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03/21/11, 4:35 PM
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#166
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Piston Honda
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White auto-attacks are on a single-roll table, yes, but yellow attacks are on two-roll tables. So increasing hit and expertise does increase your chance of landing a yellow crit.
The value of mastery (and other stats that directly affect Savage Defense) reduces if the boss hits harder and faster. I was experimenting around with my spreadsheet and I've left Heroic Nefarian's (rather brutal) attack parameters in, so it's going to favor dodge and armor and reduce the value of mastery, strength, crit, expertise, hit and haste. You can modify the values in the pink section to model a more appropriate boss's attack parameter.
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03/24/11, 7:37 PM
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#167
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Glass Joe
Night Elf Druid
Aszune (EU)
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Hi guys, I've been having issues with initial aggro recently. Finding that following Rawr left me struggling to get sufficient aggro at the start of a fight. Now I know people have discussed this in this thread and the general agreement is that once you're in the fight aggro isn't a problem. I find I have to differ here as I have found initial aggro can be a serious problem with a low hit/expertise rating and can result in messy starts on Bosses as well as being a bit useless when it comes to off tanking and picking up adds. Not being able to perform offtank duties reduces your raid effectiveness which is never good. I've experimented a bit with my gear trying to find a compromise and found 12.5% total miss/parried/dodged chance seems to be the balance point. When I have more miss than this then I find aggro becomes a real problem in all fights, but under this and it's alot easier. I don't have the theorycraft to back this up, this is just something I've noticed while trying to tweak my gear.
Has anyone else found anything similar to this? Or am I just finding something in nothing?
Thanks!
Last edited by Turbojelly : 03/24/11 at 7:43 PM.
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03/25/11, 6:11 PM
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#168
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Von Kaiser
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Heya Turbo, you're finding something out of nothing it seems. I would suggest running askmrrobot.com and seeing what it says to do.
If you are having aggro problems, you are doing something wrong. Are you gemmed for stam at all? I've fully tanked every fight in t11 content with Fluid Death/Unsolvable Riddle in my slots and I'm taking the least damage out of all our tanks. While also having full AGI gems.
If you are gemmed for agi, which you should be unless you're undergeared and in heroic modes, then you should find that aggro is not much of an issue. You always blow Berserk at the start of a fight. There is never a reason not to.
You're having trouble picking up adds or offtank duties. Here's the solution to both. You're probably not getting MDs, or tricks. You're probably taunting off a tank and they're going to town still on the mob(BH/Drakes on Halfus/Chimaeron). Vengeance is a hell of a drug, and if you taunt off a tank who has high vengeance they need to watch their shit in all situations.
Mostly druids are made to tank bosses at the moment, so if there is any other tank out there for adds, they should be doing that. Maloriak for example, Druids can do it, but why should they when every other tank will take less damage then us?
Which offtanking experiences are you having trouble in? Halfus drakes? Cho'gall adds? Maloriak? Chimaeron? Nef?
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Long-time Tankspot.com member Wars
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03/31/11, 8:42 PM
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#169
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Glass Joe
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Hi,
Bear tank here. A month or so ago I ran my character through rawr and it mostly had me reforge and gem into stam and agi. Which followed everything I've read about bear tanks. Now a month later, geared up quite nicely I was curious how I rated and what (if anything) rawr would suggest me to do.
What I found however was that rawr seemed obsessed with having me reforge and gem into expertise. Which goes against everything I've learned about tanking in cata (I'm not even close to hit cap yet it wants me to go for expertise). I rarely, if ever have threat issues only sometimes at the beginning of a fight if I have some unlucky misses or if a crazy high dps blows all his shit at the beginning (or if dps is split...I could go on, but I rarely have threat issues...). So I don't understand the sudden desire for expertise. Rawr ranks it as a larger amount of mitigation than dodge and additional threat. I understand the threat but the mitigation seems odd as the only mitigation I see is that you have a higher chance of proc'ing SD by hitting more often.
Is rawr broken or did expertise suddenly become awesome and I'm not aware?
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03/31/11, 8:57 PM
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#170
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Glass Joe
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Originally Posted by Roaktahl
Is rawr broken or did expertise suddenly become awesome and I'm not aware?
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This question was just answered over in the [Feral-Bear] Theorycraft (Rawr.Bear) thread (4th page). The short version is make sure the option for "Target Parry Haste" is turned off and if you are using any "special" settings on the Boss Handler tab, ensure the boss isn't set to parry haste. Your safest bet is to use pre-configured settings and make slight adjustments to those numbers.
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04/04/11, 8:25 AM
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#171
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Glass Joe
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Hi all,
I have a short question for feral DPS regarding the weapon enchant to be used. All I can find is: "use 130 agi". But I was not able to find a single written word about Landslide.
-> is landslide enchant so bad, that noone uses this as a cat? (I have a hard time believing this when I see the price this enchant has)
Last edited by Thyâ : 04/04/11 at 12:56 PM.
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04/04/11, 11:59 PM
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#172
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Don Flamenco
Night Elf Druid
Proudmoore
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130 agility is roughly 390 AP, so in order for landslide to beat it you will roughly need it to have an up time of slightly lower than 40%. There are obviously some technical things you can do such as refreshing dots when landslide proc to further move the breakpoint towards landslide's favor.
With the current reported up-time of 20-25%, that doesn't seem to beat 130 agility, not to mention that most ferals use the same weapon to tank anyway.
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04/11/11, 12:14 PM
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#173
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Glass Joe
Night Elf Druid
Dun Morogh (EU)
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Deleted.
Look at the yellow button on the right.
Last edited by Yaron : 04/12/11 at 12:20 PM.
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04/11/11, 2:18 PM
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#174
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Von Kaiser
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I have a couple of questions regarding optimal threat rotations.
So, let's say I've stacked up Lacerate to three and have then used Pulverise for the crit bonus. Then I stack Lacerate to three again, but I still have 8-10 seconds on my previous Pulverise buff. Is it more threat to keep using Lacerate as a filler until I need the Pulverise buff, or is a three-stack Pulverise more threat than a Lacerate (or, indeed, should I leave Lacerate just to tick on its own or something)?
Secondly, when I use Berserk, I try to get three stacks of Lacerate and use Pulverise for the crit buff first, so that my Mangle spam is boosted by the crit buff. However, the crit buff lasts less than Berserk, so would it be better threat to get an initial three-stacked Pulverise buff, then re-stack Lacerate to three, then use Berserk, and and use Pulverise halfway through the Berserk buff to refresh the Pulverise buff? Basically, I'd be trading one Mangle during Berserk in order to give the remaining ones the crit buff from Pulverise - not sure which is more threat.
Thanks in advance.
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04/11/11, 2:55 PM
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#175
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Glass Joe
Night Elf Druid
Dun Morogh (EU)
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Originally Posted by Genzen
I have a couple of questions regarding optimal threat rotations.
So, let's say I've stacked up Lacerate to three and have then used Pulverise for the crit bonus. Then I stack Lacerate to three again, but I still have 8-10 seconds on my previous Pulverise buff. Is it more threat to keep using Lacerate as a filler until I need the Pulverise buff, or is a three-stack Pulverise more threat than a Lacerate (or, indeed, should I leave Lacerate just to tick on its own or something)?
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After using Pulverize stack up Lacerate and use Feary Fire and Swipe (even with single Targets) as a filler. And ALWAYS use Mangle if ready it produces the most threat.
Originally Posted by Genzen
Secondly, when I use Berserk, I try to get three stacks of Lacerate and use Pulverise for the crit buff first, so that my Mangle spam is boosted by the crit buff. However, the crit buff lasts less than Berserk, so would it be better threat to get an initial three-stacked Pulverise buff, then re-stack Lacerate to three, then use Berserk, and and use Pulverise halfway through the Berserk buff to refresh the Pulverise buff? Basically, I'd be trading one Mangle during Berserk in order to give the remaining ones the crit buff from Pulverise - not sure which is more threat.
Thanks in advance.
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In my opinion stacking up lacerate after pulverize, in order to refresh the pulverize buff during berserk is the best choice, because:
1. The Lacerate dot produces threat as well.
3. Keeping up Pulverize during Beserk means more threat.
But don´t stack up Lacerate during Berserk: Mangle Threat>all
Last edited by Yaron : 04/14/11 at 12:49 PM.
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04/12/11, 12:20 PM
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#176
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Glass Joe
Night Elf Druid
Dun Morogh (EU)
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I don´t think the 4 Bonus of the Bear T11 is that good.
In my opinion other non set items would be much better, because they have more stats.
At the moment i am at 7/13 HC.
Sejta (Paragon) thinks so to, but i don`t know if this is practicable for every one.
Sejta @ Lightning's Blade - Spiel - World of Warcraft
Can i find a discussion about this somewhere?
What do you think?
Do you use 4 t11 items while tanking?
Yaron
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04/12/11, 2:08 PM
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#177
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Von Kaiser
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Originally Posted by Yaron
In my opinion stacking up lacerate after pulverize, in order to refresh the pulverize buff during berserk is the best choice, because:
1. The Lacerate dot produces threat as well.
2. Lacerate ticks produce Mangle proccs !! (and as we all know: Mangle>all)
3. Keeping up Pulverize during Beserk means more threat.
But don´t stack up Lacerate during Berserk: Mangle Threat>all
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The first point makes sense, but the second point doesn't seem to have merit. Whilst under Berserk, Mangle has no CD, so I don't need any procs from Lacerate, do I?
In regards to the third point, yes, having the Pulverize buff during berserk increases the threat generated by each Mangle, but if I spend a GCD using Pulverise to refresh the buff, then that's one less Mangle I've used during the Berserk time, so I'm looking to see whether maintaining the crit buff from Pulverise at the cost of this extra Mangle will generate more threat than just spamming Mangle and having the last half of the Berserk Mangles not be buffed by Pulverise.
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04/12/11, 5:47 PM
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#178
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Get off my lawn.
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Originally Posted by Yaron
I don´t think the 4 Bonus of the Bear T11 is that good.
In my opinion other non set items would be much better, because they have more stats.
At the moment i am at 7/13 HC.
Sejta (Paragon) thinks so to, but i don`t know if this is practicable for every one.
Sejta @ Lightning's Blade - Spiel - World of Warcraft
Can i find a discussion about this somewhere?
What do you think?
Do you use 4 t11 items while tanking?
Yaron
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As far as sacrifices, it's basically mastery that you're going to be giving up for the most part (shoulders/chest).
It's completely situational, there are fights where the bonus is extremely useful -- again, as mentioned in the Bear thread, there's rarely a one size fits all solution to these type of questions.
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