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Old 03/23/11, 1:59 PM   #151
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Here's update testing out some new things:
--Haste rounding for DoT ticks purposes now works in the way recently discussed in the Resto thread.
--The haste breakpoint table also takes this into account and should now hopefully be exact.
--Temporary Mastery procs get a treatment similar to haste instead of being averaged in.
--The front page now lists the two mastery breakpoints nearest your current level.
--To avoid errors from all the new breakpoint behavior in haste and mastery, those scaling factors are averaged over the next 1% of each stat.
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File Type: xls WrathCalcs 110323.xls (858.5 KB, 574 views)


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Old 03/25/11, 7:22 AM   #152
Anduryondon
Piston Honda
 
Undead Warrior
 
Blackrock (EU)
I think something messed up hit calculation. In old WC version I was 9,4 rating beyond hit cap, after exporting my profile in the new version it's 152 above.
On another note, Heartbound Tome has wrong stats (I know it's easy to update, but would be nice if I don't have to do it myself every new version)

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Old 03/25/11, 7:43 AM   #153
 Tecton
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Will have a look at that tonight. Can you see where the extra hit is coming from?

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Old 03/25/11, 9:08 AM   #154
Anduryondon
Piston Honda
 
Undead Warrior
 
Blackrock (EU)
Ok, got it now, it's no calculation error. I imported another Conclave Ring and changed its stats manually on the MMO-C Input page, not realizing I overwrite the stat cells for further item imports. Thus I did not realize that my imported Heartbound Tome had some weird stats (because it did not update the cells which I changed for the ring).
By the way, why gives Lightweave Enchant +1hit?

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Old 03/25/11, 9:25 AM   #155
 Tecton
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Yeah, if you're updating anything manually, do it on the Gear List and it'll pull through ok. I'll fix the item you mentioned & update profiles to include the new Sinestra setting tonight.

Lightweave has an undocumented 1 spirit bonus, probably as a limitation of the enchanting system on Blizzard's end.

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Old 03/30/11, 7:35 AM   #156
Haran
Glass Joe
 
Tauren Druid
 
Страж Смерти (EU)
I've faced with reforging troubles: it's impossible to reforge hit from trinkets with pure hit only in stats (with the exception of SP procs). For example, "Stump of Time" or "Anhuur's Hymnal".

In main tab (Gear Setup) for this trinket in stats column only Stamina and Int/SP is shown. Regardless of this - total hit is calculated correctly (screenshot)

But when in "Gear List" tab I'm adding any amount of other stat to that trinket (currently 1 mastery to the "Stump of Time") hit is showing up and is avaliable for reforging. In this case it's necessary to put -1 mastery into "Manual adjustments" (screenshot)

- Tested in 110306 and 110323 versions in Excel 2010.
- Columns in screenshots are expanded and resized to fit whole screen
- Sorry for reforging hit to spirit in second screenshot, it's for testing purpose only

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Old 03/30/11, 8:05 AM   #157
 Tecton
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Mal'Ganis
Hmm, I see the problem, trying to fix it now.

[edit]

I think this should sort it, if anyone (especially OpenOffice users) have any more problems with it post up. Heartbound Tome stats are accurate in this too, apologies for not uploading that fix.

[/edit]
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File Type: xls WrathCalcs 110330.xls (852.5 KB, 333 views)

Last edited by Tecton : 03/30/11 at 8:17 AM.

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Old 05/05/11, 12:17 AM   #158
 Hamlet
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I might be busy for a few days, but here is a super quick-and-dirty implementation of the 4T12 bonus in the current PTR client (Item - Druid T12 Balance 4P Bonus - Spell - World of Warcraft). Just manually activate the bonus on the main page, it's not hooked up to the gear page yet. No potential DoT changes are taken into account.

At first glace, it seems weak. Not only compared to the 4T11 (which is kind of overpowered, as we all know), but just generally--I'm seeing like 500 DPS as a first estimate.

The 2-piece bonus in the spell data is here: Item - Druid T12 Balance 2P Bonus - Spell - World of Warcraft . Obviously no way to model that until we can test it on PTR.

Tecton, this is based on your 4/27 version with the added ZA gear (I still have to put that in the OP at some point).

e: Eh, why not--I threw in one more quick update just assuming that a "Burning Treant" is the same as a normal Treant (i.e. so a proc has 1/6 the value of a FoN cast). The Mage 2pc summons a Mirror Image, so there's some reason to imagine this would be similar. That makes the bonus quite good actually (but still not as good as the T11 4-piece).
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File Type: xls WrathCalcs 110504 PTR.xls (853.5 KB, 136 views)

Last edited by Hamlet : 05/05/11 at 1:04 AM.


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Old 05/05/11, 6:47 AM   #159
 Tecton
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Mal'Ganis
I'm going to hold off on adding some of the new PvP armour since it's oddly tagged (heroic tags, etc) so I'll let that wait for a little while, but any PvE stuff/PvP weapons I could find I've added. That includes some of the trinkets added in 4.1, I'll do my best to put values on anything I could. Mark of the Firelord's /use effect is added to the Temp Intellect cell, so don't worry if that's not appearing on the Gear Setup tab (this is the same way that Darkmoon Card: Volcano/Power Torrent/etc are implemented to avoid getting permanent benefit from the Intellect in the calculations). I've shortened some of the placeholder names for items without proper names yet for formatting reasons, if you're looking for them. Please let me know if I've missed anything, I've added everything I could find that was applicable so far.

I've added a quick hack to make comparing the tier set bonuses easier until we have the gear so the sheet can autodetect (i.e. if you set the T12 bonuses to FALSE, it'll go back to whatever you have equipped, otherwise will ignore your equipped bonuses so you don't get double benefit). I figured looking at the value of 2t11/2t12 will be a hot topic of discussion as to when we can drop 4t11, so thought it was worth adding for now. I'll remove that again once the T12 kit is added to the game/sheet.

To do: add a DPS value for the new Lightning Capacitor trinkets. I think you were planning to reuse the old TotC code for this one, Hamlet?
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File Type: xls WrathCalcs 110505 PTR.xls (828.5 KB, 93 views)

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Old 05/05/11, 8:56 AM   #160
Arythorn
Don Flamenco
 
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Ysera
Originally Posted by Hamlet View Post
here is a super quick-and-dirty implementation of the 4T12 bonus in the current PTR client (Item - Druid T12 Balance 4P Bonus - Spell - World of Warcraft). At first glace, it seems weak. Not only compared to the 4T11 (which is kind of overpowered, as we all know), but just generally--I'm seeing like 500 DPS as a first estimate.
I wonder if there will be "black-out" areas as with Euphoria procs above 80 energy where the set won't proc Energy.

Originally Posted by Hamlet View Post
The 2-piece bonus in the spell data is here: Item - Druid T12 Balance 2P Bonus - Spell - World of Warcraft . Obviously no way to model that until we can test it on PTR.

Eh, why not--I threw in one more quick update just assuming that a "Burning Treant" is the same as a normal Treant (i.e. so a proc has 1/6 the value of a FoN cast). The Mage 2pc summons a Mirror Image, so there's some reason to imagine this would be similar. That makes the bonus quite good actually (but still not as good as the T11 4-piece).
Some concerns here as well. Mage 2 pc summons Mirror Images and Warlock 2 pc summons an imp both of which can start delivering dps immediately at range. Balance Druid 2 pc summoning Treants frequently 30-40 yards from target means much of the 15 sec procs could be chewn up in travel time getting into melee. Hard to model that as well I suppose but, unless these Burning Treants throw ranged fire , there are some potential issues.

My assumption is clearly that it will summon at our feet. If, on the other hand, they summoned at the feet of the target of the spell from which they proc'd, the issue could be solved even if they only deal melee damage.

Last edited by Arythorn : 05/05/11 at 9:26 AM.


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Old 05/05/11, 11:34 AM   #161
ZiaSK
Glass Joe
 
Human Warlock
 
Dalvengyr
If the warlock imps are the same as the ebon imps summoned by their Bane of Doom, then they will also be melee. Iirc, they are summoned at the feet of the target, but then again, it is a product of a debuff on the target, and not a product from an effect on the character, so they may be different.

It would be nice if they were all ranged to handle things like air phases though.

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Old 05/05/11, 12:58 PM   #162
 Hamlet
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Mal'Ganis
Originally Posted by Arythorn View Post
I wonder if there will be "black-out" areas as with Euphoria procs above 80 energy where the set won't proc Energy.
I've forgotten now, was the Euphoria bug fixed in-game? I think I never changed WC, just leaving a note here.


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Old 05/05/11, 1:08 PM   #163
 Hamlet
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Tauren Druid
 
Mal'Ganis
Quick fixes to some trinkets, didn't look at LC yet.
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File Type: xls WrathCalcs 110505b PTR.xls (816.5 KB, 132 views)


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Old 05/05/11, 2:05 PM   #164
Arythorn
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Originally Posted by Hamlet View Post
I've forgotten now, was the Euphoria bug fixed in-game? I think I never changed WC, just leaving a note here.
I'm not going to state categorically it hasn't but I can't recall a time when I've observed it proc'ing a double energy gain where it would take me into Eclipse. As Starfox noted some time back:

Originally Posted by Starfox View Post
Also, with about 29 cancelled Eclipse I NEVER managed to go with an Euphoria*2 gain into Eclipse.
So those two scenarios did not occur a single time:
Being at 60/80 and getting +40 => Eclipse Solar
Being below -84 and getting -26 or -27 => Eclipse Lunar

29 Eclipse procs, every time I had 2 chance to go into Elipse with a 2x-gain:
24%, 29*2 chances to happens, 0 occurences: 0% (10^-7)
Even with 16% it would be ~0.004%
My experience has been Starfire still won't Euphoria proc past 60 solar energy and Wrath won't Eclipse proc past 80 Lunar Energy. That said, as I read the bonus again, it's not really a proc but a static gain outside of Eclipse so the same issue shouldn't apply to the 4 pc. It's more likely to be a problem for Kuro to sort out how to make sure BPT correctly predicts/tracks 4 pc energy gains.


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Old 05/05/11, 5:28 PM   #165
Starfox
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Destromath (EU)
Originally Posted by Arythorn View Post
I'm not going to state categorically it hasn't but I can't recall a time when I've observed it proc'ing a double energy gain where it would take me into Eclipse. As Starfox noted some time back:



My experience has been Starfire still won't Euphoria proc past 60 solar energy and Wrath won't Eclipse proc past 80 Lunar Energy. That said, as I read the bonus again, it's not really a proc but a static gain outside of Eclipse so the same issue shouldn't apply to the 4 pc. It's more likely to be a problem for Kuro to sort out how to make sure BPT correctly predicts/tracks 4 pc energy gains.
When someone (I think it was Hamlet wasn't it?) pointed me towards the solution: Euphoria only procs if you are not under eclipse and are -35 <= x <= 35 on the bar.
No clue how I should interpret what you wrote, do you mean you got with an Euphoria to 60 solar? That would mean 20+40 and be totally plausible. Or was it changed so at 60 and above it can't proc? Will probably need to test quite a bit around if you say you got euphoria procs outside those +/- 35 borders.

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