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Old 09/11/12, 3:40 PM   #421
 Hamlet
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Mal'Ganis
Ah I see. Yeah, ratings were a bit confusing since I just scaled them up from L60. It's fine though.


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Old 09/11/12, 3:56 PM   #422
 Hamlet
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Mal'Ganis
What's the Eclipse bonus now? 2% per point of mastery (where each point of mastery is 600 rating)?

There's no longer a global 10% nature/arcane bonus for speccing balance, right?

e: Do base racial stats on the back page have to be updated for 90? (I'm just going to keep dumping questions here as I go).

Last edited by Hamlet : 09/11/12 at 4:04 PM.


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Old 09/11/12, 8:01 PM   #423
 Tecton
Soda Popinski
 
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Mal'Ganis
  • Mastery, not sure. Anyone? I feel like I remember it getting changed at some point.
  • Moonkin form gets a 10% Nature/Arcane bonus.
  • Base racial stats: I think someone has posted up new versions of those and I input them, but I'll double check that.

[edit] Yeah, those base stats were definitely updated at some point of the beta. Whether they remain accurate will need to be checked, I guess, in case anything has changed. [/edit]


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Old 09/11/12, 8:51 PM   #424
 Hamlet
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Mal'Ganis
Oh right that's where that bonus comes from.

Is SF just much better DPET than Wrath now for some reason?


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Old 09/11/12, 9:05 PM   #425
 Tecton
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Mal'Ganis
Yeah, Starfire is meant to be significantly more powerful than Wrath. It's an odd situation, no argument from me.


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Old 09/11/12, 11:42 PM   #426
 Hamlet
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Mal'Ganis
Ok, here's a draft with a lot of stuff in.

Done:
--New Dots/talents/skill in rotation, subject to below notes. This is the big one.
--Spell coefficients and base values from wowhead data.
--Rating conversions (check mastery ratio).
--Breakpoint table.
--Spell breakdown table. For now uses plain rotation only with no cooldowns up, but maybe this is more useful anyway.

To do:
--Everything related to FoN.
--Cleanup of input page.
--Organize the "Temp int buffs" like Tecton did with consumables (may not need this now that Int doesn't affect mana, but still need a way to display Int without temp buffs so people can verify sheet against in-game Int).
--Review individual spell scaling table. Figure out most useful values to show, given that e.g. NG uptime is close to 100%.
--Do we care about mana? I don't think you can be mana-negative in any rotation the sheet even contemplates. Considering just cutting all of it out to simplify.

Notes on rotation modeling:
--Solar cycle assumes you always use one Starsurge during Solar, and if using SotF, estimates change of getting through post-Solar with only 2 casts. Might value SotF higher than models that don't look at that Starsurge usage.
--The "one DoT each Eclipse" cycle is pretty straightforward. Casts one DoT at beginning of each Eclipse, runs for full duration + crit extensions.
--"Both DoTs each Eclipse" is messier. Uses the Eclipsed DoT as before, and then tries to fill in the remainder of the time with an uneclipsed version, clipping if gets back to the beginning of the cycle for the Eclipsed one. That clip might be slightly unrealistic, but in practice you can't get much less than 2 GCD's used per cycle anyway. I think the concept works, but want to check this one again for errors.
--If you have Incarnation, then it buffs your CA and 1 normal Eclipse (for completeness there's a different case if you turn off CA, but that's not really relevant). Assumption here is
--If you have Nature's Vigil, then it buffs CA and 1 normal Eclipse. Technically this ignores the slight leftover bit of uneclipsed time during NV, should fix that.
--Need to check if always stacking timers in Lunar is better even if it means waiting longer.


For now:
--Not making any rotation/talent conclusions yet because I want to make sure all the constants are right and the gear setup is reasonable before I start comparing things. I didn't even look at the gear page today.
--I spent a long time on it today so should let Tecton have it tomorrow to do item stuff. I don't know anything about items or related things in MoP yet, but whenever you're done adding whatever things you were going to, just send the sheet back with any setup whose total numbers are sensible for a first-tier 90 raider.
Attached Files
File Type: xls WrathCalcs 120911 MoP Beta.xls (1.02 MB, 82 views)


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Old 09/12/12, 3:02 AM   #427
Eluial
Glass Joe
 
Worgen Druid
 
Korgath
Originally Posted by Hamlet View Post
What's the Eclipse bonus now? 2% per point of mastery (where each point of mastery is 600 rating)?
There isn't a plain old "mastery" anymore. There's only rating and percent. For example, at level 85, 95.6 mastery rating = 1% damage increase. Hopefully someone with a level 90 in beta can tell us what the number is though. I was only able to find mage and hunter mastery conversions.

Just because we're talking about mastery anyway, the in game tooltip appears to round the percentage down to the lower whole percent, but I tested it and the actual damage isn't rounded (so no mastery plateaus).

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Old 09/12/12, 8:30 AM   #428
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
Originally Posted by Eluial View Post
There isn't a plain old "mastery" anymore. There's only rating and percent. For example, at level 85, 95.6 mastery rating = 1% damage increase. Hopefully someone with a level 90 in beta can tell us what the number is though. I was only able to find mage and hunter mastery conversions.

Just because we're talking about mastery anyway, the in game tooltip appears to round the percentage down to the lower whole percent, but I tested it and the actual damage isn't rounded (so no mastery plateaus).
Actually, behind the scenes, Mastery as points does still exist. For moonkin, it is 1 point of mastery = 1.875% Eclipse damage (15% base Mastery bonus / 8 base Mastery points). The conversion of 600 mastery rating to one point of mastery still stands. It is the display of these mastery points that has been eliminated. If you want to check this, look at your druid's Mastery% before and after applying Blessing of Might or similar; you will notice that it goes up by much more than 5%, even though the BoM buff is ostensibly 5% Mastery.

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Old 09/12/12, 10:43 AM   #429
 Tecton
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Mal'Ganis
Just as a status update (I'll post a newer version tonight) I've been working away on this:

Item input moved over to using the Wowhead XML. Still a couple of gremlins with crafted items, but working well enough for now.
Items mostly updated, just trinkets & weapons left to do.

Just as a reminder, profiles and armory import aren't working yet so don't use them. I'll get them up and running ASAP (although, I don't intend to cater for level 85 info in this version again).


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Old 09/12/12, 12:49 PM   #430
 Tecton
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Does anyone know how: Vision of the Predator - Item - World of Warcraft works? That's a colossal amount of crit if it's working the way I'm reading it. Left it as blank for now.


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Old 09/12/12, 1:31 PM   #431
 Hamlet
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I'd just assume the sp thing is wrong for now. The numbers on it otherwise seem slightly higher than Cata-level caster trinkets.


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Old 09/12/12, 3:20 PM   #432
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
The blogger stat consensus for secondary stats seems to be

Hit > Crit > Mastery = Haste

I'm sure WC needs some more work, but I'm seeing (not near an NG breakpoint)

Haste >= Hit >> Crit >= Mastery

The big "special" crit bonuses are shooting stars and dot extension, both of which the sheet seems to be handling. The sheet is missing the meta-gem bonus (new gem name has it confused), but fixing that doesn't change the stat order.

Can anyone explain the discrepancy?

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Old 09/12/12, 3:49 PM   #433
 Hamlet
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Mal'Ganis
Found a haste bug that accounts for most of it. Will update in the main sheet when I get back from Tecton, but if you want to check for now, go to cell L4 in the haste tab and change "500/RatingMult" to "1000/RatingMult". It was overvaluing haste due to some of the confusion above with getting the rating conversions up to date.

That brings it down into the ballpark of the others although it's still the highest (besides hit). Will look at the less drastic discrepancies once I know I'm looking at a relevant gear/stat setup.

Notes to self for next update.
Fix Mastery
Fix FoN cast time
Fix haste bug


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Old 09/12/12, 4:17 PM   #434
 Tecton
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Mal'Ganis
Ok, here we go then:

Done
  • Items updated (there are possibly a few items on the list that are no longer in game, but all the items in game should be present barring very low ilvl stuff). I'll likely trim this list for the sake of shortening the dropdowns at a later point. If you spot anything that's off, let me know and I'll update.
  • Socket bonuses on Gear Setup adjusted to allow for 3 figure bonuses. Yeah, I know, I know.
  • Import from WoWhead now functional, works much faster than the old version. Enter the item ID, click input.
  • Cogwheels updated to new stats.
  • Quick ~T14H profile put together.

To Be Done

The following trinket procs still need to be updated:

Essence of Terror
Fearwurm Relic
Sigil of the Catacombs
Relic of Yulon
Light of the Cosmos
Flashfrozen Resin Globule
Zen Alchemist Stone
Vision of the Predator

Profiles and armory update need to be fixed up too. Sorry about the ratings!
Attached Files
File Type: xls WrathCalcs 120911b MoP Beta.xls (1.12 MB, 33 views)


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Old 09/12/12, 4:47 PM   #435
 Hamlet
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Mal'Ganis
Here's that one with the three little issues I noted above fixed.
Attached Files
File Type: xls WrathCalcs 120912 MoP Beta.xls (1.10 MB, 61 views)


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