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01/13/12, 2:23 AM
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#136
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Glass Joe
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I'm currently above the 2776 haste breakpoint.
And also according to it's optimization i get a huge dps increase by using T13 2p bonus at the cost of removing my T12 4p bonus.
And this potimization is also where it wants me to reforge alot into crit, which is still considered our weakest stat.
But once i remove T13 2p bonus and go back to T12 4p bonus it wants me to remove all crit again.
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01/13/12, 4:02 AM
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#137
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Soda Popinski
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Assuming that your settings are all correct (I'll be honest, I've not used Rawr in any kind of real capacity this expansion) then it's just wrong.
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01/13/12, 8:08 AM
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#138
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Don Flamenco
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Originally Posted by Dyminator
I don't know when or if crittical strike rating becomes more valueable than haste or mastery.
But RAWR wants me to reforge alot into crit :S
Should i just follow rawr's optimization?
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You probably have the Variable Pulse Lightning Capacitor, don't you? If that's the case, I just fixed a bug with that that should hopefully reduce the prevalence of Crit when that item is equipped.
Also, if you guys have issues with Rawr for Moonkin, feel free to contact me either here or on the Rawr website rather than just saying "it's broken" and not using it. I'm perfectly willing to admit I get a lot of things wrong and to work to fix them.
EDIT: I also just discovered an issue with the way the rotation is simulated that is affecting the value of haste when you're near the 2776 breakpoint. I'm looking into ways to fix this right now. It has nothing to do with buffs or specific items/set bonuses. The issue of preferring 2T13 over 4T12 is a separate issue.
Last edited by thedopefishlives : 01/13/12 at 10:41 AM.
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01/13/12, 8:33 AM
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#139
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Glass Joe
Night Elf Druid
Aerie Peak
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In response to Rawr suggesting to reforge to Crit.
Make sure that you have all your raid buffs selected before optimization. It was suggesting to reforge to crit for me without raid buffs but once I selected raid buffs then it went back to Haste>Mastery for reforging.
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01/13/12, 4:02 PM
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#140
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Von Kaiser
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Has anyone tried the new 4piece bonus on PTR ?
Even with 10% more damages tied to starsurge the t13 is still not appealing me because of the first bonus being bound to IS (and if you are a legendary user and does not refresh dots while leaving solar eclipse you often have 1 cast while IS is not applied) and because with starfire that gives +20 energy and starsurge +15 I always find myself with numbers like 97/100 98/100 eclipse power.
Is it worth leaving t12HM 4pieces for t13N 4pieces ? WC says yes...I'd say no.
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01/13/12, 5:26 PM
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#141
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Glass Joe
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Originally Posted by thedopefishlives
You probably have the Variable Pulse Lightning Capacitor, don't you? If that's the case, I just fixed a bug with that that should hopefully reduce the prevalence of Crit when that item is equipped.
Also, if you guys have issues with Rawr for Moonkin, feel free to contact me either here or on the Rawr website rather than just saying "it's broken" and not using it. I'm perfectly willing to admit I get a lot of things wrong and to work to fix them.
EDIT: I also just discovered an issue with the way the rotation is simulated that is affecting the value of haste when you're near the 2776 breakpoint. I'm looking into ways to fix this right now. It has nothing to do with buffs or specific items/set bonuses. The issue of preferring 2T13 over 4T12 is a separate issue.
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Yes i'm using VPLC for now, but not much longer, but i'll try to optimize again hopefully i'll get some different results
Originally Posted by Hubbins
In response to Rawr suggesting to reforge to Crit.
Make sure that you have all your raid buffs selected before optimization. It was suggesting to reforge to crit for me without raid buffs but once I selected raid buffs then it went back to Haste>Mastery for reforging.
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Yeah all the necessary raid buffs are selected by default, only buff i might need to select is DI.
But yeah didn't follow rawr, i kept reforing into haste > mastery.
Originally Posted by nephyron
Has anyone tried the new 4piece bonus on PTR ?
Even with 10% more damages tied to starsurge the t13 is still not appealing me because of the first bonus being bound to IS (and if you are a legendary user and does not refresh dots while leaving solar eclipse you often have 1 cast while IS is not applied) and because with starfire that gives +20 energy and starsurge +15 I always find myself with numbers like 97/100 98/100 eclipse power.
Is it worth leaving t12HM 4pieces for t13N 4pieces ? WC says yes...I'd say no.
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I'm not using WC very much, but according to rawr i would get a huge dps boost by using T13 2p bonus at the loss of T12 4p bonus.
But as thedopefishlives said " The issue of preferring 2T13 over 4T12 is a separate issue."
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01/14/12, 9:57 AM
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#142
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Glass Joe
Night Elf Druid
Kazzak (EU)
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Originally Posted by Daylis
Basically, you idle 10-15 energy before Solar. As Amalgamation is about to go down, you DoT the high HP bloods to have as many rolling as you can. Tendon appears, you starfire to apply E&M, reach Solar, pop trinkets/Synapse springs, explode shrooms, DoT IS+SF. By that time you should already have a Starsurge proc and you're very likely to get at least 2 or 3 more while still in eclipse due to all the noneclipsed dots ticking on the bloods.
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a./ first of all, if you have any common sense you will not dot up unneccesery bloods because it might cause you to get aggro or even kill them which gives raid damage and if you are on 3rd plate for example you can get killed by those bloods quite fast.
b./ wasting 2.1sec casting starfire to just get E&M is just huge dps loss. blow up your solared shrooms when tendon spawns will apply debuff before dotting them up which is instant and no dps loose.
c./ u want to pop starfall before tendon even spawn to not waste GCD. "+ u might not want to use starfall at all on 2nd and 3rd plate due to AGGRO issues from blood = dead boomkin, unless you request salvation/bop or w/e" and if you plan to use starfall, then use focus glyph.
d./ if your bloody enginer you want to use tazik shocker instead synapse springs since you cant activate trinket and synapse at same time.
thats about it...
Duums / EU-Kazzak
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01/14/12, 10:57 AM
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#143
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Von Kaiser
Troll Druid
Sunstrider (EU)
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1: It's not random tab dotting. I dot up highHP tendons, a single uneclipsed IS on one will neither take more than a single digit % off their HP nor pull aggro off the tank.
2: This is in fact the decision i find most arguable. However, the biggest issue i have with it is not the 2.1sec cast outside eclipse, it's the 2.1sec during which other dps (10man raid in my case) do not have the 8% spelldamage on it.
From a personal dps point of view, i think it's worth starting 1 SF cast off eclipse because: You will be wrathing outside solar eclipse by the end of 20sec window. Your dots will still have their full duration. Your 3xWM solar explosion will be 8% more effective.
3: I haven't had many attempts on Spine yet (3 to be exact), so i may be wrong here, but i'd go as far as to say that Starfall's uncontrollable damage does more harm than good. With the amount of bloods active after the first tendon burst + tentacle, it's not much of a dps increase. It potentially is, of course. I just need experience to see whether the randomness of it is worth it.
4: Very good point, thank you.
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01/14/12, 11:30 AM
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#144
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Glass Joe
Night Elf Druid
Kazzak (EU)
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u get your solar eclipse on amalgamation before it explodes....not on tendon.
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01/14/12, 2:44 PM
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#145
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Glass Joe
Worgen Druid
Trollbane (EU)
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Doesn't IS benefit from Solar eclipse making it more beneficial from NG? With the 30%+ damage glyph that is.
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01/14/12, 7:51 PM
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#146
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Piston Honda
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Originally Posted by Cynradis
Doesn't IS benefit from Solar eclipse making it more beneficial from NG? With the 30%+ damage glyph that is.
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Moonfire morphs into Sunfire during a Solar eclipse, so it too benefits from the eclipse. Sunfire/Moonfire, at any point in the cycle, does more damage per tick than IS, so it's better to allow Sunfire/Moonfire to get NG.
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01/16/12, 12:00 PM
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#147
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Piston Honda
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Originally Posted by Daylis
2: This is in fact the decision i find most arguable. However, the biggest issue i have with it is not the 2.1sec cast outside eclipse, it's the 2.1sec during which other dps (10man raid in my case) do not have the 8% spelldamage on it.
From a personal dps point of view, i think it's worth starting 1 SF cast off eclipse because: You will be wrathing outside solar eclipse by the end of 20sec window. Your dots will still have their full duration. Your 3xWM solar explosion will be 8% more effective.
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You are hurting raid dps FAR more than you are helping your own dps by doing it this way. WM: Detonate should always be the first thing you do, so those first Arcane Blasts with no travel time have elements.
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01/17/12, 2:26 PM
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#148
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Von Kaiser
Troll Druid
Sunstrider (EU)
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Seems very likely, even in 10man where 3-4 other dps gain the 8% debuff benefit.
I switched to: dotting bloods, last SF for solar idealy just as amalgamation explodes, proc NG with IS on another blood. Tendon spawns, trinket&WMx3&IS&SnF, then the typical wrath+starsurge spam.
Shouldn't be that much of a dps loss with wrath glyph and an extra wrath instead of SF to get into solar.
While we're on the topic. Do you guys use BW (Bottled Wishes) or Insignia (2min icd, high procchance) for tendon?
Also another question.. With Tazik shocker being on 2min cd, it seems likely it won't be used on every single tendon. At least we're blowing up the Amalgamations 1.45-1.50min apart. With BW proc having 15sec duration, would it be more beneficial to have Synapse Springs intellect for those 5 seconds or Tazik shocker (solar eclipsed) for every 2nd tendon?
All that said, we're still struggling to kill tendons reliably in 2 phases, having a nearly ideal setup of arc mage, sub rogue, ret pala, frost dk + boomy (with the option of ele sham or spreist instead of myself the owl).
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01/17/12, 11:36 PM
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#149
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Piston Honda
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Originally Posted by Daylis
Seems very likely, even in 10man where 3-4 other dps gain the 8% debuff benefit.
I switched to: dotting bloods, last SF for solar idealy just as amalgamation explodes, proc NG with IS on another blood. Tendon spawns, trinket&WMx3&IS&SnF, then the typical wrath+starsurge spam.
Shouldn't be that much of a dps loss with wrath glyph and an extra wrath instead of SF to get into solar.
While we're on the topic. Do you guys use BW (Bottled Wishes) or Insignia (2min icd, high procchance) for tendon?
Also another question.. With Tazik shocker being on 2min cd, it seems likely it won't be used on every single tendon. At least we're blowing up the Amalgamations 1.45-1.50min apart. With BW proc having 15sec duration, would it be more beneficial to have Synapse Springs intellect for those 5 seconds or Tazik shocker (solar eclipsed) for every 2nd tendon?
All that said, we're still struggling to kill tendons reliably in 2 phases, having a nearly ideal setup of arc mage, sub rogue, ret pala, frost dk + boomy (with the option of ele sham or spreist instead of myself the owl).
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Bottled Wishes by far is superior to IotCM, you wanna be free to DPS Almags/Bloods when necessary and break Corruption stuns without proccing your trinket early. I'm not an engineer by it seems like it would be better to have the Synapse Springs for the last 5 seconds of every phase, vs. the Tazik Shocker for every other phase.
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01/25/12, 10:09 PM
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#150
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Von Kaiser
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I'm preparing the set for 4.3.2 and I've almost got all 5 tier pieces in their normal version (397).
I've started converting tokens into pieces (shoulders and gloves) because i thought i would use the resto chest as offpiece.
But something keeps me from changing the chestpiece token:
WrathCalc tells me that I'am supposed to do 44150 dps
During the only fight that does not involve movement / buffs (Ultraxion) I always end somewhere between 38k and 40k
I never reach the virtual maximum DPS calculated by WC
- maybe because Owlkin Frenzy is bugged in DS
- maybe an error sometimes
- maybe because WC doesn't take into account latency
For those reasons I'm unsure about what would be better:
Balance chestpiece = +1 mastery = 2% more dmg while in eclipse (1561 mastery) and 2856 haste
or Restoration chestpiece = 170 more haste (3025 haste) and 1395 mastery
(actually i have 2782 haste and 1478 mastery)
Considering the fact that I play with dark intent thus the 3101 haste breakpoint is pointless + I'm going to lose t12 4 pieces bonus and I will cycle thru eclipses slower.
Is it really worth the trade +170 haste when this value does not shorten the cast time by even 0.1 sec (and it shortens the duration of the dots on the target because I'm not reaching any new breakpoint) VS the loss of 2%+ dmg while in eclipse because of more Mastery?
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