 |
01/14/12, 4:15 PM
|
#101
|
|
Von Kaiser
Night Elf Druid
Kazzak (EU)
|
This combo should really be the easiest for you, since you both have very strong throughput cds. Just pop hero and heal it through. Regrowth spam is worst thing you can do during ToL both HPS and HPM wise. You need to use SM on cd, WG on cd and spam Rejuv on everyone.
The only thing that ToL gives to Regrowth (apart from 15% healing) is the difference in landing time and an ability to cast while moving. Regrowth is still bad even in ToL, while other spells become proportionally stronger and in some cases get very powerful additional effects (LB and WG). In genral, you should focus on getting 3 WG, 2 SM and either as many rejuvs as possible if you use it as throughput cd, or as many lifebloom stacks running at the same time if you are using it as mana conserve cd.
|
|
|
|
01/14/12, 5:41 PM
|
#102
|
|
Von Kaiser
Night Elf Druid
Whisperwind
|
What tank setup are you running for Yor'sahj?
We have a tight cooldown rotation for when we hit RBY. I usually pop Tranq as whatever raid cooldowns we use that phase are falling off and have been used.
As for the actual healing, you should let your Pally do most of the spot healing. Pop ToL at the start of the phase, and start WG/Rejuv blanketing like you did in Wrath.
|
|
|
|
|
01/14/12, 7:10 PM
|
#103
|
|
Glass Joe
|
Originally Posted by Playered
Feel free to check a log of a Druid with green where the log is set after buffs have been gained (first instance of Essence of Dreams) showing. If Efflorescence is being counted then your EoD should equate to 50%~ of your healing with only minor differences in the value of healing done vs your other spells.
Take one of my attempts: here
Essence of Dreams is 3.8 million and my total is 8.8 million.
If you take away Efflorescence and the GoTEM instant Rejuvenation my total healing becomes 7.5~ million (which almost matches EoD perfectly). Otherwise there is 1.2 million not included in EoD and that is a pretty big chunk of my healing that is excluded - for example my top 4 highest spells (RJ, Eff, WG, Tranq) basically total 4 million healing themselves.
|
My group is about to start on H Ultraxion so I took the green crystal on an alt run to see if there has been any fix for Efflo with green crystal - the log can be found here: World of Logs - Real Time Raid Analysis
It seems that Efflo is still not affected by the green buff, and neither is the Cleansing Flames from Maw of the Dragonlord. The number is a lot closer if I did include GotEM healing.
|
|
|
|
|
01/15/12, 6:22 AM
|
#104
|
|
Glass Joe
|
Originally Posted by Dav1l
This combo should really be the easiest for you, since you both have very strong throughput cds. Just pop hero and heal it through. Regrowth spam is worst thing you can do during ToL both HPS and HPM wise. You need to use SM on cd, WG on cd and spam Rejuv on everyone.
The only thing that ToL gives to Regrowth (apart from 15% healing) is the difference in landing time and an ability to cast while moving. Regrowth is still bad even in ToL, while other spells become proportionally stronger and in some cases get very powerful additional effects (LB and WG). In genral, you should focus on getting 3 WG, 2 SM and either as many rejuvs as possible if you use it as throughput cd, or as many lifebloom stacks running at the same time if you are using it as mana conserve cd.
|
Thank you for the information. I guess I've been misusing ToL. I generally tend to blanket LB/WG when I use it but I will take your advice about using WG/SM/Rejuv.
Originally Posted by P_H
What tank setup are you running for Yor'sahj?
We have a tight cooldown rotation for when we hit RBY. I usually pop Tranq as whatever raid cooldowns we use that phase are falling off and have been used.
As for the actual healing, you should let your Pally do most of the spot healing. Pop ToL at the start of the phase, and start WG/Rejuv blanketing like you did in Wrath.
|
We are using 1 tank, a DK. We started with a pally tanking but when we tried a DK our pally said the healing difference was immense. The only cd's we've been able to use are tranq and aura mastery. We've been having the DK pop all of his available CD's for this phase because its supposed to reduce the amount of damage the raid takes from yellow. Thanks for the tips, I'll be trying them out tomorrow night.
|
|
|
|
|
01/15/12, 2:48 PM
|
#105
|
|
Glass Joe
|
Its viable to reforge our spirit to mastery to empower harmony, due weakness of bennefit we get from spirit? Anyone check this?
|
|
|
|
|
01/15/12, 4:03 PM
|
#106
|
|
Von Kaiser
Night Elf Druid
Moonrunner
|
Searing Plasma & Procs
Just a quick summary note for procs and Searing Plasma:
- Firebloom (4pc T12) does NOT proc if you Swiftmend a player with Searing Plasma
- [Windward Heart] DOES proc onto Searing Targets
- [Maw of the Dragonlord] DOES proc onto Searing Targets (as long as they're in range of the proc)
Verification for the Heart:

|
|
|
|
|
01/16/12, 8:10 AM
|
#107
|
|
Glass Joe
|
Originally Posted by Thedave
Just a quick summary note for procs and Searing Plasma:[*]Firebloom (4pc T12) does NOT proc if you Swiftmend a player with Searing Plasma
|
Probably because it's being counted as an absorbed heal so cancelling any chance of going onto another player.
|
|
|
|
|
01/16/12, 8:17 AM
|
#108
|
|
Glass Joe
|
Originally Posted by LupeN
Its viable to reforge our spirit to mastery to empower harmony, due weakness of bennefit we get from spirit? Anyone check this?
|
It depends on the fight and how you feel you are going on mana during each encounter. Mastery is definitely our main stat once we have reached 2005haste (2032woe).
Fights where the raid is grouping up a lot is worth breaking out of spirit and going into mastery and where burst healing is required i.e Madness instant meteors and where you have breaks in healing to regain mana from burst healing. I think its preference based on whether or not druids go mastery builds.
|
|
|
|
|
01/17/12, 3:33 AM
|
#109
|
|
Glass Joe
|
Originally Posted by LupeN
Its viable to reforge our spirit to mastery to empower harmony, due weakness of bennefit we get from spirit? Anyone check this?
|
I'm reforged out of spirit on just about every piece of gear that I have, and I never have mana issues. I think I run at about 1900 spirit total, and it works just fine for me.
|
|
|
|
|
01/17/12, 8:46 AM
|
#110
|
|
Von Kaiser
Night Elf Druid
Kazzak (EU)
|
Originally Posted by faa
Fights where the raid is grouping up a lot is worth breaking out of spirit and going into mastery and where burst healing is required i.e Madness instant meteors and where you have breaks in healing to regain mana from burst healing. I think its preference based on whether or not druids go mastery builds.
|
No, this is wrong on 2 levels.
1. Efflorescence doesn't require raid to be stacked. It only heals 3 people at a time. You will be getting almost full benefit, if raid is spread in groups of 4-5 people. This is true for whole Madness fight, where you basically have 5 groups of ~4-6 people standing on each other while Corruption is up, or whole raid being stacked in one spot, when Corruption is dead - it doesn't matter for your Efflo. You can also cover 3 people with it on green phase on Yorsahj, on Gunship p1, on Zon'ozz black phase, on Morchok. The only fight that doesn't favor Efflo is Hagara. The reason is NOT spreading, it's movement in ice phase and almost zero raid damage on normal phase.
Other thing worth noting regarding this. If anything, you should be happy when raid is heavily spread. That's where we shine, because holy paladins can't take advantage of their efficient HR, holy priests can't take advantage of their efficient HW:S, resto shamans can't take advantage of their efficient HR. You can though. You can still Efflo 1-2 people without huge loss, your Wild Growth still hits 6 players, your Rejuv is the cheapest and highest HPM among all spells other healers are forced to use in these situations.
2. You shouldn't make decision on whether going mastery or spirit reforge based on raid spreading. Decision should be made based on the encounter duration, intensiveness of raid damage, amount of downtime available and how often that happens.
We had t12, which heavily favored mastery reforge due to either short encounters (Beth, Rhyolith, Shannox) or encounters with a lot of downtime (Alysrazor, Majordomo, Ragnaros). This content is slightly different though. I will exclude Yorsahj from this analysis, because it is a little bit gimmicky in terms of anything mana related and makes both Genesis and mastery reforge way too powerful.
All of the first encounters are short, have a lot of downtime phases, or are relaxed on healing for some time and then have phases that require huge burst. I'd go with mastery for those. More interesting healing wise are Spine and Madness. You need to do steady high hps on Spine for a long time, and at least for me spirit reforge ended up being a lot better. I won't say anything about Madness yet, because I spent most time on it as a moonkin, only did around 10 or so pulls as resto and didn't have a chance to test mastery reforge. Spirit proved to be quite good as I managed to scrap nice hps even with almost no time to get the feel of the fight and thus failing a bit on cooldown and mana management.
Still need more resto druid logs from Spine and Madness. Most guilds bring 0, some bring 1, which makes sample size quite small. So far almost all druids have spirit reforge, some even use HoU.
@Jericha_Atom, if you don't have mana issues, then you are probably afking too much during an encounter. I end up being completely dry on every single one, while being much better geared than you and having spirit reforge. When you make statements like these, try to back them up with logs.
|
|
|
|
01/18/12, 4:06 AM
|
#111
|
|
Glass Joe
|
When you say you wish to see more logs, do you mean Normal logs or just Heroic logs? Because I'm the main healer on my raiding team, so I have logs for those fights. But we don't do Heroics.
I find that high spirit can be very helpful if you change your healing priority to match it - I used to heavily favor Nourish because it was cheap and fast (with Nature's Bounty), and then 1,900 spirit was fine enough. But when switching to spamming WG and Healing Touch instead, I needed higher spirit, and my overall healing throughput still went up, even when losing Mastery and Crit.
|
|
|
|
|
01/18/12, 1:11 PM
|
#112
|
|
Von Kaiser
|
1973 spirit (from armory) and generally reforged spirit to haste/mastery. For fights that need 3 heals we have a shaman otherwise it's just me and Holy paladin. Was 5/8 prior to getting 4pcT13 (01/04/2011) so I was using 4pcT12 with more or less the same reforging goals.
Log is here but I'm not sure what you need to see from the logs though. For 10-man it's certainly viable to reforge out of spirit for the first 6 bosses. Can't comment on the remaining two yet since we haven't put any solid tries into it yet. For our most recent H. Warmaster Blackhorn fight (yesterday), I was OoM for the last 5-10 seconds but that can be resolved with some better mana management so reforging for spirit is definitely not needed. I have no experience in 25-man except for LFR which doesn't really matter.
Comparing H.Hagara the Stormbinder (4pcT13 vs 4pcT12) - both fights had 2 Mana Tide Totem so there may be a notable difference there:
4pcT12 (7:24)
Revitalize 86012 mana
Innervate 58043 mana
Replenishment 53437 mana
Heartfire 41752 mana
Total: 239244 (22892 more than 4pcT13)
4pcT13 (7:30) (397 equipped)
Revitalize 97440 mana
Innervate 61777 mana
Replenishment 57135 mana
Total: 216352
Last edited by Sasazuka : 01/18/12 at 1:41 PM.
|
|
|
|
|
01/21/12, 3:52 AM
|
#113
|
|
Von Kaiser
|
It's worth noting that [Jaws of Defeat] is highly viable for Maw if you wanted to try swapping spirit for mastery. Also, for anyone working on Spine, I found that modding the lua for GridStatusShield was a godsend for knowing whether to rejuv or nourish searing targets. Of course boss mods will track this value, but having it directly on a center text indicator in Grid makes the healing considerably more palatable for this crazy fight.
|
|
|
|
01/21/12, 6:19 PM
|
#114
|
|
Von Kaiser
Tauren Druid
Stormscale (EU)
|
Since watching a video of a paladin solo healing Ultraxion 10hc (reference: Quantum - Ultraxion 10M HC Solo Heal - YouTube), we've decided to attempt a strategy with me, a resto druid solo healing.
Now I would like to raise a couple of questions here to hopefully spawn some intelligent discussion on the matter.
These are my current assumptions: - The red buff is our best throughput buff because of the interaction with Efflorescence and green buff.
- My current gear (2t12+2t13) will allow me to keep the red buff without mana issues for the entire kill duration (Estimating ~4:30ish)
- ToL will be best used early as a mana conservation tool and after the 4 minute mark as a throughput cooldown.
- Tranquility used under the same principles as ToL
- If mana allows, I will be using a Volcanic Potion after the 4 minute mark instead of a mana potion.
- I will have my elemental shaman use Healing Rain on cooldown after the 4 minute mark.
Now the points I feel should be discussed are:
1. Will my cooldown strategy be workable in practice?
2. Have anyone else successfully done this? Or even tried and if so, what were your experiences with it?
3. What reforging strategy will be most succesful when attempting this? Currently I feel like the absolutely stacked conditions for Efflorescence (double dipping red buff, a permanently damaged raid on top of it.) should shift the weight towards mastery, but I'm doubting whether my mana can hold a spirit > mastery reforge or not.
Edit: On another note - does Nozdormu's Timeloop get applied on a specific timing like the crystals, or is it based on percent HP on Ultraxion?
Last edited by frdrk : 01/21/12 at 6:50 PM.
|
|
|
|
|
01/23/12, 5:43 AM
|
#115
|
|
Achievement Unlocked!
Worgen Druid
Argent Dawn (EU)
|
I think you'd need to have a pretty heavily optimised raid to be able to accomplish this at the current level of tuning, if it's even possible. I'd be surprised if it is, frankly.
Paladins not only do more HPS than druids (the top resto parse is just under 70k, the top paladin parse is over 86.8k), they also have external cooldowns they can make use of (Hand of Sacrifice on the tank, Aura Mastery for the raid) while taking lower damage personally (Divine Protection & Bubble vs Barkskin) on top of their own HPS increasing cooldowns (GoAK, Divine Favor & Wings) as opposed to us only having Tranq + Tree. Beacon is also a hugely useful tool here.
I'm sure someone is going to come along and prove me wrong, but I think it's probably just beyond our reach as a class for now, our HPS isn't enough to compensate for the cooldowns available to Paladins/Priests yet. The stacking debuff to bosses might bring this closer to reality, though.
|
|
|
|
|
01/23/12, 6:51 PM
|
#116
|
|
Von Kaiser
Night Elf Druid
Moonrunner
|
Originally Posted by goodolarchie
It's worth noting that [Jaws of Defeat] is highly viable for Maw if you wanted to try swapping spirit for mastery.
|
On H-Spine 10m, a lot of the Jaws proc is wasted, so if you're looking for a mana regen trinket, [Heart of Unliving] is better. Jaws is generally superior to the Unliving (not calling it "Heart" because I use "Heart" to refer to [Windward Heart]) because it only takes 16-17 casts over 20s for it to surpass Unliving in terms of mana regen, but I find my casts-in-20s number to be more in the 10-12 range on Spine: we simply aren't blanketing the raid with HoTs for the vast majority of the fight.
That said, Jaws gives you 110 Int more throughput, so it's a balancing act. I still use Jaws because I find that my mana has been fine so far, but if it became more iffy, I'd switch to the Unliving.
|
|
|
|
|
01/25/12, 2:08 AM
|
#117
|
|
Glass Joe
Tauren Druid
Burning Legion
|
Originally Posted by frdrk
Edit: On another note - does Nozdormu's Timeloop get applied on a specific timing like the crystals, or is it based on percent HP on Ultraxion?
|
Nozdormu's Timeloop is on a timer approximately 5 min marker. DBM will have a timer for it.
Good luck on your HC Ultraxion solo attempts. Highest I've reached is 63k hps in 10 HC with double dipping 4pc T12 (2 healing)
|
|
|
|
|
02/02/12, 12:07 AM
|
#118
|
|
Glass Joe
Night Elf Hunter
Dragonmaw (EU)
|
Originally Posted by LupeN
Its viable to reforge our spirit to mastery to empower harmony, due weakness of bennefit we get from spirit? Anyone check this?
|
I've been raiding with spirit reforged to mastery since FL and usually it's not a problem. You can save a lot mana by mapping out cooldowns correctly. Unlike a lot of druids I'm quite a big fan of 2T13, especially if the encounter allows you to time innervates well. Usually if I do run out of mana it's an indication I'm doing something wrong.
Here's a log of me solohealing Ultraxion 10N with really badly mapped out CDs (didn't expect to kill it that fast) and I run out of mana only at the very end: World of Logs - Real Time Raid Analysis
Here's the mana regen from that fight:
| Name | Amount | | Revitalize | 41382 mana | | Replenishment | 30796 mana | | Innervate | 29056 mana | | Concentration | 12516 mana |
If you use Potion of Concentration right after you click Heroic Will you get 5s of it inside the normal realm and then usually you can do w/o healing for another 3-5s. This time I used it too late and tank took a bit extra dmg so I had to cancel early.
As for HC I might attempt to soloheal heroic version, but I don't think we have enough raid dps at the moment in the guild and I still need to do few more solo normal kills to get used to it. Apart from the mentioned things I think using Furor talent might help as long as the fight is kept short.
If you're aiming for pure HPS, 2 healers with one of them healing just barely so you don't wipe is probably the best as it prolongs the fight which means there's a lot more dmg to heal.
Last edited by MaikuMori : 02/02/12 at 12:12 AM.
|
|
|
|
|
02/04/12, 2:47 PM
|
#119
|
|
Glass Joe
Tauren Druid
Eldre'Thalas
|
Just wondering if im doin the correct thing on Ultraxion with the Green Buff
Carpeting rejuvs, WG, SM every CD keeping LBx3 on active tank,
using nourish & HT as i can
|
|
|
|
|
02/04/12, 6:04 PM
|
#120
|
|
Glass Joe
Tauren Druid
Burning Legion
|
H Ultraxion
You'll probably want to use RG for your Clearcasts in lieu of Healing Touch unless you're saving the Nature's Grace for certain events.
Efflo placement will be important.
I would just try and maintain a 3 stack on one tank, tank switches happen often and 3 gcds to reapply the stack is costly.
Then all that remains is timing your healer cooldowns, such as popping ToL / Tranquility before 2 min into the fight to both save mana and to ensure they will be available before the 5 min marker.
|
|
|
|
|
02/05/12, 1:07 PM
|
#121
|
|
Glass Joe
|
Is it worth losing 110 int from [Jaws of Defeat] and having 880 spirit from [Heart of Unliving]?
|
|
|
|
|
02/06/12, 5:10 AM
|
#122
|
|
Glass Joe
Troll Druid
Twisting Nether (EU)
|

Originally Posted by frdrk
Since watching a video of a paladin solo healing Ultraxion 10hc (reference: Quantum - Ultraxion 10M HC Solo Heal - YouTube), we've decided to attempt a strategy with me, a resto druid solo healing.
Now I would like to raise a couple of questions here to hopefully spawn some intelligent discussion on the matter.
These are my current assumptions: - The red buff is our best throughput buff because of the interaction with Efflorescence and green buff.
- My current gear (2t12+2t13) will allow me to keep the red buff without mana issues for the entire kill duration (Estimating ~4:30ish)
- ToL will be best used early as a mana conservation tool and after the 4 minute mark as a throughput cooldown.
- Tranquility used under the same principles as ToL
- If mana allows, I will be using a Volcanic Potion after the 4 minute mark instead of a mana potion.
- I will have my elemental shaman use Healing Rain on cooldown after the 4 minute mark.
Now the points I feel should be discussed are:
1. Will my cooldown strategy be workable in practice?
2. Have anyone else successfully done this? Or even tried and if so, what were your experiences with it?
3. What reforging strategy will be most succesful when attempting this? Currently I feel like the absolutely stacked conditions for Efflorescence (double dipping red buff, a permanently damaged raid on top of it.) should shift the weight towards mastery, but I'm doubting whether my mana can hold a spirit > mastery reforge or not.
Edit: On another note - does Nozdormu's Timeloop get applied on a specific timing like the crystals, or is it based on percent HP on Ultraxion?
|
Our paladin is trying to soloheal Ultraxion HC 10 man. Here is my ideas on druid solo healing based on my normal Ultraxion solo heal experience:
1- The CD strategy is workable.
2- skip. Not tried it.
3- Spirit>mastery forging seems possible and if mana is an issue, you can use Heart of Unliving (880 spirit) and DMC:Tsunami (500 spirit) to make up the difference without losing lot of throughput. They both have decent inttellect. In such tight fights I find it easier to use passive ability trinkets than things to use at will. Imagine trying to use a trinket, ToL, tranquility and trying to sync it with Nature's grace haste buff to optimize tranquility. All this when trying to click the blue crystal. Again this is if you see mana is an issue (going oom before 4 minute mark etc.)
4- Optimum raid is a must for hopeful tries. A moonkin for an extra innervate (not much but it helps), An elemental shaman that can put healing rain totem, a shadowpriest (preferably 2) will make it ideal. Our priest healer also suggested to go discipline, use shadow gear with max possible haste and dps as mad for maximum heal with atonement build. But then maybe its better simply to use 2 shadow priests.
If you can pull it we might be nerfed further  Good Luck.
|
|
|
|
|
02/09/12, 3:36 AM
|
#123
|
|
Glass Joe
|
Originally Posted by Moonoak
Just wondering if im doin the correct thing on Ultraxion with the Green Buff
Carpeting rejuvs, WG, SM every CD keeping LBx3 on active tank,
using nourish & HT as i can
|
I would recommend taking Red over Green if possible. The reason being that when they increaased the amount of healing required to trigger the Green buff, it caused WG or EFF to no longer proc it. Because of this Red is better for resto druids.
|
|
|
|
|
02/09/12, 5:10 AM
|
#124
|
|
Glass Joe
|
Originally Posted by Morbit
I would recommend taking Red over Green if possible. The reason being that when they increaased the amount of healing required to trigger the Green buff, it caused WG or EFF to no longer proc it. Because of this Red is better for resto druids.
|
The real reason to use red is because it double dips on Swiftmend/Effloresence.
(Numbers made up for demonstration purposes)
Without buff:
Swiftmend hits for 20,000
Efflorecense heals for a percentage of that, say 3k/sec
Swiftmend with buff: 20k hit x2 = 40k
Efflorecense heals for a percentage of that, say 6k... but wait, x2 = 12k
ie: double dips, this is the same reason mastery is so good for efflorecense.
Last edited by Chainfire : 02/09/12 at 5:15 AM.
|
|
|
|
|
02/11/12, 5:30 AM
|
#125
|
|
Glass Joe
|
Wow, just noticed something while going through heroic madness of deathwing logs that didnt make sense. My Firebloom (t12 4piece) was out-healing my swiftmend. I remember this never being possible so i tried something in LFR. Looks like our tier 12 is about to completely outpace our t13:

|
|
|
|
|
|