Originally Posted by Hamlet
Yes, there is a special system for hit, and I have a rough idea how it works, but the details are trickier. I think it might be responsible for a lot of the anomalous equipping/unequipping behavior. That's why I suggested trying all this in Resto spec first.
As a preliminary matter, can you see which of the above things still happens if you're in Resto?
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In resto spec...
1. Taking off a piece of gear without a particular stat reduces that stat now, going between 1-5 points of the stat.
2. There's still a discrepancy between the amount of stat on the item and how much is lost when unequipping.
4. Displayed stats still change when you un/re-equip an item, and it affects all gear.
5. Still holds true.
The only one I'm skeptical about, like you said, was 3. Hit not changing. I don't have a full resto set, so I had ~1k extra hit that put me at 19% hit.
Gems and enchants still aren't affected, nor reduced.
Edit: Also, the stats on all pieces are completely different to what I had as a chicken. Gained around ~200 haste and ~300 crit. What's odd is that when I respec
inside the dungeon (I walked in as resto), I can keep the extra stats until I un/re-equip an item, then it goes back to the stats I had when I walked in as a chicken.
Edit 2: Here's the same spreadsheet, but with resto numbers:
https://docs.google.com/open?id=0B3h...UJtYlMydXYwaW8