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06/10/11, 1:21 AM
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#181
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<Druid Trainer>
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Actually, since I looked at 2T12 a bit on PTR, and you're probably not awake yet, I might throw up some quick updates. I'll post before I go to bed whether I do or don't.
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06/10/11, 1:43 AM
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#182
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<Druid Trainer>
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Here's a quick 2T12 model. It's based off of your 5/19 version above. Will put TreeCalcs on the other thread in a minute.
e: actually, making Symbiosis additive is kind of a pain, I'll do that later. So no TreeCalcs for now.
Last edited by Hamlet : 06/10/11 at 1:55 AM.
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06/10/11, 6:28 AM
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#183
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Soda Popinski
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Ok, updated every item I could find (please PM if you spot something that's missing), and I'm pretty sure I refreshed the stats on all the new items too, and added some of the trinket procs that weren't in for the last pass too. Please note: some items have been renamed on the WoWhead database compared to the MMO-C database, not sure what's going on there.
There's a new dropdown on the front page that lets you limit the gear choices to anything above 333/346/359/372 ilvl, since with ~550 items in the sheet now the lists were starting to get rather long. Let me know if it's cutting off anything it shouldn't, etc.
[edit] I should have some time to look at the OpenOffice problems soon, they'll definitely be fixed prior to the patch going live. [/edit]
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06/10/11, 5:52 PM
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#184
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<Druid Trainer>
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Quick update for today's patch notes (weakened 4T11 and buffed SF/W).
Remember to:
--Get real new coefficients for SF/W when PTR goes up.
--Check rotation options for Starsurge usage.
Tecton, can you post a list of trinkets with nontrivial procs I need to look into?
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06/11/11, 1:10 AM
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#186
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<Druid Trainer>
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--Fixed up some trinkets a little. Still can't do much with Lightning Capacitor until there's more info on it.
--Added some Starsurge casting options.
--Removed some obsolete stuff (Sunfire spam and Roots).
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06/11/11, 5:40 PM
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#187
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Von Kaiser
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Another good option for Starsurge is "only cast during Eclipse." I assume "Always" just means it's used right as it comes off cooldown everytime?
Also, the Stam/Int values for both the heroic and non-heroic Flickering Wristbands are much higher than Glowing Wing Bracers. I assume this is just a WC typo. I haven't checked the other Random Stat pieces.
Last edited by beromar : 06/11/11 at 5:45 PM.
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06/13/11, 3:30 AM
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#188
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Soda Popinski
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Originally Posted by beromar
Also, the Stam/Int values for both the heroic and non-heroic Flickering Wristbands are much higher than Glowing Wing Bracers. I assume this is just a WC typo. I haven't checked the other Random Stat pieces.
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Forgot to copy and paste the correct values over, thanks for the catch. Fixed now.
Profile function updated for new changes too.
[edit] Reuploaded, a couple of item names had changed. Now amended. [/edit]
Last edited by Tecton : 06/13/11 at 6:04 AM.
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06/15/11, 4:31 AM
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#189
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<Druid Trainer>
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Some minor fixes to trinkets, and an attempt at modeling VPLC. Currently assuming no spellpower scaling on the proc, it's not that amazing; the trinket currently shows as about even with Rune of Zeth. The top two would still be Necromantic Focus and Volcano.
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06/15/11, 8:34 AM
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#190
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Soda Popinski
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Having a poke around with the (what looks to be) BiS setup you've got there, we are going to be reaching (and passing) the GCD cap while under the effects of NG. From what I can see, that's already factored into the calculations for the future value of haste, isn't it? If anyone else is looking at this profile, remember to set Starfall usage to "During Lunar" (and remember to press save if you want to refer back to it and are using profiles, as Hamlet can't use that functionality).
Also, regarding the legendary, there's been a blue post that confirmed it will have no ICD, will proc on any damage done (including a DOT tick, in which case it will clone the DOT tick). The proc chance is apparently going to be adjusted on a per-class/spec basis, so we're probably going to have to do some work on our own to figure out proc rates once someone actually gets it.
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06/15/11, 11:16 AM
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#191
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Don Flamenco
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Originally Posted by Hamlet
Some minor fixes to trinkets, and an attempt at modeling VPLC. Currently assuming no spellpower scaling on the proc, it's not that amazing; the trinket currently shows as about even with Rune of Zeth. The top two would still be Necromantic Focus and Volcano.
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Well, when I was doing some testing for Rawr's database, I can say a few things about the VPLC. It does not factor with spellpower. Each crit, whether it's a dot or main cast (I was testing on a mage and Living bombs were proccing the trinket) you have 100% chance to gain a stacking buff. This buff can last anywhere from 2-10 stacks. Each stacks has an increasing 10% chance to activate (1 stack = 10%, 2 stack = 20%, esc.). So that by the 10th stack it procs automatically. At which point it will times the stack by the amount of damage. The best way to model the trinket is for every crit that happens, have the trinket proc 1117.5 damage. The reasoning for this is since every crit is gaining the stack, and the released is a multiple of the stack amount, wouldn't it be the same as doing 1117.5 nature damage for every crit you do?
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06/15/11, 12:57 PM
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#192
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Great Tiger
Night Elf Druid
Echo Isles
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The tooltip says you can't gain more than one charge every 2.5s. Did you test for that? It would not be uncommon to have several crits in that amount of time, particularly in AoE situations.
However, WoWHead comments on older incarnations [Thunder Capacitor], say that the cooldown only applies to getting the initial charge (after a lightning bolt).
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06/15/11, 1:33 PM
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#193
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<Druid Trainer>
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Originally Posted by Tecton
Having a poke around with the (what looks to be) BiS setup you've got there, we are going to be reaching (and passing) the GCD cap while under the effects of NG. From what I can see, that's already factored into the calculations for the future value of haste, isn't it? If anyone else is looking at this profile, remember to set Starfall usage to "During Lunar" (and remember to press save if you want to refer back to it and are using profiles, as Hamlet can't use that functionality).
Also, regarding the legendary, there's been a blue post that confirmed it will have no ICD, will proc on any damage done (including a DOT tick, in which case it will clone the DOT tick). The proc chance is apparently going to be adjusted on a per-class/spec basis, so we're probably going to have to do some work on our own to figure out proc rates once someone actually gets it.
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Yeah, the sheet already truncates cast times at 1 (it doesn't do it perfectly, it still averages together all haste buffs besides NG for this purpose, but that should be good enough). In any case, the scaling value for haste should already be taking into account that it doesn't affect a substantial portion of instants, and it seems to be doing fine.
I'm not terribly worried about about the legendary, since it's pretty obviously going to be BIS, but it will be fun to play with once we get details.
By the way, now that I'm tinkering with these more often in anticipation of live, just post anytime you want to update items.
Originally Posted by Hinalover
Well, when I was doing some testing for Rawr's database, I can say a few things about the VPLC. It does not factor with spellpower. Each crit, whether it's a dot or main cast (I was testing on a mage and Living bombs were proccing the trinket) you have 100% chance to gain a stacking buff. This buff can last anywhere from 2-10 stacks. Each stacks has an increasing 10% chance to activate (1 stack = 10%, 2 stack = 20%, esc.). So that by the 10th stack it procs automatically. At which point it will times the stack by the amount of damage. The best way to model the trinket is for every crit that happens, have the trinket proc 1117.5 damage. The reasoning for this is since every crit is gaining the stack, and the released is a multiple of the stack amount, wouldn't it be the same as doing 1117.5 nature damage for every crit you do?
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That's what the sheet does--one proc every crit, but I do assume it's affected by %damage buffs, since these things usually are. Actually, it's nature damage ( Lightning Bolt - Spell - World of Warcraft ), so I should include those as well. Anyway, for now I'm assuming it's working as advertised and has a 2.5s ICD, which does cut our effective crit rate nearly in half. In practice though, this effect is very hard to estimate due to the discreteness of nuke crit timings.
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06/15/11, 1:42 PM
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#194
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Soda Popinski
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I think I've gotten all of the items, so should be fine for now. Does anyone know if we've got all of the items datamined yet, or are there still parts of drop tables undiscovered?
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06/15/11, 5:49 PM
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#195
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Von Kaiser
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I'm getting a pretty interesting result when I swap offpiece pants for the resto tier shoulders.
Using Hamlet's current gear set-up (with Soulflame Vial instead of Singed Plume of Aviana) and reforging to get a perfect 1742 hit rating, I'm getting 36883.61 dps with DI set to TRUE (I'm also a Troll and changed professions to JC/Eng). Swapping to resto tier shoulders and moonkin tier legs, reforging to perfect hit cap, and having DI set to TRUE I'm getting 36946.77 dps -- about 63 dps net gain.
The interesting part is if you set DI to FALSE, the leg offpiece set-up gives 35231.25 dps while the shoulder offpiece gives 35009.19 -- about 222 dps loss.
The reason for this seems to be that there's a dot breakpoint at 2778 haste, with no DI and no NG. The shoulder offpiece gives 2748 haste with a bit more int/mastery, while the leg offpiece gives 2788 haste. Assuming we're using the model of "Refresh dots once per eclipse," that should mean that only Insect Swarm would be affected by this breakpoint in a perfect world. The main thing I'm pulling from this is that our "best-in-slot", according to gear available so far, changes slightly depending on whether we're getting a DI or not.
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