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Old 12/06/10, 9:17 PM   #1
♦ Carebare
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Tauren Druid
 
Mal'Ganis
[Resto] Cataclysm Simple Q & A

This is the thread for simple questions that don't fit anywhere else. If your question applies to one of the existing thread topics, please post it there instead; if you expect to generate significant additional discussion, create a new thread. If, however, you have a simple question that only requires a simple answer and don't see a better place to post it, this is your thread.

Note, however, that all forum rules still apply. You should still verify that the answer isn't already easily available before posting. Asking people to make specific gear or spec decisions for you is still against the rules. Proper capitalization, punctuation, and spelling are important even in short posts. And so on.

If your question isn't related to Restoration, you are in the wrong thread and will most certainly receive an infraction.

<Nite_Moogle> i miss raiding with carebare :< she makes me feel like i am not the only person that hates everyone
Aldriana: I am an asshole, it just so happens that some of my colleagues are even *bigger* assholes.
[R] [85:Neux:2]: i hear if you die on Good Friday they are going to make it where you can't get rezzed until easter sunday
Khazal: Yeah, I don't know about Magic Rainbow Unicorn Land, but here in Reality, Rhyolith is the worst encounter Blizzard has ever designed.

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Old 12/10/10, 3:28 AM   #2
druicifer
Glass Joe
 
Tauren Druid
 
Thrall
Mousing over the regen and spirit stats appear to give a different result:

Regen says that it increases regeneration while in combat/out of combat, whereas the spirit mouseover says it still obeys the FSR, which one is correct?

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Old 12/11/10, 4:03 AM   #3
Mews
Von Kaiser
 
Night Elf Druid
 
Proudmoore
Out/in combat. The 5SR no longer applies to anything.

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Old 12/11/10, 9:41 AM   #4
Sozar
Von Kaiser
 
Blood Elf Paladin
 
Lightninghoof
I've healed through a few heroics now, and I can't seem to see the point of Nourish. Most of the time, the only person with a HoT is the tank, so it doesn't get the 20% + Symbiosis and heals for a piddly 6000-7000. My party always seems to be down 20k to 30k health and the time it would take to heal them with Nourish would leave the tank in a dangerous place.

Am I just missing something?

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Old 12/11/10, 3:12 PM   #5
taliesin3
Glass Joe
 
Night Elf Druid
 
Rexxar
Nourish is your primary tank heal, as far as time spent healing is concerned. Generally you will open up a pull with LB stacked to 3 on the tank, and constantly nourish if the tank is below 100% health. It doesn't hit for much, which is why you pretty much are always casting it.

Use the clearcasting procs you get from LB to put a RG or a HT on a party member (if you feel the tank is safe) or on the tank (if you don't think he's safe). Use WG any time the tank and someone else drops below 90%. If you have time, use nourish on party members with WG on them. Otherwise, keep the party up with intelligent placement of SM and clearcastings.

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Old 12/12/10, 7:48 AM   #6
Abaco
Glass Joe
 
Tauren Druid
 
Stormrage (EU)
When is the best time to cast Innervate? Still at 80% of the mana pool?

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Old 12/12/10, 9:11 AM   #7
Silentdeathz
Glass Joe
 
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Tauren Druid
 
Ragnaros (EU)
Originally Posted by Abaco View Post
When is the best time to cast Innervate? Still at 80% of the mana pool?
Whenever ur mana drops below the amount it'd give unless you're going to time it with another classes CD such as hymn

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Old 12/12/10, 11:02 AM   #8
Nihlo
Von Kaiser
 
Tauren Druid
 
Alleria (EU)
I tested a lot of in normal and heroic 5 man instances and found 49% as the best moment for me. 55% was to much at a few bosses and 45 to late. Also use a manapot in almost every hero boss fight.

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Old 12/13/10, 1:49 AM   #9
Ufomammut
Glass Joe
 
Orc Hunter
 
Chromaggus
I've been healing randoms leveling 80-85 primarily by using 3x lifebloom then spamming healing touch on the tank and using rejuv with the occasional regrowth or healing touch on the group. This has worked out fairly well except on some longer more damage intensive boss fights where I oom. I also oom fairly often on trash, but I believe this is a result of my gear not my healing style.

However, I've heard from several other resto druids that healing touch is bad and that I should either use just hots or use nourish instead of healing touch. This is very confusing to me since unbuffed my healing touch hits for 15k avg while nourish hits for 5k avg. This to me says they have the same mana efficiency and the same cast time. Obviously there's a greater chance for overheals with healing touch, but I've found many circumstances where the group has taken enough damage that nourish simply will not keep everyone alive due to the long cast time. I'm aware that nourish hits for 20% more when a hot is active, but again, in most cases when direct heals are necessary on the group nourish just takes too much time and that 20% doesn't increase the mana efficiency terribly much. Plus healing touch also seems to heal for more (not 20% more, but more nonetheless) when a hot is active?

I have, on a few occasions, tried a hot only or nourish instead of healing touch strategy and find that I'm ooming just as much. I do use Innervate 60% and Potions of Concentration whenever I have the time to spare (still using runics for when I don't, though). So I'm looking for a little clarification as to why I'm ooming (again, I assume it's my stats) and what I can do to avoid it. I think the answer is that reforging may help, but I have not tried it yet.

My stats (unbuffed) are: 54k mana, 2712 int, 1783 spirit, 4306 sp, 972 haste, 432 mastery rating (which I guess I should reforge to int?)

Armory

After writing this I realize this thread may not be the appropriate place for it, so if that's the case I apologize.

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Old 12/13/10, 10:15 AM   #10
MatsT
Don Flamenco
 
Night Elf Druid
 
Frostmane (EU)
Originally Posted by Ufomammut View Post
I have, on a few occasions, tried a hot only or nourish instead of healing touch strategy and find that I'm ooming just as much. I do use Innervate 60% and Potions of Concentration whenever I have the time to spare (still using runics for when I don't, though). So I'm looking for a little clarification as to why I'm ooming (again, I assume it's my stats) and what I can do to avoid it. I think the answer is that reforging may help, but I have not tried it yet.

My stats (unbuffed) are: 54k mana, 2712 int, 1783 spirit, 4306 sp, 972 haste, 432 mastery rating (which I guess I should reforge to int?)

Armory

After writing this I realize this thread may not be the appropriate place for it, so if that's the case I apologize.
The new norm is that healer mana should be a problem. Until you are overgeared for an instance mana should always be a concern and sometimes a problem. On trash packs you can use crowd control and focused damage (nuking down one mob fast instead of dotting/aoeing) to reduce incoming damage if it is needed. On boss fights proper positioning/interrupts can usually reduce incoming damage by a lot. If people are standing in fires/breaths and taking unnecessary damage you will go out of mana quickly and the group will die. People in your group need to make an effort to take less damage. Most if not all of your gear will already have spirit but you should reforge to it on the remaining slots until you feel mana isn't a problem. Note that you can never reforge to intellect, only to a secondary stat (and only if the stat is not already present on the item)

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Old 12/13/10, 10:35 AM   #11
kazzamalla
Glass Joe
 
Night Elf Druid
 
Durotan
Mastery/Nourish and HoT timing

Does the bonus for the Resto Druid mastery Symbiosis register the benefit for a heal when initiating the cast, or only once the spell lands? That is, if a druid is casting a Regrowth/Nourish/Healing Touch on a player who has a Rejuventation with a one second duration remaining on the HoT, by the time the direct healing spell lands, the HoT will already have dropped off. Is the benefit from Mastery still received on that heal?

Nourish uses a similar mechanic as the mastery, applying a 20% bonus to the heal if a HoT exists on the target. Does Nourish operate the same as the Mastery?

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Old 12/13/10, 10:56 AM   #12
vytautas
Glass Joe
 
Gnome Warrior
 
Khadgar (EU)
Originally Posted by kazzamalla View Post
Does the bonus for the Resto Druid mastery Symbiosis register the benefit for a heal when initiating the cast, or only once the spell lands? That is, if a druid is casting a Regrowth/Nourish/Healing Touch on a player who has a Rejuventation with a one second duration remaining on the HoT, by the time the direct healing spell lands, the HoT will already have dropped off. Is the benefit from Mastery still received on that heal?

Nourish uses a similar mechanic as the mastery, applying a 20% bonus to the heal if a HoT exists on the target. Does Nourish operate the same as the Mastery?
Quick testing reveals that no, you do not still receive the bonus. A HOT has to be active for you to gain the increased healing when the direct heal lands, not when casting began.

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Old 12/13/10, 11:27 AM   #13
Ufomammut
Glass Joe
 
Orc Hunter
 
Chromaggus
Originally Posted by MatsT View Post
The new norm is that healer mana should be a problem. Until you are overgeared for an instance mana should always be a concern and sometimes a problem. On trash packs you can use crowd control and focused damage (nuking down one mob fast instead of dotting/aoeing) to reduce incoming damage if it is needed. On boss fights proper positioning/interrupts can usually reduce incoming damage by a lot. If people are standing in fires/breaths and taking unnecessary damage you will go out of mana quickly and the group will die. People in your group need to make an effort to take less damage. Most if not all of your gear will already have spirit but you should reforge to it on the remaining slots until you feel mana isn't a problem. Note that you can never reforge to intellect, only to a secondary stat (and only if the stat is not already present on the item)

Yeah after I posted I went to reforge (for the first time) and realized that I couldn't reforge to int. I did reforge some mastery to haste since all but one piece of my gear has spirit... but that won't help on mana problems.

I just hate, after being so OP in WotLK and having the amount of damage taken not matter, telling people they have to do shit better because I can't heal through it. I doubt this will have much of an effect on randoms too.

Thanks for your feedback, but I am still curious about nourish vs healing touch vs only hots.

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Old 12/13/10, 12:22 PM   #14
Krokci
Glass Joe
 
Night Elf Druid
 
Alonsus (EU)
Originally Posted by Ufomammut View Post
(...)

Thanks for your feedback, but I am still curious about nourish vs healing touch vs only hots.
This especially when raid healing. For the record I have not actually tried raid healing yet but my guild is going some time next week and I think I will be raid healing there. So am quite interested in how we are raid healing in Cataclysm, anyone who have tried this able to give me some tips and pointers thanks!

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Old 12/13/10, 12:40 PM   #15
taliesin3
Glass Joe
 
Night Elf Druid
 
Rexxar
Stacking spirit procs

Thanks to the jewelcrafting trinket and h. tear of blood, I have two +spirit procs (one of which I control directly). Is it worth stacking them at all? Using them both at once would put me at roughly 5.2k spirit for 15 seconds.

If it were a +int and a +spirit trinket, stacking them would make sense due to the interaction between spirit and int for regen - but I'm not sure if it works the same way for spirit/spirit.

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Old 12/13/10, 12:53 PM   #16
taliesin3
Glass Joe
 
Night Elf Druid
 
Rexxar
Originally Posted by Krokci View Post
This especially when raid healing. For the record I have not actually tried raid healing yet but my guild is going some time next week and I think I will be raid healing there. So am quite interested in how we are raid healing in Cataclysm, anyone who have tried this able to give me some tips and pointers thanks!
Our guild tried out 25 BWD last night and got some practice in on the first two bosses.

For Magmaw, I'm finding that mana isn't as much of a problem as I thought it would be - instead, the limitation seems to be AoE throughput. Efflourescence and WG are not enough to keep the raid up, though I can use each on CD and stay at a comfortable amount of mana, while keeping the 3-LB on the tank. In emergencies (when 10 or more people are below 50% hp), I use WG and rejuv everyone the WG lands on, and then go back to my standard rotation. Otherwise, rejuv isn't part of my rotation. Regrowth/HT on omen of clarity procs, unless I can use it for SM.

For Omnitron, it's actually very healable. There is very little AoE damage if the fight is managed properly (the fire guy seems to have the most, assuming you get out of poison clouds fast enough). Instead, this fight stresses spot heals for the most part. I use primarily nourish on people with WG to raid heal, and LB on one of the two tanks.

Gearwise, I have been aiming for Int>Spirit>Haste. All my gear is reforged to spirit, and then to haste. I'm sitting at about (paperdoll):
4625 int
2095 spi
207 mastery
1600 haste
6347 sp
338 crit
and an epic 33 hit from a balance relic.

This is from fully enchanted and gemmed blues. I am a scrub and have no epics yet, but do have the helm and epic shoulder enchants.

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Old 12/13/10, 2:23 PM   #17
 MADMark
Watch this Space!
 
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Draenei Priest
 
The Forgotten Coast
Originally Posted by taliesin3 View Post
If it were a +int and a +spirit trinket, stacking them would make sense due to the interaction between spirit and int for regen - but I'm not sure if it works the same way for spirit/spirit.
The spirit is additive with itself, multiplicative with int. So adding spirit to spirit is good, but its no better than running them sequentially, assuming no other effects are occurring at the same time. For example, if you were boosting your int at the same time, you'd want to make sure you got both spirit buffs in during the int buff duration, but can you even use both at the same time? Do they not have shared CD of some sort?

Originally Posted by vorpalblade View Post
... it just begs to be repeatedly reported, over and over, as though reporting a post could somehow be analogous to stabbing someone in the face with a knife forged out of their own concentrated stupid.

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Old 12/13/10, 6:29 PM   #18
Fishboss
Glass Joe
 
Orc Shaman
 
Blackwing Lair
Usefulness/validity of talents like Swift Rejuv. and Nature's Swiftness (an oldie but goodie)

We don't blanket rejuv for the moment, I can't imagine we ever will unless the next tiers of gear scale up a lot. Assuming all fights don't have us casting all the time and we have space to fill, does Swift Rejuv need a talent point in it

Natures Swiftness - So far Swiftmend seems to play the role I need for NS, I have specced w/o NS and haven't needed it. It'd be nice just for quickie healing bad DPS maybe, or double bumping a tank in some situations, but when we start getting into situational territory it feels like the divided camps can settle their conflict with a cointoss.

Efflorescence. Is good? Bad? Skippable to fill into Moonglow or Furor? Dumb meter padder?

Also I might as well ask here. Nourish doesn't seem to eat Clearcast procs. Why?

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Old 12/13/10, 7:01 PM   #19
taliesin3
Glass Joe
 
Night Elf Druid
 
Rexxar
Originally Posted by Fishboss View Post
Usefulness/validity of talents like Swift Rejuv. and Nature's Swiftness (an oldie but goodie)

We don't blanket rejuv for the moment, I can't imagine we ever will unless the next tiers of gear scale up a lot. Assuming all fights don't have us casting all the time and we have space to fill, does Swift Rejuv need a talent point in it

Natures Swiftness - So far Swiftmend seems to play the role I need for NS, I have specced w/o NS and haven't needed it. It'd be nice just for quickie healing bad DPS maybe, or double bumping a tank in some situations, but when we start getting into situational territory it feels like the divided camps can settle their conflict with a cointoss.

Efflorescence. Is good? Bad? Skippable to fill into Moonglow or Furor? Dumb meter padder?

Also I might as well ask here. Nourish doesn't seem to eat Clearcast procs. Why?
Hokay, starting from the top.

The swift rejuv talent is mainly for swapping back to whatever important thing you were doing before tossing out a rejuv, or for squeezing more rejuvs onto people with a HoT already on them. It's pretty helpful, but if it doesn't fit your playstyle it's not mandatory. If you ever have downtime, fill it with nourish, as there is almost certainly someone under 100% and it's virtually free.

Nature's swiftness is not mandatory, but is very useful - especially if you can afford to glyph it, and cast HT enough. On the other hand, points are very valuable and I'm personally not using it. Quick reaction time isn't as valuable as it was in wrath.

You should almost certainly have Efflorescence if you plan to do any raid healing whatsoever. You should also already have 3/3 moonglow and 2/3 furor - fix your spec if you don't. If you are certain you won't ever need to AoE heal and drop efflorescence, consider dropping living seed too - it's one of the weaker talents atm.

Only Swiftmend, Healing Touch, and Regrowth will consume clearcasting at the moment. This is intentional and is extremely good for us.

A more detailed answer to each of these questions can be found in the cataclysm resto guide.

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Old 12/13/10, 7:10 PM   #20
Fishboss
Glass Joe
 
Orc Shaman
 
Blackwing Lair
Current healing spec for heroics
Talent Calculator - World of Warcraft

Truth is, there's not much to drop from Living Seed...spelldamage mitigation? No thanks. Free wraths? Not really.

I guess for raid healing with Efflo
Talent Calculator - World of Warcraft

You lose Nature's Bounty but that only effects Regrowth for clearcasts (which i've been inclined to use from my previous spec on DPS who then benefit from my mastery so I can nourish/rejuv em I guess. It's flexible though mana is not)

Might be worth the dual spec I dunno.

KK, I also just wanted to confirm the Clearcast "bug" but I guess it just requires a tooltip change.

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Old 12/13/10, 11:54 PM   #21
♦ Carebare
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Tauren Druid
 
Mal'Ganis
Originally Posted by taliesin3 View Post
Only Swiftmend, Healing Touch, and Regrowth will consume clearcasting at the moment. This is intentional and is extremely good for us.
It is not remotely good that clearcasting is consumed by mend. The spell is dirt cheap. I'm still hopeful we'll see a re-work that it's consumed on spells costing >3-3.5k.

<Nite_Moogle> i miss raiding with carebare :< she makes me feel like i am not the only person that hates everyone
Aldriana: I am an asshole, it just so happens that some of my colleagues are even *bigger* assholes.
[R] [85:Neux:2]: i hear if you die on Good Friday they are going to make it where you can't get rezzed until easter sunday
Khazal: Yeah, I don't know about Magic Rainbow Unicorn Land, but here in Reality, Rhyolith is the worst encounter Blizzard has ever designed.

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Old 12/14/10, 3:56 AM   #22
 Hamlet
<Druid Trainer> Emeritus
 
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Tauren Druid
 
Mal'Ganis
Yeah. I don't understand exactly how that happened to begin with, since OoC claims to only affect cast-time spells. RG/HT/Rejuv would be a much better selection.

Links: Moonkin Resto WoWMath Twitter YouTube
Please don't PM requests for advice on UI or specific gear choices.

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Old 12/14/10, 5:12 AM   #23
Pyrates
Piston Honda
 
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Night Elf Druid
 
Nozdormu (EU)
Originally Posted by taliesin3 View Post
3/3 moonglow and 2/3 furor

Any details to back up this choice?

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Old 12/14/10, 8:19 AM   #24
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
Originally Posted by Pyrates View Post
Any details to back up this choice?
It actually depends on the fight and your gear. On a short fight, dominated by expensive spells, Furor is better. For a long fight, where enough of your spells are inexpensive, Moonglow is better.


[WOTLK 4.0] Restoration Discussion

I haven't checked the math (but I haven't seen it disputed either). The conclusion was (the exact number applies only for the 3/3 decision):

So moonglow is better than furor exactly if your reg from spirit or mp5 from gear (or everything else that's independent of your maximal mana) is more than 31% of the average manacost for the spells you're using.
Edit: That 31% of manacast compares 3/3 choices to 0/3 choices. If you are comparing 3/3 to 2/3, that number would be 25% (of your pre-Moonglow) cost.

If your rotation was non-stop rejuv spam (26% of base mana per second), your non-%mana based regen (spirit, potions, etc) would need to exceed 6.5% of base mana/s (1200 mps, 6k mp5) for 3/3 Moonglow to be the right choice.

Last edited by Erdluf : 12/14/10 at 8:52 AM. Reason: Clarification

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Old 12/14/10, 8:27 AM   #25
Pyrates
Piston Honda
 
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Night Elf Druid
 
Nozdormu (EU)
Hey you're linking to my math Actually, for 2/3 vs 3/3 the number is 25%. I'm kinda interested on the rationale involved in thinking up the cost of casting spells. This is of course partially forced on you by encounter/role/raid composition, but I'd like to know what cost you're using and why.

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