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Old 02/05/12, 1:07 PM   #121
Aflaq
Glass Joe
 
Troll Druid
 
Mal'Ganis
Is it worth losing 110 int from [Jaws of Defeat] and having 880 spirit from [Heart of Unliving]?

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Old 02/06/12, 5:10 AM   #122
Silkworm
Glass Joe
 
Troll Druid
 
Twisting Nether (EU)
Originally Posted by frdrk View Post
Since watching a video of a paladin solo healing Ultraxion 10hc (reference: Quantum - Ultraxion 10M HC Solo Heal - YouTube), we've decided to attempt a strategy with me, a resto druid solo healing.

Now I would like to raise a couple of questions here to hopefully spawn some intelligent discussion on the matter.
These are my current assumptions:
  • The red buff is our best throughput buff because of the interaction with Efflorescence and green buff.
  • My current gear (2t12+2t13) will allow me to keep the red buff without mana issues for the entire kill duration (Estimating ~4:30ish)
  • ToL will be best used early as a mana conservation tool and after the 4 minute mark as a throughput cooldown.
  • Tranquility used under the same principles as ToL
  • If mana allows, I will be using a Volcanic Potion after the 4 minute mark instead of a mana potion.
  • I will have my elemental shaman use Healing Rain on cooldown after the 4 minute mark.

Now the points I feel should be discussed are:
1. Will my cooldown strategy be workable in practice?
2. Have anyone else successfully done this? Or even tried and if so, what were your experiences with it?
3. What reforging strategy will be most succesful when attempting this? Currently I feel like the absolutely stacked conditions for Efflorescence (double dipping red buff, a permanently damaged raid on top of it.) should shift the weight towards mastery, but I'm doubting whether my mana can hold a spirit > mastery reforge or not.

Edit: On another note - does Nozdormu's Timeloop get applied on a specific timing like the crystals, or is it based on percent HP on Ultraxion?
Our paladin is trying to soloheal Ultraxion HC 10 man. Here is my ideas on druid solo healing based on my normal Ultraxion solo heal experience:

1- The CD strategy is workable.
2- skip. Not tried it.
3- Spirit>mastery forging seems possible and if mana is an issue, you can use Heart of Unliving (880 spirit) and DMC:Tsunami (500 spirit) to make up the difference without losing lot of throughput. They both have decent inttellect. In such tight fights I find it easier to use passive ability trinkets than things to use at will. Imagine trying to use a trinket, ToL, tranquility and trying to sync it with Nature's grace haste buff to optimize tranquility. All this when trying to click the blue crystal. Again this is if you see mana is an issue (going oom before 4 minute mark etc.)
4- Optimum raid is a must for hopeful tries. A moonkin for an extra innervate (not much but it helps), An elemental shaman that can put healing rain totem, a shadowpriest (preferably 2) will make it ideal. Our priest healer also suggested to go discipline, use shadow gear with max possible haste and dps as mad for maximum heal with atonement build. But then maybe its better simply to use 2 shadow priests.

If you can pull it we might be nerfed further Good Luck.

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Old 02/09/12, 3:36 AM   #123
Morbit
Glass Joe
 
Tauren Druid
 
Kilrogg
Originally Posted by Moonoak View Post
Just wondering if im doin the correct thing on Ultraxion with the Green Buff

Carpeting rejuvs, WG, SM every CD keeping LBx3 on active tank,

using nourish & HT as i can
I would recommend taking Red over Green if possible. The reason being that when they increaased the amount of healing required to trigger the Green buff, it caused WG or EFF to no longer proc it. Because of this Red is better for resto druids.

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Old 02/09/12, 5:10 AM   #124
Chainfire
Von Kaiser
 
Worgen Druid
 
The Maelstrom (EU)
Originally Posted by Morbit View Post
I would recommend taking Red over Green if possible. The reason being that when they increaased the amount of healing required to trigger the Green buff, it caused WG or EFF to no longer proc it. Because of this Red is better for resto druids.
The real reason to use red is because it double dips on Swiftmend/Effloresence.

(Numbers made up for demonstration purposes)

Without buff:
Swiftmend hits for 20,000
Efflorecense heals for a percentage of that, say 3k/sec

Swiftmend with buff: 20k hit x2 = 40k
Efflorecense heals for a percentage of that, say 6k... but wait, x2 = 12k

ie: double dips, this is the same reason mastery is so good for efflorecense.

Last edited by Chainfire : 02/09/12 at 5:15 AM.

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Old 02/11/12, 5:30 AM   #125
Chainfire
Von Kaiser
 
Worgen Druid
 
The Maelstrom (EU)
Wow, just noticed something while going through heroic madness of deathwing logs that didnt make sense. My Firebloom (t12 4piece) was out-healing my swiftmend. I remember this never being possible so i tried something in LFR. Looks like our tier 12 is about to completely outpace our t13:


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Old 02/11/12, 3:03 PM   #126
Demes
Von Kaiser
 
Troll Druid
 
Ravencrest (EU)
Originally Posted by Chainfire View Post
Wow, just noticed something while going through heroic madness of deathwing logs that didnt make sense. My Firebloom (t12 4piece) was out-healing my swiftmend. I remember this never being possible so i tried something in LFR. Looks like our tier 12 is about to completely outpace our t13:

Why wouldn't it be possible? swiftmend heals for 20k, you get a 20% increase to your firebloom from green buff, firebloom heals for 24k. Now firebloom outheals swiftmend.

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Old 02/11/12, 3:56 PM   #127
Ball
Glass Joe
 
Worgen Druid
 
Eonar
Originally Posted by Demes View Post
Why wouldn't it be possible? swiftmend heals for 20k, you get a 20% increase to your firebloom from green buff, firebloom heals for 24k. Now firebloom outheals swiftmend.
I don't really know if that's how Ysera's buff works on Madness of Deathwing. Might very well be true, but the point Aphrael was getting at, and that's evident from her screenshot, is that Firebloom is no longer equal to the non-overheal value of Swiftmend. Otherwise, healing done by Swiftmend would never be 0 while Firebloom is 20.5k. The combat log shows the same thing. Firebloom is now equal to Swiftmend irrespective of whether it's a partial or complete overheal.

It's quite invaluable on fights like Madness where Corruptions are hitting 5 people at a time in 25 man and 2 in 10. It's basically one free SM during Blistering Tentacles or when the Elementium Blast hits (although at times of heavy damage like that, it's function barely changes).

Wish they'd changed it a while back, though. Not after so many are done with progression.

Last edited by Ball : 02/11/12 at 6:14 PM.

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Old 02/17/12, 12:40 AM   #128
Canino
Glass Joe
 
Night Elf Druid
 
Nemesis
Hi everyone, today my guild started working on spine 10 heroic. We've started with 3 healers but had some dps problems, now we are trying with 2 healers, my question is if someone here did it with 2 healers. I've tried search some vids but all guilds are doing with 3. We reach the 2nd plate with mana problems but I think it can be done, I will apreciate some help here if possible. Almost forgot we are doing Hpaly and Rdruid with me focused on dispels and pally focused on searing plasma. Sorry for bad english, didnt practice it much

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Old 02/17/12, 11:16 AM   #129
gexstar
Glass Joe
 
Gnome Death Knight
 
Mug'thol (EU)
One quick question. Do i need to be above the haste breakpoint or is it enough to be exactly on it ? (e.g. 2005 or 2006)

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Old 02/17/12, 11:18 AM   #130
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by gexstar View Post
One quick question. Do i need to be above the haste breakpoint or is it enough to be exactly on it ? (e.g. 2005 or 2006)
Unless there are any errors, they're computed so you just have to be exactly on it.


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Old 02/17/12, 4:59 PM   #131
Sasazuka
Von Kaiser
 
Tauren Druid
 
Frostwolf
Originally Posted by Canino View Post
Hi everyone, today my guild started working on spine 10 heroic. We've started with 3 healers but had some dps problems, now we are trying with 2 healers, my question is if someone here did it with 2 healers. I've tried search some vids but all guilds are doing with 3. We reach the 2nd plate with mana problems but I think it can be done, I will apreciate some help here if possible. Almost forgot we are doing Hpaly and Rdruid with me focused on dispels and pally focused on searing plasma. Sorry for bad english, didnt practice it much
I think it'd be better to go for 3/3 in Nature's Bounty so that you can spam Nourish - a few of the logs I've seen had higher than usual Nourish casts (Nourish spam is also used for MoD). When we downed it, we were 3 healing with Paladin and Shaman (dedicated dispeller). Shaman is particularly strong for this fight due to Spirit Link Totem (bypasses Searing Plasma) and their lower cost of dispel (talent?). I don't think my spell priority are that efficient but it wasn't particularly draining on mana but I'm not sure if it'll work for 2-heal:

- WG if there are enough people to benefit from it but don't count Searing Plasma targets unless they've lost HP
- 3xLB the most recent target if there isn't one (preferably one that isn't already being healed because you want it to bloom)
- RJ everyone that has Searing Plasma
- Use RG when Clearcasting (preferably not your LB target)
- Pick a target to Nourish spam (preferably not your LB target) - this has a pretty big impact on your HPS
- Tranquility for rolls or when Superheated Nucleus
- ToL as a mana CD - except for the last spine where you need the output
- All your other spells pretty much follow the same rules

Also, prior to the nerf, I was using ToL to help DPS the first two spine to insure that we could consistently get to the 3rd spine. After the nerf, I didn't really need to help anymore. You may need to get used to using ToL + WM to DPS for MoD if your composition isn't particularly strong on AOE/burst.

You do need something to track the Searing Plasma debuff so you don't waste mana - VuhDo does it but I use a separate addon and I believe DBM does it as well. Despite using the above, the bloom portion of LB only amounted to 2.6% of my total. For comparison:

- Instant portion of RJ was 2.1%
- Cleansing Flames was 4.8%

I still feel the past nerf to LB blooming was unnecessary even if that was not how druids played and personally I believe PVE and PVP should be separate anyways.

You may have to link some logs but I don't think you'll run into much mana problems until the 3rd spine. Did you run into mana problem when 3-healing? I was still reforged for mastery (think I had 19xx spirit) and used Jaws of Defeat + Foul Gift of the Demon Lord.

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Old 02/17/12, 8:46 PM   #132
Canino
Glass Joe
 
Night Elf Druid
 
Nemesis
Our problem is DPS, so we got the idea of try with 2 healers, we are doing fine. We did like 10 trys on him and maybe 5 with 2 healers we have no mana problems when doing with 3 healers, but we cant take the plate within 2 amalga, in all attempts so far we did it in 2 amalga only one time and was with 2 heals, unfortunally we dont recorded logs that day, but I will get them on the next. I know it'll be hard to accomplish but we got excited when doing with 2 heals and after 3 attemps we solve mana problems on first plate and it came back only on the 4th amalga, we did very few trys so I cant say much but will try some more to see what happens, thanks for the tips

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Old 03/17/12, 5:04 AM   #133
Lazerdollarz
Moonkin Hatchling
 
Lazerdollarz's Avatar
 
Troll Druid
 
Mal'Ganis
There's a Grid module called GridStatusSearingPlasma that is working wonders for me right now. I have it set up to change the color of the frame border based on the amount of absorption left on debuff. I didn't get a lot of mileage out of seeing numerical values, but I'm sure any setup is superior to just showing who has Searing Plasma and who doesn't.

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Old 04/26/12, 6:38 AM   #134
Lehtori
Glass Joe
 
Night Elf Druid
 
Dragonmaw (EU)
Is there a point at which crit becomes more valuable then mastery?
I reforged a lot in mastery already and i wonder if it is better to put in crit at some point.

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Old 05/02/12, 8:51 AM   #135
Siuoo
Glass Joe
 
Night Elf Druid
 
Aegwynn (EU)
Hey there,

I was just wondering why every druid speccs „empowered touch“?

Isn't it pretty annoying when your tank takes huge amounts of damage and you have to heal him without the final heal of lifebloom + spaming regrowth?
If the tank doesn't take that much damage you can easily refresh your lifebloom by refreshing it with a new lifebloom (1200mana) instead of casting regwroth (6000mana).

Sure you have to stack it three times again if it expires, but i also dont think that you constantly cast regrwoth on the tank before lifebloom would expire.
Especially when it's more important to heal the party then the tank. So you have to stack lifebloom again anyway.

I dont get the importance of this talent, cause it ruins the opportunity to heal the tank without beeing dependent on the other healer(s).

When the tank's hp are stable, i dont have to stack lifebloom again that fast. Just spaming Reju/WG to heal the raid (or casting HT/stacking new lifeblooms/what ever if there is less/no aoe/tank damage).

I killed 5/8 heroic bosses yet. Maybe that's the reason why I dont have to cast nourish/healing touch.

Sorry for my bad English.

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