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01/17/11, 7:55 PM
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#16
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Don Flamenco
Troll Druid
Lightning's Blade
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Coming across a small error with regards to DoTs and haste. It appears that the DoT tick breakpoints are off.
I have 1928 Haste as of right now. Normally, I get 11 ticks in game, which WrathCalcs agrees with. However, when NG is up, I am getting 12 ticks only, although WrathCalcs estimates 13 ticks. It is definitely getting the tick interval correct (1.44 and 1.66 respectively) but in this case, the game does not allow for the 13th tick (would be a ~18.72 second duration total).
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01/17/11, 8:37 PM
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#17
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<Druid Trainer>
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Probably from averaging in Troll Berserking. That's part of the general temporary-haste problem.
e: although, 1928 should get 13 ticks anyway, hmm. There might be some rounding going on in-game.
Last edited by Hamlet : 01/17/11 at 8:46 PM.
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01/17/11, 9:25 PM
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#18
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<Druid Trainer>
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After playing with this a bit with some creative reforging, it seems I get the 13th tick at 1930 haste but not at 1926. Assuming your 1928 test is right, the real breakpoint is 1929 or 1930. So there is definitely some kind of rounding going on in the in-game computations. We'd known this somewhat because I think someone mentioned pre-4.0 that a Rejuv breakpoint was a little off, but never really looked into it.
For one idea: 1929 is the first haste level at which the tick rate of IS, rounded to the nearest millisecond, is 1.439, and 1.439 is the first millisecond at which you get a 13th tick. Maybe this is a hypothesis worth checking for other spells.
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01/18/11, 4:16 AM
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#19
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Soda Popinski
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Looks like some of the conditional formatting references got broken with that last save, going through and updating now. Updating the profile function for the new fields, too.
[edit] Yeah, a ton of references have disappeared, so regemming is broken. Will get it fixed today, just posting so people know I'm aware of it. [/edit]
Last edited by Tecton : 01/18/11 at 4:24 AM.
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01/18/11, 4:39 AM
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#20
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<Druid Trainer>
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In the last one I uploaded? Hmm, I didn't even notice. Like I'd mentioned, that happened once before and I don't know what's causing it. At time I just backed up a save. You can look at the notes in my post above or compare to the previous day's version--I don't recall changing anything on "your" pages (front page, gear list, charsheetdata). In prior updates I'd added some items manually (and even a meta gem), but not between these last two versions.
I know it's kind of a pain to put them all back in--although maybe going through and putting them all in once will fix whatever the problem is.
Here's the only detail I can think of:
The worst culprits were always cells I94 and I106 on the front page. The last reference in their conditional format (to G94/G106) would break to #REF sometimes, but I never figured out a repro. Once just I fixed them manually with $'s in them (as you see now), and I don't think the broke after that. But now looking at the 0117 one I uploaded before, a different reference in the I94/I106 conditional formats broke. Something about those two cells. This more drastic version where all the gem-related things broke I only saw once before.
Last edited by Hamlet : 04/02/12 at 6:13 PM.
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01/18/11, 7:12 AM
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#21
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Soda Popinski
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Yeah, I think just re-entering them with absolute references should sort it from happening (I think it's got to do with saving between the different versions of Excel, found a few mentions about similar problems when I did a search about it).
Didn't take long, so no worries, and should stop the same one from happening again. The profile macro has also been updated for the new AOE addition & Dark Intent uptime. The only other thing I could see would be the new AOE rotation needs to check for the hit cap.
Last edited by Tecton : 01/19/11 at 4:32 AM.
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01/18/11, 2:16 PM
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#22
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<Druid Trainer>
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I can't seem to get that file for some reason. Can you link it somewhere else for the moment?
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01/18/11, 5:13 PM
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#23
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Don Flamenco
Troll Druid
Lightning's Blade
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Originally Posted by Hamlet
Probably from averaging in Troll Berserking. That's part of the general temporary-haste problem.
e: although, 1928 should get 13 ticks anyway, hmm. There might be some rounding going on in-game.
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That's what I thought at first too, but I disabled Troll Berserking and the problem still exists. Is it possible there is a threshold for the maximum time in which it can exceed the non-hasted max duration?
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01/18/11, 5:19 PM
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#24
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<Druid Trainer>
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I'd been considering some kind of rounding, which seems likely to me, but that's another possibility. I've talked about this more recently on the Resto thread.
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01/18/11, 6:44 PM
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#25
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Von Kaiser
Night Elf Druid
Bloodhoof (EU)
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minor error reports WrathCalcs 110117 PTR.xls - OO mode:
- Off-hand enchant: superior intellect uses 40INT instead of 100INT
- Belt "enchantment" ebonsteel belt buckle has no options (no gems you can choose)
- Chaotic Metagem activated even at 5red/5blue gem
Suggestions:
- new enchantment option bracers: superior spellpower (30SP) -->still a nice option
- new enchantment option gloves: exceptional spellpower (28SP) --> still a nice option
some strange calculation findings:
- Int summary B3/B5 seems to be 421 lower as calculated by battlenet for my character. SP C3/C5 summary only 79 while hit, crit, mastery are correct. I am confused but checked the data twice. Does someone else has similar findings?
- haste summary F3/F5 in spreadsheet with my character is 342 haste ratings higher than expected (compared to battlenet haste (w/o hurricane achievement) and +450haste rating with hurricane achievement - seems odd!?
Could this differences be caused by different patch levels between PTR and Live server ?
Last edited by Moonwhisper : 01/18/11 at 7:53 PM.
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01/18/11, 8:08 PM
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#26
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Soda Popinski
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Offhand enchant is being nerfed in the next patch to 40 intellect, that's a PTR version we're working on currently. Chaotic gem requirement is being reverted in the PTR too. For the belt socket, I've probably just missed changing the dropdown for the second OO list, I'll sort that out, thanks!
I can add the wrist/glove enchants if anyone really wants it, although why would you use them?
Regarding haste not adding up, remember all haste effects are currently averaged over their duration, the discrepancy is your Witching Hourglass trinket's proc. Intellect is purely what you get from gear on that page.
The forums are showing the last upload as a gif for some reason, I'll reupload tomorrow morning.
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01/19/11, 4:34 AM
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#27
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Soda Popinski
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Trying the upload again:
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01/19/11, 10:46 AM
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#28
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Von Kaiser
Night Elf Druid
Bloodhoof (EU)
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Originally Posted by Tecton
Offhand enchant is being nerfed in the next patch to 40 intellect, that's a PTR version we're working on currently. Chaotic gem requirement is being reverted in the PTR too. For the belt socket, I've probably just missed changing the dropdown for the second OO list, I'll sort that out, thanks!
I can add the wrist/glove enchants if anyone really wants it, although why would you use them?
Regarding haste not adding up, remember all haste effects are currently averaged over their duration, the discrepancy is your Witching Hourglass trinket's proc. Intellect is purely what you get from gear on that page.
The forums are showing the last upload as a gif for some reason, I'll reupload tomorrow morning.
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Thanks for the info. I will check if the discrepancies come from the trinkets.
Sorry, if I am steering up noobish things...but wondering about the formula to calculate SP from INT used in C3: =SUMME(K8:K112)+B3-10
Why is there a linear factor -10?
The Spellpower wrist/gloves enchants were at least on my server at the beginning the only affordable and only slightly worse than 50 haste on the basis that 50 haste translates into 27 Int. (1:0.54) and Int ~ SP on this scale. I consider them as comparable. Am I wrong?
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01/19/11, 11:14 AM
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#29
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Soda Popinski
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The first 10 base intellect doesn't covert to spellpower, from memory.
I'll add the gloves/bracers enchant in my next update if it'd help.
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01/19/11, 2:15 PM
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#30
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King Hippo
Tauren Druid
Destromath (EU)
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Originally Posted by Tecton
The first 10 base intellect doesn't covert to spellpower, from memory.
I'll add the gloves/bracers enchant in my next update if it'd help.
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The first 10 of everythign seem to not benefit your character at all:
10 stra, 10 agi, 10 int, 10 stam, 10 mana (or you could say the first 10 intellect only give you 1 mana each)
Some weird legacy thing probably :o
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
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