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12/13/11, 3:33 PM
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#61
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Von Kaiser
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Originally Posted by Hidden
As for Yor'sahj:
Just do your standard single target rotation, if you see a black ooze spawning and your raid is going to let it through, cast until your next solar eclipse and solar cleave until they're down. If you're going to let a blue ooze through without exploiting the mana void, make sure to DoT the mana void up while it's floating above Yor'Sahj when he's draining mana and do one of the following:
a) Innervate yourself after he stopped draining
b) Cast until one spell before Eclipse before he drains mana and enter Eclipse with the first spell after he finishes draining mana so you get back enough mana through Euphoria
c) Use a mana potion as last resort
Also make sure to drop down mushrooms while moving back to the boss in both cases, they save you GCDs when you could be DoTing the Forgotten Ones and you have a good chance to proc a clearcast at no mana cost when you've been drained.
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Glyph of Innervate is also an option if you think you can manage yourself well enough to last through solar cleaving with just Glyph of Innervate mana. It is probably best used with option "b" you mentioned and along with the mana void trick. Other healers have a lot of mana options though so it'll vary on your healers.
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12/13/11, 3:54 PM
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#62
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Glass Joe
Troll Druid
Earthen Ring (EU)
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Do you guys go with GoS or GoW? I mean, the dps requirement is quite high on Yor'sahj himself, and to me damage to the Forgotten ones seems like dead damage. It just goes out into the blue. I guess others can focus less on splash damage, but will that really pay off?
And yeah, mana have worked out good, I've always been one cast from a eclipse when we get a void, using innervate on the first one since we're keeping the first void untill we get a second.
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12/14/11, 3:30 AM
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#63
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Glass Joe
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Originally Posted by Larron
Do you guys go with GoS or GoW? I mean, the dps requirement is quite high on Yor'sahj himself, and to me damage to the Forgotten ones seems like dead damage. It just goes out into the blue. I guess others can focus less on splash damage, but will that really pay off?
And yeah, mana have worked out good, I've always been one cast from a eclipse when we get a void, using innervate on the first one since we're keeping the first void untill we get a second.
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I personally go with GoW, no certain reasoning, just didn't think to change it.
Don't think the forgotten ones are dead damage, your healers or dps can die if they don't die and you also have a purple ooze debuff, an explosion on an already low raid can kill them.
I just got the Heroic Insignia of the corrupted mind and I ran some simcrafts and it came out as a 500~ dps loss compared to the heroic necrotic focus...Is our simcraft correct because that doesn't seem right.
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12/14/11, 5:54 AM
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#64
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Don Flamenco
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Does the simcraft sim the damage proc as still hitting the target you cast on or just the ones around it? Because as far as I've heard it hits the focal target as well.
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12/14/11, 5:59 AM
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#65
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Soda Popinski
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You are thinking of Cunning of the Cruel. Insignia is the one with the monster haste proc.
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12/14/11, 6:06 AM
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#66
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Glass Joe
Night Elf Druid
Neptulon (EU)
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Originally Posted by Willnothealu
I personally go with GoW, no certain reasoning, just didn't think to change it.
Don't think the forgotten ones are dead damage, your healers or dps can die if they don't die and you also have a purple ooze debuff, an explosion on an already low raid can kill them.
I just got the Heroic Insignia of the corrupted mind and I ran some simcrafts and it came out as a 500~ dps loss compared to the heroic necrotic focus...Is our simcraft correct because that doesn't seem right.
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WC with my current gear shows swapping HC necromantic focus for LFR Insignia of the corrupted mind as a ~600dps increase. The HC version is definitely an upgrade.
stop using Simcrap, it's bad.
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12/14/11, 6:28 AM
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#67
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King Hippo
Blood Elf Priest
Nazjatar (EU)
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Originally Posted by Willnothealu
I personally go with GoW, no certain reasoning, just didn't think to change it.
Don't think the forgotten ones are dead damage, your healers or dps can die if they don't die and you also have a purple ooze debuff, an explosion on an already low raid can kill them.
I just got the Heroic Insignia of the corrupted mind and I ran some simcrafts and it came out as a 500~ dps loss compared to the heroic necrotic focus...Is our simcraft correct because that doesn't seem right.
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I posted a list of correctly simulated trinkets a few posts above, you definitely didn't sim it properly when it shows you a DPS loss compared to even NF.
@Larrabee: Simcraft is only bad when you don't use it properly, it's way better than WrathCalcs when it comes to anything involving procs or rotations.
Edit: Even got some data on the procs and int values from Simcraft, going by my list (this isn't the one posted above):
NF: 1751 DPS from Int, 802 DPS from proc -> 2553 DPS total
IotCM: 2091 DPS from Int, 1195 DPS from proc -> 3286 DPS total
Looking at those numbers, you probably didn't have the IotCM proc included in your simulations.
Last edited by Hidden : 12/14/11 at 6:42 AM.
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12/14/11, 8:54 AM
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#68
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Glass Joe
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I recently acquired my staff after many months of waiting and I'm quite confused. Not only do I get less procs per fight (using our H Morchok as an example) than our Shadow Priests, it seems to replicate the smallest possible damage and never one of my main nukes. I have 20 less procs than our top Shadow Priest at 55, but my damage is only 359k. The Priest has 75 procs, with 803k. Is there something in the rotation that must change?
Also, in most of my fights, Wrath is something like 27% of my damage, so I switched out of my GoSS back to GoW--is there any definitive answer on which is the best for DPS?
Edit: I'm leaving my question about WoT but found out that it does replicate more but doesn't attribute the damage to WoT on my main nukes. The procs count as the spell they're proccing, and look the same as if you cast an instant Starsurge at the end of a Starsurge cast just with no GCD.
Last edited by Devourer : 12/14/11 at 9:07 AM.
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12/14/11, 1:06 PM
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#69
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Glass Joe
Troll Druid
Shattered Hand (EU)
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Originally Posted by Devourer
I recently acquired my staff after many months of waiting and I'm quite confused. Not only do I get less procs per fight (using our H Morchok as an example) than our Shadow Priests, it seems to replicate the smallest possible damage and never one of my main nukes. I have 20 less procs than our top Shadow Priest at 55, but my damage is only 359k. The Priest has 75 procs, with 803k. Is there something in the rotation that must change?
Also, in most of my fights, Wrath is something like 27% of my damage, so I switched out of my GoSS back to GoW--is there any definitive answer on which is the best for DPS?
Edit: I'm leaving my question about WoT but found out that it does replicate more but doesn't attribute the damage to WoT on my main nukes. The procs count as the spell they're proccing, and look the same as if you cast an instant Starsurge at the end of a Starsurge cast just with no GCD.
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You seem have answered your own question about DTR in your edit, basically you are only seeing procs from DoT damage, and understandably (with 4 spells counting as DoTs) SPriests will have more of those procs. What you aren't seeing is procs of your main nukes, Starsurge, Starfall, initial MF/SuF damage, and any WM you may have exploded as they count as another one of the same spell.
As for GoW vs. GoSS I believe (though I may have understood wrongly) that GoSS is a theoretical increase with 4sT13, DI and DTR, as it allows a Starfall in every Lunar. Without the lowered CD on Starsurge, GoW is probably still better, and at the moment it is unknown if GoSS is as viable as suggested due to RNG, and the fact BL may push you through eclipses too fast and throw the Starfall CD out of sync.
EDIT: Latas is correct, at least in WC it is recommended to change GoIS not GoW for GoSS once you have 4sT13.
Last edited by Raath : 12/15/11 at 4:52 AM.
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12/14/11, 7:30 PM
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#70
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Don Flamenco
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I thought one was to replace GoIS with GoSS in the 4t13 situation.
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12/14/11, 11:36 PM
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#71
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Glass Joe
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Originally Posted by Latas
I thought one was to replace GoIS with GoSS in the 4t13 situation.
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Based on my Morchok damage, even with Wrath being my top spell, it is nearly half of every other glyph's damage. 10% of 2.7m Wrath is 270k. 20% of 3m SF/MF is 500k, and 30% of 1.5m is 460k.
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12/15/11, 1:53 AM
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#72
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Glass Joe
Consca
Worgen Druid
Barthilas
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Originally Posted by Devourer
I recently acquired my staff after many months of waiting and I'm quite confused. Not only do I get less procs per fight (using our H Morchok as an example) than our Shadow Priests, it seems to replicate the smallest possible damage and never one of my main nukes. I have 20 less procs than our top Shadow Priest at 55, but my damage is only 359k. The Priest has 75 procs, with 803k. Is there something in the rotation that must change?
Also, in most of my fights, Wrath is something like 27% of my damage, so I switched out of my GoSS back to GoW--is there any definitive answer on which is the best for DPS?
Edit: I'm leaving my question about WoT but found out that it does replicate more but doesn't attribute the damage to WoT on my main nukes. The procs count as the spell they're proccing, and look the same as if you cast an instant Starsurge at the end of a Starsurge cast just with no GCD.
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The primary function of this is to allow your DTR main nuke procs to consume/generate eclipse energy to properly serve as a duplicated spell in our rotation.
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12/15/11, 4:53 AM
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#73
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Glass Joe
Troll Druid
Shattered Hand (EU)
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Originally Posted by Devourer
Based on my Morchok damage, even with Wrath being my top spell, it is nearly half of every other glyph's damage. 10% of 2.7m Wrath is 270k. 20% of 3m SF/MF is 500k, and 30% of 1.5m is 460k.
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I assume you are soaking crystals, which means this is ultimately a heavy movement fight throughout, it is entirely possible that GoIS produces better results when you are unable to hard cast properly.
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12/15/11, 6:04 AM
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#74
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Von Kaiser
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Originally Posted by Raath
I assume you are soaking crystals, which means this is ultimately a heavy movement fight throughout, it is entirely possible that GoIS produces better results when you are unable to hard cast properly.
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As a counter to that argument, here's the results I had over a full night of heroic Ultraxion wipes:
53,141,921 - Wrath
23,280,124 - Insect Swarm
37,640,881 - Sunfire + Moonfire
10% of wrath = 5.3 mil. 30% of insect swarm = 7.0 mil. 20% of sunfire + moonfire = 7.5 mil. Wrath glyph is still the loser here.
PS - unless the 4p T13 is absolutely amazing, I can't see how you can have starfall up every lunar. It was off by 15 seconds at times ...
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12/15/11, 8:01 AM
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#75
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Glass Joe
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Originally Posted by Seles
As a counter to that argument, here's the results I had over a full night of heroic Ultraxion wipes:
53,141,921 - Wrath
23,280,124 - Insect Swarm
37,640,881 - Sunfire + Moonfire
10% of wrath = 5.3 mil. 30% of insect swarm = 7.0 mil. 20% of sunfire + moonfire = 7.5 mil. Wrath glyph is still the loser here.
PS - unless the 4p T13 is absolutely amazing, I can't see how you can have starfall up every lunar. It was off by 15 seconds at times ...
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Your math is incorrect but it doesn't really change the results. 10% of your wraths total damage is more than the 10% increase you received to get to the total damage you did. For glyph of wrath you'd want x + .1x = 53,141,921 to get to how much wrath damage you'd do without the glyph, then multiply that by .1.
This gives us the actual damage values of the glyphs given the amount of damage you did over the course of the night.
Wrath = 4.8mill. IS = 5.3mill. MF+SF = 6.3mill
So Glyph of Wrath is still the weakest but that's exactly what my WrathCalcs says is the weakest for me in 4 piece heroic T12 with Dragonwrath. It appears that Glyph of Wrath only pulls ahead of Glyph of Insect swarm once you get 4piece Heroic T13.
Edit: I'm unconvinced that glyph of starsurge will be a dps increase on actual fights even with BIS gear due to starfall not lining up nicely with lunar eclipse at current haste levels + DTR. WrathCalcs is very optimistic and assumes that you will be able to starfall every lunar eclipse w/o fail.
Last edited by Zilulil : 12/15/11 at 8:18 AM.
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