Originally Posted by Hamlet
So far casting DoT's twice per cycle still doesn't seem very good.
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If I'm reading it right, an MF cast outside of Eclipse and NG, should have a DPET (in spreadsheet terms) of
(MFDDAver + MFMeanNUMTicks * MFTickDamage) / GCD
When I plug that in, I see a number slightly less than SelectedDPS. Of course my calculation ignores the fact that all non-cooldown DPS is a bit less than averge DPS, but still, it supports your statement.