Originally Posted by Hidden
Let's analyse the logs you posted earlier some further:
| Name | Class | Raw Healing | Raw Essence | Percentage | | Mizquink | RShaman | 10 483 363 | 5 123 471 | 48.87% | | Belgwrath | RShaman | 6 800 850 | 3 386 915 | 49.80% | | Sereph | HPriest | 9 406 655 | 4 510 547 | 47.95% | | Frankwhite | DPriest | 8 793 325 | 3 251 115 | 36.97% | | Arving | HPaladin | 12 169 491 | 4 571 045 | 37.56% | | Cascata | RDruid | 6 160 021 | 2 577 455 | 41.84% |
That makes sense for everybody but the Druid (HPaladins and DPriests both got shields that probably don't count), maybe Efflorescence works like a pet here and doesn't proc the heal?
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I've been thinking about the Ultra healing topic a lot. My guild is strict-10, so my discussion is limited to that format.
For healing at the end, I think that the best crystal combo for your 2 healers is Green/Blue. Red is nice, but it simply doesn't give the fast healing needed for the 5:00+ mark and doesn't duplicate healing to every member of the raid like Green does. Let's assume you're all going with Green/Blue. If you give Blue to a druid (replacing his Red), his HoTs will tick faster - but he'll still have to spend 1 GCD per HoT, excluding WG. This pales in comparison to the 5 people that a priest can heal per GCD with the Blue crystal and the "God I hate you" spell that is Holy Radiance. The only case for a druid getting Blue seems to be if you have a resto shaman as your other healer: they experience a similar GCD-per-target limitation that a druid does and get a better benefit from Green than a druid.
See Hidden's table above.
The deciding factor in my analysis, however, has been Tranquility. 5:00+ is all about chaining CDs to let you catch up with the massive damage going out. The CD we bring to the raid, Tranquility, is different from every other CD (aside from Hymn) the other classes bring in that it benefits from the crystals. Blue would just speed up the channel time and give it a few extra ticks, but Green
duplicates the Tranq and distributes it evenly to
all other members of your raid. What's better than 1 Tranq? 2 Tranqs that are distributed evenly (and effectively) to the raid.
Although other healer classes might get greater percentage benefit from Green than druids (see Hidden's table again), the fact that Green boosts a raid CD in such a massive way at
the critical part of the fight (5:00+) has me convinced that Green is best for druids.