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09/13/12, 9:44 AM
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#436
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Glass Joe
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I might be wrong on this, but the fact that crit is undervalued could be due to the fact of how CA is implemented in WrathCalcs. Currently WrathCalcs assumes 15 second duration on DoTs for the duration of CA, this is most likely made so that the end dps can actually be calculated correctly, but this is not how CA will work in game. Assuming you don't refresh before leaving CA, then Crit becomes more important, so that you can get more SS proc's and extensions to make Dot's last longer. If you do refresh, its the same story. This is all just speculation on my part though.
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09/13/12, 10:16 AM
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#437
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<Druid Trainer>
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Will have to think more--can probably do something slightly fancier with DoTs in CA, but probably a small difference. IIRC, right now it gives you 15s of ticks for each DoT, and then tries to give a rough estimate of how much will be left over by checking the difference between the duration of CA and the duration of a normal Eclipse (Actually, this may not make much sense).
What's probably simpler and more effective is to just give each CA DoT one full duration, plus any crit extensions and assume it's independent of the normal cycle. With 14-16s DoTs and 15s CA (plus the time to get back to Eclipse), CA doesn't interact with the normal DoTs much. Even if a CA DoT somehow runs into the next Eclipse, you'll just delay casting and nothing much will change.
EDIT: Only assumption there is that you will clip previous Eclipsed DoT when CA starts (since you always start CA immediately after Eclipse), which is probably right. Technically I'd have to take off a couple ticks for that clip, but it's not much.
Last edited by Hamlet : 09/13/12 at 10:34 AM.
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09/13/12, 11:43 AM
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#438
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<Druid Trainer>
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e: nm, figured this out.
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e: Misc notes while I tinker with stuff
--changed CA/DoT thing from above.
--removing metas other than Burning Primal.
--preparing to remove everything related to mana.
--can just fold Temp Int into regular Int (and put the average value right on items) now that Int no longer affects starting mana. Only downside for now is that pink boxes on the main page won't exactly match charsheet, but that's already true of crit/sp/mastery. Only stat where we should still handle procs separately is haste.
--made Bloodlust and the 5 mastery buff affected by Dummy Mode.
--Tecton, maybe something you could do whenever is make another little table like you did for consumables, this one for haste trinkets, so the data doesn't have to be piled in those IFs for each new trinket. (Maybe not a high priority though if there aren't that many haste trinkets). One of us should at least update the IFs though to cut out old trinkets and put in new ones.
--Anyone have info on how Windsong works? That might be messy to handle.
--Anyone have any info at all on FoN?
Last edited by Hamlet : 09/13/12 at 12:29 PM.
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09/13/12, 2:10 PM
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#439
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<Druid Trainer>
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See how this looks.
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09/13/12, 3:00 PM
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#440
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Glass Joe
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Originally Posted by Hamlet
--Anyone have info on how Windsong works? That might be messy to handle.
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Is this the kind of thing you were looking for?
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Windsong: 1PPM on melee damage, or non-periodic spell damage/healing, with a 1-second cooldown.
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from Beta Class Balance Analysis Pt. II - Forums - World of Warcraft toward the bottom of the post.
edit: According to the wowhead comments, it's also random which of the 3 you get, and it is entirely possible to have all 3 stat increases up at the same time.
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09/13/12, 3:05 PM
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#441
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<Druid Trainer>
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Yeah, that should be good enough to put something in for now.
Does 1PPM mean e.g. a 2.7/60 chance of proccing on any Starfire?
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09/13/12, 3:07 PM
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#442
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Soda Popinski
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Main page looks good, I'll rejig profiles to work with that shortly. Do we need to add a dropdown for HT casting behaviour with DoC (is DoC implemented yet)? Starfall damage is also not increasing for >1 target.
I'll put together a table for haste trinkets too, good suggestion. It'll be tomorrow before I can get that, though.
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09/13/12, 3:12 PM
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#443
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<Druid Trainer>
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That's fine, I'll probably still be tinkering with stuff.
Do you have to redo the profile thing every time I rearrange the main page? Maybe can wait then. Alternatively, if the issue is that the references to e.g. talent selections change, maybe just keep a copy of them somewhere else and save the data from that. e: oh wait, that wouldn't solve rewriting them anyway.
I haven't done anything with DoC. Is there discussion about casting HT to actually improve DPS? That would be really weird.
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09/13/12, 3:13 PM
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#444
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Glass Joe
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Originally Posted by Hamlet
Yeah, that should be good enough to put something in for now.
Does 1PPM mean e.g. a 2.7/60 chance of proccing on any Starfire?
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I believe so. Had to look it up, but found a wowinsider article that gave the formula
Chance to Proc = Attack Speed * PPM / 60
I'm just having a hard time wrapping my brain around how PPM works with casts as opposed to melee swings.
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09/13/12, 3:34 PM
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#445
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Glass Joe
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Something else to note is that either gear import or the gear sheet is not updating correctly. For example, take the Eternal Blossom cover, it should have a meta and blue socket, but it only has a meta in the sheet, the same is happening for the chest piece, that is only showing 1 gem, as well as stonebound cinch, which also is showing only 1 gem slot.
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09/13/12, 3:55 PM
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#446
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Soda Popinski
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Originally Posted by Hamlet
That's fine, I'll probably still be tinkering with stuff.
Do you have to redo the profile thing every time I rearrange the main page? Maybe can wait then. Alternatively, if the issue is that the references to e.g. talent selections change, maybe just keep a copy of them somewhere else and save the data from that. e: oh wait, that wouldn't solve rewriting them anyway.
I haven't done anything with DoC. Is there discussion about casting HT to actually improve DPS? That would be really weird.
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Yeah, DoC was the highest DPS at some stages of the beta recently, although it took a fairly large nerf recently. It was making DoT strategies/the rotation in general really weird.
Regarding the profiles I'm going to fix it up so that moving things around won't break it, so no worries on future changes.
Originally Posted by Hasp
Something else to note is that either gear import or the gear sheet is not updating correctly. For example, take the Eternal Blossom cover, it should have a meta and blue socket, but it only has a meta in the sheet, the same is happening for the chest piece, that is only showing 1 gem, as well as stonebound cinch, which also is showing only 1 gem slot.
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I'll check this out, I just converted it over to WoWhead so there are probably gremlins in the works.
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09/13/12, 4:02 PM
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#447
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<Druid Trainer>
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I guess a DoC model is easy. Just extend the cast time of DoTs to be an HT + an instant and increase the damage accordingly.
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09/13/12, 4:04 PM
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#448
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Soda Popinski
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Ok, the sockets thing is a quick fix. I'll fix it and the items once you post the next version Hamlet (no huge rush).
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09/13/12, 4:10 PM
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#449
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<Druid Trainer>
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If you're there now, you can do it now if you want--I haven't done anything since I last uploaded.
Last edited by Hamlet : 09/13/12 at 4:17 PM.
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09/13/12, 5:33 PM
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#450
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Soda Popinski
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2/3 socket items should be picked up properly now, and I fixed Sha-Touched weapon gems while I was at it.
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