In case you were not aware, right now 352 4PvP beats 2x359+2x346 non-tier with a comfortable margin. So I would recommend obtaining Bloodthirsty 4set with reputation gloves as offset
[Liar's Handwraps]
Here is a comparison of 4.0.3 sets, to spur your imagination. They were compiled with the assumption that we use Red+Green pairing to obtain PvE damage stats - This will change in 4.0.6.
PvE Set (Best in Slot t11.0)
4Piece,
[Tsanga's Helm] offset due to tier chest socket bonus when using
[Relentless Earthsiege Diamond]
Stats, assuming 100% uptime on Tia's Grace + Fluid Death
| | W-DPS | 723 | |
| | AGI | 4870 | |
| | STR | 167 | |
| | Mastery | 2257 | |
| | Crit | 1473 | |
| | Haste | 890 | |
| | Hit | 550 | |
| | Exp | 113 | |
| | AP | 947 | |
Buffs: Full minus DI, UF, ToTT, Shattering Throw
(Formulation/Simulation)
4t11.0 Best in Slot
DPS without set bonus : 22214.3094 / 21974.66609
2piece estimate: 442.71806 / 442.43097
4piece estimate: 433.44069/ 369.43936
DPS including set bonus: 23070.46815 / 22786.53642
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PvE RSV with no set bonus
| | Stat | Calc | Sim | |
| | MeleeDps | 4.12431 | 3.98189 | |
| | Agility | 2.95117 | 2.93474 | |
| | Strength | 2.23037 | 2.20835 | |
| | MasteryRating | 1.18198 | 1.17588 | |
| | Ap | 1.06208 | 1.0538 | |
| | CritRating | 1.00125 | 0.98716 | |
| | HasteRating | 0.91972 | 0.9071 | |
| | HitRating | 0.84041 | 0.80257 | |
| | ExpertiseRating | 0.84041 | 0.80577 | |
PvP Set
4Piece,
[Tsanga's Helm] Offset due to resilience socket bonus on PvP Helm, as well as 30Agi being the best available socket bonus.
===
(including 250 Agi PvP bonus)
| | W-DPS | 723 | |
| | AGI | 5160 | |
| | STR | 167 | |
| | Mastery | 2134 | |
| | Crit | 1353 | |
| | Haste | 552 | |
| | Hit | 390 | |
| | Exp | 96 | |
| | AP | 947 | |
Buffs: Full minus DI, UF, ToTT, Shattering Throw
(Formulation/Simulation)
DPS without set bonus : 21611.20666
2piece estimate: 200.40
4piece estimate: 518.3146
DPS including set bonus: 22329.91801 / 22101.76818
|
| | Stat | Calc | Sim | |
| | MeleeDps | 4.00754 | 3.84343 | |
| | Agility | 2.89165 | 2.85773 | |
| | Strength | 2.17515 | 2.15917 | |
| | MasteryRating | 1.22282 | 1.21445 | |
| | Ap | 1.03579 | 1.02921 | |
| | CritRating | 0.99874 | 0.99227 | |
| | HasteRating | 0.938 | 0.85209 | |
| | HitRating | 0.85091 | 0.7544 | |
| | ExpertiseRating | 0.85091 | 0.75364 | |
Note that from Mew Simulations, PvP set is worse by approx. 685dps (and it is easier to obtain with 5games a week).
Notes for now (4.0.3)
Since the PvE set is itself worth AT LEAST 811.87033 DPS, then you should havea a backup plan to obtain 4piece PvP, as this will net you a greater damage output than offpieces. This is particularly true if you are in a guild that will not be killing Cho'gall / Nefarion for a while, since these are required to complete your 4piece. You may be able to get a better benefit from 2t11, depending on what drops for you.
Vicious 4set is perfectly viable, and desirable for PvE dps.
I myself have TWO feral druids, one who raids at hard mode level and the other who has 4piece PvP, and unbuffed they do such similar damage it frustrates me (within 300dps, despite clear gear differences).
Notes for later (4.0.6)
Let's assume Blizzard is perfect at balancing, and they choose to balance us at the Tier11.0 level. Here is some napkin thought. Bleeds are about 50% of our damage (Rip+Rake) and both spells are being cut by 10% damage. This will result in a 50%*10% = 5% dps loss. Shred is about 20% of our damage. This is being buffed by about 25%. This will result in a 20%*25% = 5% dps gain. So overall our dps should be similar.
However, our RSV will change. From simple assumptions, Mastery will decrease in value by 10%. Using the PvE RSV this is a drop from 1.176 to 1.058. Since
Mastery is still greater than our other secondary stats we won't be reforging/regemming differently in this regard. (Yay)
Originally Posted by Tamber
I think I disagree with your conclusion of hit/exp. We won't be doing any more mangles, shreds or rakes than we are today. They will still refund the same when missing. I don't see where that would make hit/exp more valuable.
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But since we lost dps from Mastery, where do we regain this dps? Shred damage increases in value so this affects everything EXCEPT mastery. Omen of clarity has a higher value thus HIT has a higher value because you do not want to miss the proc as much anymore. Haste gives you more regen+OoC for shred. I imagine agility would also be increased for the decrease to the value of mastery and since we have a lot more agility and less mastery in the PvP set, then
the cat damage readjustment could see 4piece PvP dps approach 4t11 PvE dps.