Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Druids

Reply
 
LinkBack Thread Tools
Old 01/05/12, 7:45 PM   #91
Shelendil
Piston Honda
 
Night Elf Druid
 
Lightbringer
Originally Posted by Thedave View Post
How are you gauging performance? From what I can tell, Recount and WoL aren't recording healing absorbed by the Searings. I assume that your findings mean that Skada is?

One other thing that we'll have to check on: whether 4pc T12 procs a full extra Swiftmend on another Searing target even if Searing absorbs both Swiftmends.
Firebloom only results from effective Swiftmend healing.

[21:33:49.953] Shelendil casts Swiftmend on Rokabad
[21:33:50.297] Shelendil Swiftmend Rokabad +0 (A: 20291)
No Firebloom heal.

[21:35:43.677] Shelendil casts Swiftmend on Xerel
[21:35:44.008] Shelendil Swiftmend Xerel +19727 <= no absorb
[21:35:44.679] Shelendil Firebloom Quedar +0 (A: 20516) <= full heal

The set bonus is near useless for spine.

Offline
Reply With Quote
Old 01/05/12, 8:37 PM   #92
Dav1l
Von Kaiser
 
Night Elf Druid
 
The Maelstrom (EU)
I'm usually doing around 39-40k hps on the attempts we reach third plate, stable 38-40k on all the rest. From the tests I've done so far, I've ended up doing highest hps in 3/3 Moonglow, 2/3 Furor, full spirit reforge and intellect trinkets (Windward and Seal both ilvl410). I couldn't go higher than 39k on any of the attempts when I was trying Heart of Unliving normal or any Genesis reforge/gear.

About Seal of the Signs soft haste cap. I've tried reforging some spirit into haste. I can't say anything about it really. Even on attempts when I managed to get 2 Wild Growths + 2 Swiftmends each proc my hps didn't differ that much from what I was getting at 2005 haste mark. Sometimes it was higher, sometimes it was lower (in 400-500 hps margin). On the other hand, on attempts when I failed to get 2 Swiftmends each proc or when I had to Swiftmend someone being Gripped+Plasma'd to save his life (and it made my Efflo, 4pt12 and Swiftmend itself kind of weak), my hps was lower than 40k on all attempts I had this reforge. I decided to opt for 2005 haste for now as I can't make all my procs useful to the max, having to use Swiftmend as emergency heal sometimes or not being able to delay it for 2-3 seconds.

One other thing that we'll have to check on: whether 4pc T12 procs a full extra Swiftmend on another Searing target even if Searing absorbs both Swiftmends.
It doesn't. If you have 2pt13, you should use it on Spine.

Torte - Human Priest

Russia Offline
Reply With Quote
Old 01/08/12, 4:38 AM   #93
nurofen
Glass Joe
 
Night Elf Druid
 
Silvermoon (EU)
An alternative build

I am using this build Talents & Glyphs - Game - World of Warcraft

Nature's Bounty makes my Regrowth worth using in preference to Healing Touch. RG also puts me in Harmony.

Actually I do not use HT/Nourish at all.

In the panic of things when you might cast WG or a few Rejuvs or whatever it is quite easy to be out of Harmony, so I have specced as much out of Mastery as possible and into CS.

I am not very happy with spending 3 points in Nature's Grace simply to access Genesis. The extra haste buff cannot be relied upon in the heat of the fight to provide some extra healing when you need it. If the buff was more passive, like "increases spirit by 15% for 15 seconds" then I would much prefer it in a healing build.

I am not also very fond of Lifebloom, while it triggers Replenishment I always have to remember to apply it somewhere (usually the tank), not for its healing qualities but "it's something I periodically have to do".

Furor vs Moonglow - since Innervate uses the mana pool I prefer Furor. I hope my assumption is not wrong.

England Offline
Reply With Quote
Old 01/08/12, 8:56 AM   #94
Playered
Soda Popinski
 
Playered's Avatar
 
Tauren Druid
 
Twisting Nether (EU)
Originally Posted by nurofen View Post
I am using this build Talents & Glyphs - Game - World of Warcraft

Nature's Bounty makes my Regrowth worth using in preference to Healing Touch. RG also puts me in Harmony.

Actually I do not use HT/Nourish at all.

In the panic of things when you might cast WG or a few Rejuvs or whatever it is quite easy to be out of Harmony, so I have specced as much out of Mastery as possible and into CS.

I am not very happy with spending 3 points in Nature's Grace simply to access Genesis. The extra haste buff cannot be relied upon in the heat of the fight to provide some extra healing when you need it. If the buff was more passive, like "increases spirit by 15% for 15 seconds" then I would much prefer it in a healing build.

I am not also very fond of Lifebloom, while it triggers Replenishment I always have to remember to apply it somewhere (usually the tank), not for its healing qualities but "it's something I periodically have to do".

Furor vs Moonglow - since Innervate uses the mana pool I prefer Furor. I hope my assumption is not wrong.
I would provide logs if I was you to try and back up this unorthodox claim. Naturally you cannot rely on Nature's Grace when you need it if you exclude NR/HT and only use RG as a direct healing spell. If you did it the normal way you could very well control when it procs if you wished.

Lifebloom is for more than Replenishment as Revitalize is our second highest source of mana regeneration (highest being combat regeneration) and if you take a look at any log, in this case my Ultraxion kill which is a 6 min fight:
Revitalize 	72081 mana
Innervate 	62598 mana
Replenishment 	49543 mana
Heartfire 	29064 mana
So you would take Furor to boost Innervate, but you didn't care about the other form of mana regeneration we have based on total mana (Revitalize) which would have benefited more from taking Furor than Innervate does. I haven't checked the math on this recently but unless you are hitting an ilvl of 400 or so I doubt there is any case of Furor being stronger than Moonglow - especially if you ditch Revitalize.

Originally Posted by Vontre
I don't know anything

Great Britain Offline
Reply With Quote
Old 01/08/12, 9:29 AM   #95
frdrk
Von Kaiser
 
frdrk's Avatar
 
Tauren Druid
 
Stormscale (EU)
Originally Posted by nurofen View Post
What raid size are you running? I feel like your build just doesn't make any sense for anything 10man related. Lifebloom is pretty much always in the top 3 of my effective healing on the fights I still heal. It just doesn't seem to be worth it to give up the healing done by a 3 stack you spend 1 global every 10 seconds to refresh.

Also, you can just use TreeCalcs to figure out whether Furor will be better than Moonglow for you. And my prediction is, it won't. By speccing out of it you devalue all your other regen sources, and 1-2k extra mana on Innervate and the slightly higher revitalize ticks won't make up for it in current gear.

On another note, it seems odd to me that restoration druid is the only spec in the game where you have to actively maintain your mastery for it to be good. I can't think of any other class who doesn't just have a passive bonus.

Offline
Reply With Quote
Old 01/08/12, 9:16 PM   #96
Dav1l
Von Kaiser
 
Night Elf Druid
 
The Maelstrom (EU)
This is the log from Spine kill World of Logs - Real Time Raid Analysis
To check Searing Plasma healing you need to go Analyze -> Healing Done -> Type in 'absorbed > 0' in the expression window, make sure you have 'by source' checked, then press Go.
And a kill video from my PoV SlashCry vs Spine of Deathwing 25 Heroic Resto Druid PoV - YouTube

Last edited by Dav1l : 01/11/12 at 8:51 PM.

Torte - Human Priest

Russia Offline
Reply With Quote
Old 01/09/12, 4:52 AM   #97
zielik
Glass Joe
 
Tauren Druid
 
Stormreaver (EU)
Does WG target Searing Plasma targets when they are on full hp ?

Offline
Reply With Quote
Old 01/13/12, 1:47 AM   #98
PawsomeOZ
Glass Joe
 
Worgen Druid
 
Ner'zhul
Originally Posted by zielik View Post
Does WG target Searing Plasma targets when they are on full hp ?
It doesn't prioritize them as if they are the lowest on hp targets, it has an equal chance to land on them or anyone else at full health. In order to use it efficiently you must wait for them to be below full health either from the dot or other damage. Absorb effects on the Searing Plasma targets makes this harder since they negate the small amount of damage the debuff does, at least on normal mode.

Australia Offline
Reply With Quote
Old 01/13/12, 9:49 PM   #99
Morbit
Glass Joe
 
Tauren Druid
 
Kilrogg
I was hoping that I could get some input/advise for Yor'sahj 10H. My guild is currently running resto druid/holy pally and we have been running into a problem when we get Black/Green/Red/Yellow. We kill green and stack up. The problem is that we aren't able to keep up with the damage. What I have been doing is throwing tranq out as soon as people start taking damage and when tranq is over pop ToL and RG spam the raid. People are still falling over though, I've even seen people die with tranq still up. I also tried doing ToL/RG spam then tran but that was a lot worse. I think a portion of our problem is not stacking up tight enough, which is something that I will be bringing up on our next raid night. I just wanted to see if anyone else has had similar issues or has any tips?

United States Offline
Reply With Quote
Old 01/13/12, 10:38 PM   #100
PawsomeOZ
Glass Joe
 
Worgen Druid
 
Ner'zhul
We used 1 tank and 3 healers, a shaman, disc priest and myself.
During Black/Green/Red/Yellow we killed Yellow then popped hero and clumped tightly around Yor'sahj's hit box 4 yards apart from each other with the r.sham standing in the center. I used tranq right as the first chain of red damage came out while in tree form then kept rejuv on the majority of the raid with instant RG filler, leaving the tank healing to the disc priest and the chance my wg would hit him.

Australia Offline
Reply With Quote
Old 01/14/12, 4:15 PM   #101
Dav1l
Von Kaiser
 
Night Elf Druid
 
The Maelstrom (EU)
This combo should really be the easiest for you, since you both have very strong throughput cds. Just pop hero and heal it through. Regrowth spam is worst thing you can do during ToL both HPS and HPM wise. You need to use SM on cd, WG on cd and spam Rejuv on everyone.

The only thing that ToL gives to Regrowth (apart from 15% healing) is the difference in landing time and an ability to cast while moving. Regrowth is still bad even in ToL, while other spells become proportionally stronger and in some cases get very powerful additional effects (LB and WG). In genral, you should focus on getting 3 WG, 2 SM and either as many rejuvs as possible if you use it as throughput cd, or as many lifebloom stacks running at the same time if you are using it as mana conserve cd.

Torte - Human Priest

Russia Offline
Reply With Quote
Old 01/14/12, 5:41 PM   #102
P_H
Von Kaiser
 
Night Elf Druid
 
Whisperwind
What tank setup are you running for Yor'sahj?

We have a tight cooldown rotation for when we hit RBY. I usually pop Tranq as whatever raid cooldowns we use that phase are falling off and have been used.

As for the actual healing, you should let your Pally do most of the spot healing. Pop ToL at the start of the phase, and start WG/Rejuv blanketing like you did in Wrath.

Offline
Reply With Quote
Old 01/14/12, 7:10 PM   #103
Tellervo
Glass Joe
 
Night Elf Druid
 
Saurfang
Originally Posted by Playered View Post
Feel free to check a log of a Druid with green where the log is set after buffs have been gained (first instance of Essence of Dreams) showing. If Efflorescence is being counted then your EoD should equate to 50%~ of your healing with only minor differences in the value of healing done vs your other spells.

Take one of my attempts: here
Essence of Dreams is 3.8 million and my total is 8.8 million.
If you take away Efflorescence and the GoTEM instant Rejuvenation my total healing becomes 7.5~ million (which almost matches EoD perfectly). Otherwise there is 1.2 million not included in EoD and that is a pretty big chunk of my healing that is excluded - for example my top 4 highest spells (RJ, Eff, WG, Tranq) basically total 4 million healing themselves.
My group is about to start on H Ultraxion so I took the green crystal on an alt run to see if there has been any fix for Efflo with green crystal - the log can be found here: World of Logs - Real Time Raid Analysis

It seems that Efflo is still not affected by the green buff, and neither is the Cleansing Flames from Maw of the Dragonlord. The number is a lot closer if I did include GotEM healing.

Australia Offline
Reply With Quote
Old 01/15/12, 6:22 AM   #104
Morbit
Glass Joe
 
Tauren Druid
 
Kilrogg
Originally Posted by Dav1l View Post
This combo should really be the easiest for you, since you both have very strong throughput cds. Just pop hero and heal it through. Regrowth spam is worst thing you can do during ToL both HPS and HPM wise. You need to use SM on cd, WG on cd and spam Rejuv on everyone.

The only thing that ToL gives to Regrowth (apart from 15% healing) is the difference in landing time and an ability to cast while moving. Regrowth is still bad even in ToL, while other spells become proportionally stronger and in some cases get very powerful additional effects (LB and WG). In genral, you should focus on getting 3 WG, 2 SM and either as many rejuvs as possible if you use it as throughput cd, or as many lifebloom stacks running at the same time if you are using it as mana conserve cd.
Thank you for the information. I guess I've been misusing ToL. I generally tend to blanket LB/WG when I use it but I will take your advice about using WG/SM/Rejuv.

Originally Posted by P_H View Post
What tank setup are you running for Yor'sahj?

We have a tight cooldown rotation for when we hit RBY. I usually pop Tranq as whatever raid cooldowns we use that phase are falling off and have been used.

As for the actual healing, you should let your Pally do most of the spot healing. Pop ToL at the start of the phase, and start WG/Rejuv blanketing like you did in Wrath.
We are using 1 tank, a DK. We started with a pally tanking but when we tried a DK our pally said the healing difference was immense. The only cd's we've been able to use are tranq and aura mastery. We've been having the DK pop all of his available CD's for this phase because its supposed to reduce the amount of damage the raid takes from yellow. Thanks for the tips, I'll be trying them out tomorrow night.

United States Offline
Reply With Quote
Old 01/15/12, 2:48 PM   #105
LupeN
Glass Joe
 
Troll Druid
 
C'Thun (EU)
Its viable to reforge our spirit to mastery to empower harmony, due weakness of bennefit we get from spirit? Anyone check this?

Spain Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Class Mechanics » Druids

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Balance] Cataclysm 4.3 (Dragon Soul) Hamlet Druids 215 06/26/12 4:24 AM
[Feral-Cat] Cataclysm Release Melthu Druids 328 06/15/11 12:37 PM
[Feral-Bear] Cataclysm Release Hinalover Druids 209 01/13/11 5:03 PM
Resto Guide (updated for Cataclysm release) RobotChicken Druids 54 12/05/10 3:14 PM