Originally Posted by Marcis
All other potions except Mythical Mana are missing in Consumables section potion dropdown list.
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To quote Hamlet from last time the question was raised:
Originally Posted by Hamlet
The issue with Volcanic Potion is that the sheet is a steady-state model of DPS and doesn't take into account any particular fight length. So it doesn't include one-time effects like Potions. Also, averaging the Volcanic Int over a whole fight would defeat the purpose anyway, since the only interesting question surrounding the potion is how much you gain by stacking with certain timers. The spreadsheet's main DPS model isn't well-equipped to handle questions like that. You can still learn something by examining the scaling factors of various spells, but it's generally not worth the trouble since it's not that hard to figure out when to use your potion in the first place.
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Basically: mana pots are only still in the sheet as a bit of a vestigial organ from when we could actually run out of mana, and even then it wasn't overly useful. Don't worry about pots too much, the right answer is always to pre-pot Volcanic and use Volcanic again with Heroism/Bloodlust/high damage phase.
Originally Posted by Slippykins
I was fiddling with my current gear set-up on WrathCalcs earlier, and I noticed something peculiar in regards to DPS increases and haste breakpoints. I loaded my armory, changed 3 of my pieces (shoulders to 397 boomkin, chest to 397 resto, pants to 397 boomkin), and got 33511 DPS. However, when I manually changed my haste values from 2763 to the non-NG, non-DI haste breakpoint 2776, DPS jumps to 33740 (230 DPS increase).
Should the non-NG haste breakpoint, either with or without DI, even be applicable to our DPS anymore? As far as I know, we should practically never cast dots that aren't buffed with eclipse and consequently NG, or am I missing some underlying factor here? Since 13 haste is a relatively low amount of haste, it's a bit difficult for it to account for all the extra DPS.
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That's coming from the Haste module that Erdluf/Hamlet added on, I'm not really sure on the mechanics of that so will let one of them comment if they're keeping up with the thread. It looks like Insect Swarm damage is the problem, possibly from the tick calculations on the Haste sheet.
As always, a bit of common sense in relation to haste breakpoints is required as this is a spreadsheet not a sim.
Originally Posted by Alash
Having just dinged 85 I'm currently kitted in Vicious Wyrmhide armour to be eligible for LFR, when I noticed it's not included in WrathCalcs. I would have disregarded this as irrelevant gear, but seeing as its two predecessors - Bloodied and Bloodthirsty - are both there, it seems like this should be too.
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I've simply not got time at the moment to go through and add them all for the limited benefit they give. If you have Excel you can use the Import sheet to grab them from the MMO-C database, although you might need to edit their name in the gear sheet due to several items sharing the same name (I normally just append the ilvl to the name in that situation).