Armory is down so I can't see your gear. You will get mini break points associated with temporary haste procs (Windsong, trinkets, berserking).
Pick a haste level (Adjust Gear Setup tab F4, and see if MFNG ticks changes Haste tab N12).
Haste also loses some marginal as you spend more and more time at a 1s GCD.
To use 1 haste (rather than 1% haste) for scaling, on the Main Tab
I51 (grow rows to make this visible), change Haste+10*RatingMult to Haste+1 and in K7 change IF(oomode="YES",0,J51-J50)/(10*RatingMult) to IF(oomode="YES",0,J51-J50)
Do that, and it becomes obvious that trolls with Windsong do have a small breakpoint at 5826. I haven't figured out what the mechanism is.
Windsong + Troll: Haste tab N12 jumps from 10.26 at 5825 haste to 10.31 at 5826 haste.
Troll only: from 10.25 at 5825 to 10.31 at 5826 haste
Windsong only: from 10.14 at 5825 haste to 10.20 at 5826 haste.
Neither Windsong or Troll: 10.13 at 5825 haste to 10.20 at 5826 haste.
Value of 1 point of haste varies accordingly under or over crit value. Roughly stands at 1.83 before and 1.56 after, whereas crit hangs at 1.68 with my gear.
For the moment, I'll keep the 5826 haste cap, although I very much doubt it'll be noticable ingame.
I was attempting to input my gear on wrathcalcs, unfortunately I am still using the engineering helm. When i attempted to fill the gems in for my helm, using the Burning Primal Diamond, i was getting "meta inactive" is this a known bug? or is the version of wrathcalcs I am using out of date?
Hi, I recently switched to OpenOffice from MS Office and can't seem to get the macros to work. When I convert the file to .ods I get an error and when I leave it as a .xls they just do nothing with no errors. Everything else appears to be working but being unable to import and save profiles is an inconvenience. Anyone else having similar issues? This is using version 121026.
Here's the error I get when trying to run the file as a .ods:
I think a related, already in-game application of item stats changing depending on the item's ilvl is how we're scaled down in challenge modes. With anything above 463 being scaled down, and the stats going down proportionately, there must be some scaling formula blizzard uses to scale these items down, and I suppose the same could be said about upgrading an item's ilvl. Not sure if any such formula has been found to exist - blizz may just manually change the stats as they see fit. Doubt it though.
Semi-related: would it ever be possible to get a challenge mode option for WrathCalcs? Maximising DPS in CM's is a huge issue when it comes to golds, and it'd be nice to fiddle with your character's gear with the stat reduction already in place. At the moment I'm just willy-nilly reforging until I hit the 5273 haste breakpoint again.
Do want to have it eventually, once the formulas are known. I've talked to my friends at wowhead about it some while discussing the similar issue of getting the trinket procs (those have built-in ilvl scaling now, which is why the spell data is confusing). For those there's clearly a system that multiplies the base ilvl 463 value by a constant based on ilvl. I think that VP upgrades and challenge modes would use the same system, big issue is probably sorting out how sockets work.
I haven't been playing much for a few days, but it is something I want to do when I can. Maybe people can post a few examples of stats on the same item inside/outside of challenge and we could go from there (would be especially helpful if we could get multiple items in the same slot and same ilvl, but some with sockets and some without).
edit: Oh, if you do this, record the stats in Resto spec for now. Want to nail down the basic system before worrying about the hit cap thing.
Before I go ahead and record all the stat changes for the gear I've got in my bags, there's a few nuances I want to point out concerning challenge modes:
1. Taking off an item that does not have a particular stat increases that stat. I noticed this when taking off my boots [Phasewalker Striders], as well as my off-hand [Inscribed Red Fan]. Taking off the boots results in 6 extra mastery, and taking off the fan results in 5 additional haste. No reforging has been done into these stats. Same thing with my pants. Not sure what's happening here.
2. There's a discrepancy between the stats lost from taking off the item, and the stats gained from equipping it. For example, sitting at 4410 haste and taking off my Golden Lotus ring [Simple Harmonius Ring], haste drops by 292. However, the haste value inside the dungeon is displayed as 298. This occurs on every item, and with every stat.
3. Hit is not reduced at all. It seems as if the game auto-corrects a loss in hit when entering, and gives you a static buff to put you back to the hit rating you were at outside. I was 2 over hit cap outside, and I was 2 over hit cap inside, even though the amount of hit on my gear had diminished. Removing pieces of gear with hit does remove hit, but in the same fashion as with all other stats (less than what is displayed on the item).
4. Displayed stats on gear changes once you re-equip any item. Once you enter a challenge mode, your gear displays reduced stats, as you would expect. However, once you take off one of your items and re-equip, all stats on every piece are reduced. For example: crit on my boots went from 377 to 346. What is interesting is that the overall stats in the spell tab are not reduced at all, and don't move around no matter what you do (except unequipping things, you still lose some stats but regain on equip).
5. When you take off all your gear, the stats on the gear in your bags returns to the initial "before un-equipping anything" value. Upon re-equipping successive pieces, each piece of gear loses stats.
These make me think the gear is sort of being averaged out, instead of each piece being reduced singularly. Since unequipping a piece that has no mastery marginally increases how much mastery you have, there has to be some averaging being done. Not sure how else to explain it.
I'll still do a stat comparison, but I'm not sure how accurate it'll be. The stats seem to be in equilibrium once you un/re-equip one or more items, so I'll do it using those values.
Edit: It seems as if the averaging idea is holding more water. Spell Power only exists on the main-hand weapon, and is not reduced at all if you use a 463 weapon (5152 SP). It also seems neck/capes with the same stats and same ilvl are reduced by the same amount.
Testing gems and enchants: removing a 320 haste gem inside the challenge mode and replacing it with a 320 dodge gem, net haste loss was 320, so gems are unaffected by scaling. Same deal with enchants. Zoning in and out with the dodge gem in did not affect stats on any gear or total stats overall, so I'm assuming gems/enchants are outside the scope of the averaging.
Just finished the initial spreadsheet. Let me know what else I need to include. This is just a basic stat change sheet of my current gear (no reforges). Note: This is in chicken spec. I'll do a resto one as well.