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Old 12/01/11, 11:14 PM   #361
beromar
Von Kaiser
 
Human Paladin
 
Scilla
With full BiS t13 (resto chest offpiece) set, I have exactly 2900 haste with 65 Mastery to gloves. If I select Tauren as the race, 65 Mastery beats out 50 Haste by ~20dps. However if I swap races to Troll, 50 Haste beats out 65 Mastery by ~5dps. Is that just a factor of Berserking hitting a new haste breakpoint or is there something else I'm missing?

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Old 12/02/11, 3:00 AM   #362
 Tecton
Soda Popinski
 
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Troll Druid
 
Mal'Ganis
Yes, Beromar, you can see a similar effect with the Insignia proc.

New version below:
  • Epic gem importing from armory fixed
  • Spirit removed from Lightweave
  • LFR legs tagged as T13
  • Energized Elven Peridot added
  • Socket bonus added to Mycosynth Wristguards, corrected name of Normal version.

[edit] New version here fixing the Mycosynth Wristguards issue. Thanks for the reports! [/edit]
Attached Files
File Type: xls WrathCalcs 111202.xls (1.04 MB, 207 views)

Last edited by Tecton : 12/02/11 at 10:19 AM.

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Old 12/02/11, 2:54 PM   #363
Stommped
Piston Honda
 
Troll Druid
 
Magtheridon
The [Pattern: Bracers of Flowing Serenity] are supposed to have +20int socket bonus. I know they don't currently in the database, but every other crafted bracers has +20 primary stat bonus so it won't be long before these are fixed.

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Old 12/02/11, 3:06 PM   #364
taannerz
Glass Joe
 
Night Elf Druid
 
Burning Legion
I wont be able to get the legendary staff. Lookin at wratch calc, it appears light rod beats out the titahk staff. I thought with the haste proc the Titahk would be better?

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Old 12/02/11, 10:21 PM   #365
Muleish
Glass Joe
 
Human Rogue
 
Frostmourne
Hi guys sorry if this is a bit of a rookie question im trying to help some boomkins in my guild with wrathcalcs but i cant seem to get the import from armory feature to work, i put server and then above that i save their name but i get this popup

runtime error 438

object doesn't support this property or method

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Old 12/03/11, 12:20 AM   #366
Stommped
Piston Honda
 
Troll Druid
 
Magtheridon
Originally Posted by Muleish View Post
Hi guys sorry if this is a bit of a rookie question im trying to help some boomkins in my guild with wrathcalcs but i cant seem to get the import from armory feature to work, i put server and then above that i save their name but i get this popup

runtime error 438

object doesn't support this property or method
Make sure you type the name of the player in both the upper left and right side of the screen. Then make sure the server is spelled correctly and you have selected US server.

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Old 12/03/11, 2:16 AM   #367
gannonjf
Piston Honda
 
Worgen Druid
 
Korgath
Any idea if this is supposed to be compatible with x64 systems? I get all sorts of errors any time I try to load from armory or anything.

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Old 12/03/11, 6:14 AM   #368
 Tecton
Soda Popinski
 
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Troll Druid
 
Mal'Ganis
I'm afraid the macros aren't compatible with 64 bit Excel, however 64 bit systems can use the sheet manually just fine. I can't find an acceptable solution that will allow both 32 bit and 64 bit Excel users to use the import without extensive addon installation/etc for 32 bit users who are the vast, vast majority. To be honest, very few people gain anything from the use of Excel 64 bit, as it largely just limits your options other than allowing you to handle larger files, if you have the install media I'd recommend (in general) using the 32 bit.

Stompped: I just checked on live servers and it doesn't have the bonus there either. I'll add it in when it's sorted out (as a couple of people who've contacted me have them already and I wouldn't want to mess them up from what is on live).

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Old 12/04/11, 9:41 AM   #369
Larrabee
Glass Joe
 
Night Elf Druid
 
Neptulon (EU)
Hello

Is there any way to see the DI % uptime on the warlock in wrathcalcs?

Checked everywhere but can't find it

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Old 12/04/11, 11:14 AM   #370
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
I think the chance that the 'lock's DI is down at any time is

(1-critrate)^(7*ticks/per/second) = (1-critrate)^(7/tickrate)

For a reasonable values, go to the dots tab and use look at the crit tick chance (~32%) and tick rate (~1.4s per DoT, so ~0.7s total).

(1-.32)^(7/.7) ~= .02.

The Lock's downtime is ~2%, so his uptime is ~98%. This assumes 100% DoT uptime, and ignores extra DoTs (4t10 anyone?) special crit rates (4t11). Also, temporary procs (Bloodlust, Trinkets) get used in a way that is probably too optimistic. Still, I'd expect a number over 96% for Patchwerk.

Note that the moonkin can get the 'lock's stack to three pre-pull by using Lifebloom.

For better numbers use a simulator like Simulationcraft.

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Old 12/04/11, 11:24 AM   #371
Larrabee
Glass Joe
 
Night Elf Druid
 
Neptulon (EU)
Originally Posted by Erdluf View Post
I think the chance that the 'lock's DI is down at any time is

(1-critrate)^(7*ticks/per/second) = (1-critrate)^(7/tickrate)

For a reasonable values, go to the dots tab and use look at the crit tick chance (~32%) and tick rate (~1.4s per DoT, so ~0.7s total).

(1-.32)^(7/.7) ~= .02.

The Lock's downtime is ~2%, so his uptime is ~98%. This assumes 100% DoT uptime, and ignores extra DoTs (4t10 anyone?) special crit rates (4t11). Also, temporary procs (Bloodlust, Trinkets) get used in a way that is probably too optimistic. Still, I'd expect a number over 96% for Patchwerk.

Note that the moonkin can get the 'lock's stack to three pre-pull by using Lifebloom.

For better numbers use a simulator like Simulationcraft.
Thanks, will help a lot.

I'm also curious to know what the default "fight length" is for WC, or is there even any? Maybe you don't need it since we more or less work around the length of our rotation

Once, again, looked everywhere and can't find it, any input on this would be appreciated.

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Old 12/04/11, 11:58 AM   #372
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
Both WrathCalcs and TreeCalcs use cooldowns as-if you are in the middle of an infinite-length fight. They compute time-till-oom, but for a 4-minute fight you get to use Force of Nature 1.33 times, not twice, and you gain Heroism 0.4 times, not once.

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Old 12/05/11, 10:13 AM   #373
Mogurii
Von Kaiser
 
Troll Druid
 
Mug'thol
It's still bothering me that the 4pT13 has no significant DPS increase associated with it in WC. Being as how the CD reduction WILL affect the total number of SS casts we do, as there will no longer be a significant difference in the Lunar or Solar energy per cast between Wrath and Starfire and Starsurge (because you are obviously NOT wearing 4pT12 if you are wearing 4pT13), we will be able to SS outside of eclipse because the DPET of Starsurge is greater than that of Wrath or Starfire eclipsed or not, thus moving us to the "normal" non-4pT12 rotation.

This must have somesort of DPS increase associated with it. Have we also considered the DPS increase associated with using the Glyph of Starsurge while using 4pT13? The increased Starfall usage (specifically the ability to use Starfall in EVERY Lunar portion) should have a DPS bonus associated with it.

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Old 12/05/11, 10:29 AM   #374
 Tecton
Soda Popinski
 
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Troll Druid
 
Mal'Ganis
The profile on the front page uses Glyph of Starsurge and Starfall in Lunar only. It's about 300 DPS extra on paper, and if you can reliably hit 2 targets it's obviously even more effective. It's just not great by comparison to 4t12 or other class bonuses.

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Old 12/05/11, 2:13 PM   #375
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Few things:
--The 4T13 models increased SS cast frequency. This results in a DPS increase through more time spent casting SS, and also through more frequent Starfall (subject to Glyph issue, see below). The problem is that both of these effects are very small.
--I get what you're saying about 4T12, with that bonus we used SS a bit less, and now we'll use it on CD again, so that's a slight relative benefit to 4T13 not accounted for by the sheet. Your logic about its effect is backwards though. To the extent the sheet doesn't change SS frequency when 4T12 is active, that's an error in the 4T12 modeling. 4T13 is merely a return to "normal" behavior. So because the sheet didn't account for SS subtleties, it slightly underestimates the value of the 4T12 relative to 4T13.

--Finally, on Starfall, just reiterating because this is confusing bit of the sheet. You can either have it use SFall on CD, or have it cast it once per Lunar. If you use the latter, Glyph off Sfall/SS won't appear to anything (since the sheet's not computing any Sfall cooldown), and you just have to use your head about when that's a reasonable assumption to make.

--As far as 4T13 letting you align with Lunar mildly more often. Yes, although it's a pretty handwavy argument. In light of the above, there's no great way to model this effect in the sheet, but it would be a mistake to expect it to be really big deal.

Last edited by Hamlet : 12/05/11 at 5:04 PM.


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