[Feral-Cat] Cataclysm Release
This post contains information about dpsing as a feral druid in a high end raid setting. It should be enough for beginners to gain a solid grasp on the fundamentals of the spec, and should also be a reference for players who have specific questions about our mechanics.
We'll go into more detail later, but if you have specific gearing questions you can use Rawr - Rawr or Mew - http://elitistjerks.com/f73/t110356-...mew_simulator/
I will do my best to keep this post up to date, but if you find something that is old or just plain wrong please send me a PM so that I can fix it quickly. Thank you.
As a dps it is your job to do as much damage as possible while taking as little as possible and using your utility abilities intelligently. Be ready to cap your hit rating if you're on interrupt duty (will not be necessary in an upcoming patch), use Rebirth, Tranquility, or Innervate if needed, and use CC if called for. You should also be ready to act in a hybrid dps/tanking role, since you can easily grab every important talent and glyph for both tanking and dps and operate at 95% efficiency or more in both roles at the same time.
[top] Talents and Glyphs
For choosing Feral as your spec you get Aggression (increases your AP by 25%) and the ability Mangle. We also get a 2 part mastery, one for cats and one for bears. The cat portion of our mastery is called Razor Claws and increases the damage of bleed abilities by 3.1% per point of mastery.
For dps you absolutely want to pick up Feral Swiftness, Fury Swipes, Primal Fury, King of the Jungle, Feral Charge, Leader of the Pack, Endless Carnage, Blood in the Water, Rend and Tear, Berserk, Heart of the Wild, and Master Shapeshifter. Other talents that I would recommend are Furor, Feral Aggression, Nurturing Instinct, and Survival Instincts. Even grabbing all of those still leaves you with points to pick up situational talents such as Brutal Impact, Perseverance, or Stampede. Or you can also pick up Thick Hide and Natural Reaction so you're ready to be an emergency tank if your main tank dies.
A basic spec might look like this: Talent Calculator - World of Warcraft
[top] Prime Glyphs
[Glyph of Rip]
[Glyph of Shred]
[Glyph of Tiger's Fury]
[Glyph of Berserk]
[Glyph of Savage Roar]
[Glyph of Mangle]
Glyph of Rip and Glyph of Shred are your top 2 glyphs at all times (unless of course you're unable to use one or the other, such as Shred on Kologarn). The third glyph spot is close and under various circumstances can be Tiger's Fury, Berserk, or Savage Roar. Mangle is almost never worth using. Note that if you are an engineer you should not use Glyph of Tiger's Fury as it will cause Tiger's Fury to desync with Synapse Springs.
[top] Major Glyphs
[Glyph of Faerie Fire]
[Glyph of Feral Charge]
[Glyph of Ferocious Bite]
[Glyph of Rebirth]
The major glyph that I'd strongly recommend is Rebirth, as there is a world of difference between resurrecting someone with 20% health and 100%. Glyph of Feral Charge is also useful to increase mobility and allow more usage of the Stampede talent, including some bosses that can be charged from melee range. Glyph of Ferocious Bite usually shows up as a dps loss in simulators. You may also consider [Glyph of Maul] if you plan on off-tanking.
[top] Minor Glyphs
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[Glyph of Unburdened Rebirth]
[Glyph of Dash]
You can also consider [Glyph of Challenging Roar] if you plan on off-tanking.
General information on combat ratings can be found here: http://elitistjerks.com/f15/t29453-c..._85_cataclysm/
Agility increases your attack power and crit chance. Each point gives you 2 AP and it takes 324.85 agility for 1% crit. It is by far the best stat for dps and should be stacked whenever possible, though usually that only means gems and enchants because you cannot reforge for agility.
Strength increases attack power, providing 2 AP per strength. It is technically our second strongest stat after agility. However, it is strictly inferior to agility and since both are primary stats only one or the other can be on a single piece of gear, so in practice it is almost never used. The only exceptions are if you have access to a piece of strength gear with a much higher item level than agility gear for that slot, and glove enchants since there is no equivalent agility enchant available.
It takes 179.28 mastery rating to gain 1 point of mastery. Each point of mastery increases your bleed damage by 3.1%. Mastery is your best secondary stat and should be stacked as much as possible, though not ahead of agility. You should reforge for mastery whenever you have a piece of gear without it, although whenever possible you want gear that already has mastery.
You need 179.28 crit rating to gain 1% crit chance. Crit is generally a strong secondary stat, but you should use Rawr or Mew to confirm where is stands relative to the other secondary stats besides mastery.
You need 128.05701 haste rating for 1% haste. Haste became somewhat stronger in 4.0.6 and can be competitive with Crit, so use Rawr or Mew to help decide which is better for you.
You need 120.109 hit/expertise rating for 1% hit/expertise. These stats are generally not as strong as crit or haste, but again you should use Rawr or Mew to confirm. Note that interrupts can no longer miss, so there is never a specific need to cap hit.
There is now 1 real choice for your meta gem: [Agile Shadowspirit Diamond]. All red slots should be filled with [Delicate Inferno Ruby]. Oftentimes you'll want to skip blue or yellow socket bonuses and use delicates there as well. If a blue or yellow socket bonus is worth getting you should use [Glinting Demonseye] or [Adept Ember Topaz].
[top] Set bonuses
Both 2T11 and 4T11 are worth using. Once you have 4T11 you'll need to track the buff Strength of the Panther and keep it stacked to 3 with as few Mangles as possible.
Head: [Arcanum of the Ramkahen]
Shoulders: [Greater Inscription of Shattered Crystal]
Back: Major Agility (22 agility)
Chest: Peerless Stats (20 to all stats)
Wrists: Agility (50 agility)
Hands: Mighty Strength (50 strength) (yes really)
Legs: [Dragonscale Leg Armor]
Feet: Major Agility (35 agility)
Weapon: Mighty Agility (130 agility)
Jewelcrafting very slightly offers the most agility. If used on cooldown Synapse Springs from Engineering provide a minimum of 80 agility on average and usually somewhat more than that, and can also be lined up with other cooldowns for more effective benefit than a static buff. Jewelcrafting, Leatherworking, and Blacksmithing are all a bit more flexible than other professions, though this is not as useful as it was in WotLK.
Alchemy: 80 agility from [Flask of the Winds].
Blacksmithing: 80 agility from 2 extra gem sockets.
Enchanting: 80 agility from ring enchants.
Engineering: Synapse Springs provide 480 agility for 10 seconds on a 60 second cooldown. This averages to 80 agility but in practice will be slightly stronger than that if used correctly.
Herbalism: Minor heal and 480 haste for 20 seconds on a 2 minute cooldown.
Inscription: 80 agility from shoulder enchant.
Jewelcrafting: 81 agility from Chimera's Eyes.
Leatherworking: 80 agility from bracer enchant. Can also use the level 80 resistance enchants if needed.
Mining: 120 stamina, no dps benefits.
Skinning: 80 crit, not as good as other professions.
Tailoring: Swordguard Embroidery - Spell - World of Warcraft chance to proc 1000 AP for 15 seconds.
Depending on how exact you want your rotation to be it can become quite complicated. A simplified version would be
1. Keep up Mangle
2. Use Tiger's Fury on cooldown
3. Use Berserk on cooldown
4. Keep up a 5CP Rip
5. Keep up Rake
6. Keep up Savage Roar
7. Shred for combo points
As of 4.1 Swipe has become worthwhile in AoE situations.
The default UI is pretty terrible for tracking everything you need to know to dps well as a feral. There are a number of addons out there that can more cleanly display information you need. BadKitty and FeralByNight are tailored towards feral dps, and Power Auras is also popular. Leafkiller keeps an updated Ovale script on his site Fluiddruid.net. My personal choice is RoguePowerBars. There are a lot of choices out there, find one that fits your needs and use it.
If there's something else you'd like me to include please PM me.
[Feral-Cat] Cataclysm Release
The intent of this guide to help speed up preparation for level 85 raiding. This guide is not perfect. It is meant to be sufficient. Feel free to correct anything said below or add to it via reply. I'll try and keep this updated.
Where should I logout the day before?
Alliance should logout near the entrance to Stormwind.
Horde should logout near the entrance to Orgrimmar.
Where should I head to start leveling?
Vashj'ir - Zone - World of Warcraft
The choice between Mount Hyjal and Vashj'ir is close if you're not interested in tanking. I chose Vashj'ir because of The Earthen Ring rep from quests which gets us a nice epic ring and the tanking enchant.
How do I get there?
Alliance - Recruiter Burns near the entrance to Stormwind Harbor. Accept Call of Duty - Quest - World of Warcraft and go to the dock where the ship to borean normally comes
Horde - Commander Thorak outside Orgrimmar gates. Accept Call of Duty - Quest - World of Warcraft and go east in Durotar to the docks.
Reputation for PVE Enchants
Bears will want The Earthen Ring - Faction - World of Warcraft for [Arcanum of the Earthen Ring]
Cats will want Ramkahen - Faction - World of Warcraft for [Arcanum of the Ramkahen]
Ramkahen rep prep
Make sure when questing that you hit Uldum - Zone - World of Warcraft the 84-85 zone.
Do the quests inside Lost City of the Tol'vir - Zone - World of Warcraft (lv 85) and The Vortex Pinnacle - Zone - World of Warcraft (lv 82-84) for rep.
Where do I get the tabard?
[Tabard of Ramkahen] sold by Blacksmith Abasi - NPC - World of Warcraft
The Earthen Ring rep prep
Quests are varied for The Earthen Ring. You'll find them in Abyssal Depths (80-82), Deepholm (82-83), and Twilight Highlands (lv 84-85) mainly.
Do the quests inside The Stonecore - Zone - World of Warcraft (lv 82-84) for rep.
Where do I get the tabard?
[Tabard of the Earthen Ring] sold by Provisioner Arok - NPC - World of Warcraft
Bears will want [Greater Inscription of Unbreakable Quartz]
Cats will want [Greater Inscription of Shattered Crystal]
Both are from Therazane - Faction - World of Warcraft
Therazane rep prep
Deepholm - Zone - World of Warcraft holds all the rep quests for Therazane.
And there is a single quest Wayward Child - Quest - World of Warcraft in The Stonecore - Zone - World of Warcraft for the usual 500 rep.
Where do I get the tabard?
[Tabard of Therazane] sold by D'lom the Collector - NPC - World of Warcraft
Here is the filter I used - Weapons - Items - World of Warcraft
80-85, added in Cata, AGI > 100, Two-handed, usable by Druids
Leatherworking crafted gear is 289 while quest gear at 80 is 272. I am not including any trade specific items since those would likely be better in slot (engineering helm, jewel-crafting trinkets, etc). Also it is not optimal to leveling crafting when our goal is 85 so I'll only concentrate on level 85 gear.
Level 85 Gear
* denotes optimal cat gear. Needs to be tested by simulation. Went with assumption agi>mastery>everything else. Also tried to favor items that can be purchased with Reputation or Justice Points. If you plan on tanking ONLY then favor the items with expertise provided you don't lose agi or mastery. However the optimal cat gear should be sufficient for tanking other than trinkets. Also notice that there are only subtle differences between all the equivalent item level items below. Most people will be just fine filling all slots with whatever item level 346 blues they can get their hands on.
Agility (red) > Mastery (yellow) > rest
Make sure to gem to fit the requirement of your crit mod meta.
[Relentless Earthsiege Diamond] (yes the level 80 one since it has AGI)
Note that Blizzard has announced they are changing the "more blue than red" requirement on the crit mod metas.
Reforge everything into mastery.
Stamina (blue) > Agility (red) > Dodge (yellow) > rest
Tanks can never have too much Stam, especially when healers are strained early in the expansion. Parry haste no longer exists, and pre-raid tanking gear has plenty of damage stats on it so expertise and damage stats aren't as important.
Reforge everything into dodge.
-Add in helpful info like caps
-Add in exact numbers for stat weights
[Feral-Cat] Cataclysm Release
Bumping this just so that it's first page for responses. (Then I'll delete this post).
Is the mastery bonus apllied only when a bleed is put up or does your bleed scale with say a mastery proc? Because I want to maximize the damage my bleeds do since stacking mastery had a huge effect on my dps.
Bleeds take mastery into account when applied, as far as I'm aware. For example, if you get a mastery proc, it is ideal to line up applying a bleed with the proc.
I believe rake was fixed a few days prior to cataclysms release, as I saw a dramatic decrease at level 80 on my rake's damage. (Yawning confirmed it was procing double mastery, I was seeing 16k rake ticks at 80, and that dropped to 12k on the saturday or sunday prior to cata)
That being said, I have noticed rake ticks being almost excessive at the moment, but that may be due to trinket procs (My highest rake tick on a normal fight was 46,000 with the "stars aligned" so to speak, 3500 agi in trinket procs and TF up. However, in parses on boss fights, my rake stands at roughly 30%, along with 30% damage from rip, which is our speculated and generally accepted percentages of damage breakdown. Thus I believe rake may not be bugged, and while you are seeing higher ticks than rip, you must realize it only ticks 2/3 of the time.
Here's a real breakdown of theralion and valiona for me, I let rip drop due to a misjudged FB (Cast with 3sec left on rip, didn't refresh)
World of Logs - Real Time Raid Analysis
3.4% fury swipes
Also note, I had dark intent, which makes my dots a higher percentage of damage
yesterday my Rakes were 30-31%, followed by Rip 29-30%, etc but today it seemed like my Rips were doing 31-32% followed by Rakes which were doing 20-22% of my damage. It seems like they fixed Rake. Can anyone else confirm?
Rake was indeed hotfixed:
What's the best course of action when you have 5CPs, ~60-70energy, Rip will expire in 1-2 seconds, TF just got off the cooldown: rip & TF or dump energy into shred, wasting CPs, then TF & Rip?
I've been following the hit/expertise cap discussion for a bit now, and decided to go full on mastery (ignoring hit and exp) to see what it would result in. Tonight my guild and I entered Blackwing Descend for the first time and had some test tries on Omnitron Defense System. I was raiding with 0.89% hit and 8 expertise and the amount of misses got me so utterly frustrated that I simply cannot understand why anyone would advocate for simply ignoring these two stats and just stack full on mastery. Occasions where I had to mangle three times to apply the mangle debuff, rips missing, several misses of ferocious bite in a row. I just can't understand why someone would be okay with this, especially in progression raids. One one of our Magmaw tries I missed Faerie Fire four times consecutively.
Are there any new insights on this matter, because I simply can't understand why this is advised by some people?
It was my understanding that Primal Madness constituted zero net DPS increase, which is why I'm curious as to why it appears in your optimum talent tree. This information is based on extensive calculations done during beta, and as far as I can tell the ability has not changed since. The most it gets you is a temporary burst increase, by saving you a GCD when you use it. You then have to make that GCD up though, when you lose the buff.
Unless I've missed something Primal Madness is a waste of two points. Please clarify if able. Thanks.
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