Went ahead and edited some in, if you've done extra work since posting the above, Hamlet, just carry on with that version and I can copy/paste this back in later. Was mostly just to let me get started on all the level 90 stuff.
Zen Alchemist Stone proc.
New Cogwheel values.
Weapon Enchant Proc values.
Food values updated to 250/275/300.
Flask values updated to 1000.
Determine new gem values/types.
Most profession perks.
Import & profiles are currently broken for obvious reasons, I'll update these shortly.
Most procs from level 85 gear have been removed by Hamlet as he preps the sheet for MoP stuff, before anyone asks!
I've added all the unique items I could see with stats from ilvl 399 and up. Once we start getting more information on end game gear, I'll start removing lower level items.
Interestingly, it appears that all caster trinkets are being merged (i.e. DPS and healing). Great news for those of us who perform both roles. The higher level trinkets are still in placeholder form, though.
Might be an idea to put the Dragonwrath proc back in, incidentally? I know it's likely to come up early in the expansion how the proc weighs up (although the new weapons have so much spellpower I think it's unlikely to be useful).
Yeah, nice--I haven't done anything since then so that's good. I don't think you have to get into anything terribly detailed right now (nobody's going to care about gear too much until the L90 premades are around), but basically whatever you feel like. Updating all those misc bonuses like professions is good. Otherwise I'd say just clean out all the 85 items (except for the highest levels at least) and populate it with a simple list of L90 things just so there's something there.
So far casting DoT's twice per cycle still doesn't seem very good.
If I'm reading it right, an MF cast outside of Eclipse and NG, should have a DPET (in spreadsheet terms) of
(MFDDAver + MFMeanNUMTicks * MFTickDamage) / GCD
When I plug that in, I see a number slightly less than SelectedDPS. Of course my calculation ignores the fact that all non-cooldown DPS is a bit less than averge DPS, but still, it supports your statement.
Caught up on some updates from recently. Big thanks to Starfox for the help with the ratings multipliers.
Armory Import *will not work*.
Tailoring & Engineering benefits look very high at the moment, I'd imagine those will get tuned down.
Ratings updated to level 90 values.
Food/Flask/Elixir updated bonuses. Hamlet, I've sectioned these off into a table to make maintenance easier (rather than having to dig through the formulas for the values).
Head enchants removed.
Shoulder enchants updated to level 90 values (including Inscription-only versions).
Engineering - Synapse Springs updated.
Tailoring cloak enchant updated.
Leatherworking wrist enchants.
Target levels updated.
Crit Suppression (1% per target level) added.
Leg enchants updated to MoP values (cheap ones aren't in the files yet).
Most trinkets have placeholder values still.
Weapon Enchant - Windsong.
Weapon Enchant - Elemental Force.
Engineering Glove enchant (potion/damage versions).
Herbalism (Lifeblood) value. I think this needs to be moved over to the Haste module too?
Mining stamina value.
Alchemy flask/elixir bonuses.
Things that will need to be looked at:
Int contribution to Crit values. Didn't touch this, but it looks quite high.
Scaling Factors/Data Tables on Main sheet for new ratings.
Ilvl boosting mechanism for VP upgrades. Suggestions welcome on how to handle this.
Set bonus checks (doesn't matter until we actually get set gear).
Recent mechanic changes (FE, SS procs, Starsurge damage, etc).
Are the changes to level 90 talents in?
Refresh gear list. Item input broken due to format change from MMO-C.
Yeah, it's all still there--the version Tecton linked above are additions to an update I did partway through the beta. I haven't looked at the DoT/talent changes that went in later in the beta. Hopefully they wouldn't take too long to update, but I don't have a specific plan yet as to when.
If Tecton is still planning on updating the item stuff, I can probably try to fix the backend for recent DoT changes--I don't think that should take too long. The other task would be all the numbers--coefficients for every spell, rating stuff, mana. If anyone's kept up enough to just have a list of those handy, would probably help overcome laziness from my end if all I had to do was the guts of the sheet.
Yeah, I'll do a pass to update items/etc once you get a chance to update the actual workings of the sheet. I'll admit I've lost track of coefficients/etc with all of the small tweaks that have been going on recently, though.