Originally Posted by faa
Fights where the raid is grouping up a lot is worth breaking out of spirit and going into mastery and where burst healing is required i.e Madness instant meteors and where you have breaks in healing to regain mana from burst healing. I think its preference based on whether or not druids go mastery builds.
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No, this is wrong on 2 levels.
1. Efflorescence doesn't require raid to be stacked. It only heals 3 people at a time. You will be getting almost full benefit, if raid is spread in groups of 4-5 people. This is true for whole Madness fight, where you basically have 5 groups of ~4-6 people standing on each other while Corruption is up, or whole raid being stacked in one spot, when Corruption is dead - it doesn't matter for your Efflo. You can also cover 3 people with it on green phase on Yorsahj, on Gunship p1, on Zon'ozz black phase, on Morchok. The only fight that doesn't favor Efflo is Hagara. The reason is NOT spreading, it's movement in ice phase and almost zero raid damage on normal phase.
Other thing worth noting regarding this. If anything, you should be happy when raid is heavily spread. That's where we shine, because holy paladins can't take advantage of their efficient HR, holy priests can't take advantage of their efficient HW:S, resto shamans can't take advantage of their efficient HR. You can though. You can still Efflo 1-2 people without huge loss, your Wild Growth still hits 6 players, your Rejuv is the cheapest and highest HPM among all spells other healers are forced to use in these situations.
2. You shouldn't make decision on whether going mastery or spirit reforge based on raid spreading. Decision should be made based on the encounter duration, intensiveness of raid damage, amount of downtime available and how often that happens.
We had t12, which heavily favored mastery reforge due to either short encounters (Beth, Rhyolith, Shannox) or encounters with a lot of downtime (Alysrazor, Majordomo, Ragnaros). This content is slightly different though. I will exclude Yorsahj from this analysis, because it is a little bit gimmicky in terms of anything mana related and makes both Genesis and mastery reforge way too powerful.
All of the first encounters are short, have a lot of downtime phases, or are relaxed on healing for some time and then have phases that require huge burst. I'd go with mastery for those. More interesting healing wise are Spine and Madness. You need to do steady high hps on Spine for a long time, and at least for me spirit reforge ended up being a lot better. I won't say anything about Madness yet, because I spent most time on it as a moonkin, only did around 10 or so pulls as resto and didn't have a chance to test mastery reforge. Spirit proved to be quite good as I managed to scrap nice hps even with almost no time to get the feel of the fight and thus failing a bit on cooldown and mana management.
Still need more resto druid logs from Spine and Madness. Most guilds bring 0, some bring 1, which makes sample size quite small. So far almost all druids have spirit reforge, some even use HoU.
@Jericha_Atom, if you don't have mana issues, then you are probably afking too much during an encounter. I end up being completely dry on every single one, while being much better geared than you and having spirit reforge. When you make statements like these, try to back them up with logs.