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Old 12/22/10, 3:43 AM   #31
froese
Glass Joe
 
Tauren Druid
 
Stormscale
Windwalk vs. 130 Agility?

Has anyone figured out the winner between Windwalk and 130 Agility for Bears? The Cataclysm Release thread lists pre-Tier 11 stat weights as putting Agility at 22.41 and Dodge Rating at 19.55. Does Windwalk proc enough to make it similar or better than 130 agility?

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Old 12/22/10, 8:11 AM   #32
Robosaurus
Von Kaiser
 
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Tauren Druid
 
Khaz'goroth
-please remove-

Last edited by Robosaurus : 12/22/10 at 8:13 AM. Reason: wrong comment.

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Old 12/23/10, 4:30 AM   #33
Moopies
Glass Joe
 
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Tauren Druid
 
Twisting Nether (EU)
Bear:

As an engineer I can use two different tinkers on my belt.

Grounded Plasma Shield -> Use: Absorb 16200 – 19800 dmg (5 minute cooldown)
Mind Amplification Dish -> Equip: 45 Stamina (not in the tool tip, but it should still give the stamina)
(well, and my nitro boosts, but seeing as it has a new malfunction that can kill me... I rather not)

I could take the 45 Stamina from the Mind Amplification Disk, which gives me (if I recall correctly 16hp/stam?) 720 health.
Would I need the temporary absorption in raids to take the sting out of the big hits, or would you say at this point it would be better to get the flat out 45 stamina increase?

Last edited by Moopies : 12/24/10 at 10:07 AM.

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Old 12/23/10, 8:45 AM   #34
Ogbar
Von Kaiser
 
Tauren Druid
 
Wildhammer
Something I found useful back in wrath so I'll ask for cata.

What are the recommended minimum values for dodge, mastery, health, armor (and any other stat you feel would apply) for Raiding in Cataclysm?

And if anyone feels ready to state it, for heroic raiding in Cataclysm?

I'm especially interested because of the recommendation to gem agility over stamina, I'm curious what health you want to be at before taking that approach.

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Old 12/23/10, 9:19 AM   #35
MatsT
Don Flamenco
 
Night Elf Druid
 
Frostmane (EU)
Originally Posted by Ogbar View Post
Something I found useful back in wrath so I'll ask for cata.

What are the recommended minimum values for dodge, mastery, health, armor (and any other stat you feel would apply) for Raiding in Cataclysm?

And if anyone feels ready to state it, for heroic raiding in Cataclysm?

I'm especially interested because of the recommendation to gem agility over stamina, I'm curious what health you want to be at before taking that approach.
There have never been and will never be any magic value that is "enough". More is always better, both for health and for dodge.

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Old 12/23/10, 11:04 AM   #36
Ogbar
Von Kaiser
 
Tauren Druid
 
Wildhammer
Clearly more is better, however there is certainly a threshold below which success is unlikely or impossible.

With stats being a balancing act, particularly when considering avoidance vs. mitigation vs. health pool having a base line to work off is very helpful.

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Old 12/23/10, 1:33 PM   #37
Swylen
Glass Joe
 
Night Elf Druid
 
Kargath
Hit Starved!

I'm an oldschool Molten Core/BC Feral Tanking Druid who's trying to jump right into cataclysm and pick up close to where I left off. Now I sit at level 85 with 110K+ health at level 332 equipped after rep and purchases. But my hit is still only 3%. What is a reasonable way for me to get closer to 8% or some number assuming basic raid buffs. I have reforged all of my haste to dodge but could switch it to hit? Or should I use my 5 gem slots for hit instead of Sta? I don't think I belong in Heroics until I can resolve this.

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Old 12/23/10, 3:16 PM   #38
nesf
Von Kaiser
 
Orc Warlock
 
Argent Dawn (EU)
Originally Posted by Swylen View Post
I'm an oldschool Molten Core/BC Feral Tanking Druid who's trying to jump right into cataclysm and pick up close to where I left off. Now I sit at level 85 with 110K+ health at level 332 equipped after rep and purchases. But my hit is still only 3%. What is a reasonable way for me to get closer to 8% or some number assuming basic raid buffs. I have reforged all of my haste to dodge but could switch it to hit? Or should I use my 5 gem slots for hit instead of Sta? I don't think I belong in Heroics until I can resolve this.
I wouldn't worry about hit until you start having threat problems to be honest. Being hit capped isn't as important as it used to be for tanks. Focus on stacking dodge/avoidance for the moment.

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Old 12/23/10, 6:26 PM   #39
Labrynth
Glass Joe
 
Troll Druid
 
Frostmourne
Originally Posted by Moopies View Post
Bear:

As an engineer I can use two different tinkers on my belt.

Grounded Plasma Shield -> Use: Absorb 16200 – 19800 dmg (5 minute cooldown)
I would be very cautious with this - the malfunctions appear remove it from effective PvE usage.

Plasma Misfire / Painful Shock (taunts everything)
Magnetized! (basically a stun)
Reverse Shield (100% chance for things to critically strike you)

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Old 12/24/10, 10:06 AM   #40
Moopies
Glass Joe
 
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Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Labrynth View Post
I would be very cautious with this - the malfunctions appear remove it from effective PvE usage.

Plasma Misfire / Painful Shock (taunts everything)
Magnetized! (basically a stun)
Reverse Shield (100% chance for things to critically strike you)
Ouch, yes I didn't realise the Shield has a malfunction effect as well... That taunt could be useful in some situations... but rather unpredictable. No I think I'll stick to my Mind Amp Dish then.

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Old 12/24/10, 3:09 PM   #41
Sansa
Glass Joe
 
Orc Shaman
 
Spinebreaker
Originally Posted by kalbear View Post
Threat for cats is pretty high. One large problem is that the damage for a cat tends to be fairly high at the onset, particularly with things like ravage, trinket procs, tiger's fury and bleeds hitting for big damage at the same time. Cower is really necessary to manage early on - that or laying off. It's not anything to do with the tanks' threat and everything to do with the damage profile a cat has.
Is Cower broken? I have been running with tanks who aren't perhaps the most knowledgeable, but i'm having serious issues with feral cat threat. i literally cower on cooldown from the beginning of the fight, and still ride the tank's threat very hard. The next highest dps is only at 50% when i'm at 85% and above a great deal. Popping Berserk early is not an option.

ETA: the next highest dps does great dps as well. of course i could do more than i do if i weren't cowering every 10 seconds and babying my cooldowns. but the difference between me and the next (say, an unholy dk) is pretty significant in terms of threat generation while dpsing.

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Old 12/24/10, 5:06 PM   #42
Oddakos
Glass Joe
 
Tauren Druid
 
Argent Dawn
Originally Posted by froese View Post
Has anyone figured out the winner between Windwalk and 130 Agility for Bears? The Cataclysm Release thread lists pre-Tier 11 stat weights as putting Agility at 22.41 and Dodge Rating at 19.55. Does Windwalk proc enough to make it similar or better than 130 agility?
Windwalk provides 600 dodge rating. Assuming it 10% proc chance, ICD of 45 seconds, and 10s duration this puts its maximum uptime at 22.2% and thus its effective rating at (600 * 0.222 = 133.2 dodge rating / 177 rating per dodge% = 0.753) 0.753 dodge% gain. The uptime is listed in the tooltip, but the ICD and proc change numbers are stolen from Rawr and actual Windwalk uptime testing would help solidify the above.

130 Agility / 243.58 agility per dodge (druids at 85) = 0.534 dodge % gained. But this enchant also increases the effectiveness of Savage Defense procs by increasing both critical strike chance and attack power. Given a full set of 359 gear in the current Rawr model w/ full raid buffs, the additional agility increases SD absorption opportunity (against 2.0 atk speed boss) by 0.621% and absorption amount by ~243 damage. Beyond pure defensive purpose, Agility increases threat and DPS.

The 0.753 dodge% increase value is very generous as it presumes optimal uptime (immediate proc at end of ICD). Reducing presumed uptime from 22.2% to 15% changes the approximated dodge % increase to 0.508%. At 15.75% uptime, +130 Agility & Windwalk provide approximately the same dodge% and Agility.

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Old 12/25/10, 11:35 PM   #43
Hatschi
Glass Joe
 
Night Elf Druid
 
Kil'Jaeden (EU)
feral tank@darkmoon cards.

are any of these new card sets desireable over 323 or even 427 stam trinkets?
im a scribe and atm building cards for my guild... Earthquake Deck (321 dodge/11,5k hp use) is whats left over so to say and since its "supposed to be" the tank deck i found myself thinking about it:

- only dodge (about 1.5% in bear for me)
- no stam
- FR CD majorly surpasses 11,5k situational use effect and if youll need the 11.5k during the time FR is on CD id say somthing else is amiss(sure this could safe ur ass but i hardly think its worth it)...


wouldnt the hurricane (321agi 4k-6k Nature dmg on proc) set be better, if at all valid?
or just stick to stam trinkets and ignore darkmoon sets?

im sorry to have to ask this here but rawr keeps buggin out on me and im no math genious myself.
thanks in advance for consideration and effort...
the new connection between stam -> vengance -> atp, agi -> atp/dodge/crit, dodge/crit/atp/mastery -> shield makes my head spin...i vaguely remeber some blue post about making things easier...


without wax
Hatschi

ps.: most items 346. 2 above. 2 below. starting raids in 10man only. halfus down. 148k health in bear unbuffed.

Last edited by Hatschi : 12/25/10 at 11:50 PM. Reason: ps

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Old 12/26/10, 9:14 AM   #44
Robosaurus
Von Kaiser
 
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Tauren Druid
 
Khaz'goroth
I tanked 9/12 (non end bosses) of the 10man content with ~148k hp in bear form buffed, quite comfortably (purely cat gear, don't have a stam trinket =C), with 3 healers.
This could be an indication for how much of an HP pool you need (depends on your healers).

While it's possible to tank with very little stamina, a higher HP pool allows the healers more reaction time to be smart with their mana, I'd recommend stacking stam to at least 175k raid buffed if you / your healers are unfamiliar with raid encounters. You should continue piling up stamina if you are intending to do hard modes, except for gimmicky dodge bosses such as Chimaeron.

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Old 12/26/10, 3:34 PM   #45
bionh
Von Kaiser
 
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Orc Death Knight
 
Tichondrius
Thanks for the help in this thread so far.

A few questions:

1) Does weapon speed matter for attacks like mangle/shred, or will it just normalize out with the transition to cat form?

2) Weapon enchant for cats: hurricane or 130agi?

3) Are there any soft haste-caps where we get an extra bleed tick or something of the sort? Or do hastes not effect our bleeds in that manner?

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