims [Unsolvable Riddle] is worth much more(~800 dps) than [Tia's Grace]. Face-value conversions fail to accredit stacking on-uses with TF, Berserk or any other cooldowns.

EDIT: As later corrected, I failed to move stats correctly. A second look shows:

with no trinket
DPS: 19389.55237

with Tia's
DPS: 20656.45709
(+340 agi and 285 mastery)

with Riddle
DPS: 20494.52522
(+321 mastery and checked buff on mew trinket list)

So with non-fail entries, Tia's does seem better than Riddle.

Last edited by TheJinchuuriki : 01/06/11 at 10:04 PM.

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