Tecton: I put the new trinket procs in the same place you had the previous ones, but didn't bother with upgrades (since they don't exist for new trinkets at the moment). You can put them in sometime if you want to be prepared for later, but nothing immediate.
Unerring Vision basically uses the model I outlined here: http://elitistjerks.com/f73/t130885-...3/#post2254975
I wind up estimating the length of the super-DoTs (it's around 20seconds over a 14s base). Then assume that the "uptime" of the trinket benefit is the length of those DoTs divided by the mean proc time. Then the only way this all actually plays into the main rotation is that I add DoT crit chance based on that uptime. i.e. say the uptime is 20%, and your DoT ticks normally have 25% to crit. Then the trinket would cause the sheet to start behaving as though your DoT crit chance was 40% (20% of non-crits have been converted into crits). Finally, I deduct 1 GCD of cast time for each proc, since you clip, on average, half of your previous DoTs in order to apply them.
Sinister meta just adds its uptime to your Bloodlust uptime (so the interaction between meta procs and lust isn't modeled, but that's small and I didn't want to add another unique haste multiplier).
In all cases (these and other trinkets), note that proc rates assume full NG uptime, so are slight overestimates in non-PW situations.
A bit of live feedback I haven't seen discussed or answered.
Being at nearly 10k crit rating, 6.5k haste and 2.5k mastery, Wrathcalcs is throwing me mastery weight at 1.8x and haste at 1.5x. I'm wondering if people are getting similar results at higher ilvl's.
Thinking about it, it would make sense that the higher crit you have, the lower haste (outside breakpoints) is valued. Starsurge procs move eclipsebar and largely ignore haste while doing it, effectively replacing haste worth.
Even more valuable in multi target scenarios. Sounds reasonable?
I have 511 ilvl and while my mastery weight is 1.89, my haste value is still higher at 1.98. Running your toon through WC shows 2.2 for haste and 1.81 for mastery. I'm not really sure why you have such different results.
Just a quick update to put the conditional formatting back on. I'll add in upgrade values for the new trinkets if they add upgrading back in 5.3. Also changed the cloak enchant on the profile loaded to Lightweave, just so it's getting the benefit of the profession.
Don't have time right now to think through whether you've included all of the +'s and -'s to total damage that you'd need to account for to get a reasonable estimate. I do think it will be eventually be more accurate and also easier to build the DoTs into the actual rotation, rather than trying to think of everything you'd need to add and subtract manually. Looking down the rotation real quick, what I'm imagining I'd do is:
1) In line 11, add extra casts to account for added DoTs. Lines 12-13 should flow correctly as they are.
2) In line 19, add extra DoT ticks to correspond to unextended DoTs being cast (ignoring all the machinery in lines 14-18 about nuke crits since they only affect the main target). To add the new DoT's perfectly, will have to add a new line that splits up the new ticks to each phase of Eclipse cycle, much like the above lines.
3) In the rotation time block, only change should be to line 29, to account for added casts. Everything else should flow from the updates to line 19.
4) Add the actual damage for the new DoTs (remember, unextended) to lines 35 and 36. If I want to be fancy, account for Lunar Shower.
5) Update Celestial Alignment by changing lines 19, 29, and 35/36 similarly.
Did exactly this, only other correction for now is damping the effect of UVLS to account for there being more DoTs unaffected by it.
It's going to need a little more work though. Biggest problem is that the sheer number of added DoT ticks causes a number of Shooting Stars procs that overwhelms the rotation. Even before getting to absurdities like negative Starfire cast time, have to somehow account for the fact that when 4 DoTs are ticking simultaneously at haste-capped levels (around 60% mean haste) and 40% crit, you're generating almost 0.4 SS procs per second. Implictly assuming they all get used gets completely out of hand (and if you really do assume they get used, what you're modeling now is more or less a completely different rotation--it's just multidot/Starsurge spam).
Should fix. There was one day when I was updating things when I confused myself about that and remembered that WM came off of Eclipse briefly in beta. I probably took it out and forgot to put it back in.
After importing my gear setup from armory and recalculating values in table I received those numbers:
Starfire 22,46% 32,99%
Wrath 20,30% 34,10%
Starsurge 23,87% 16,30%
Moonfire 12,06% 6,65%
Sunfire 12,15% 6,65%
Starfall 9,16% 3,31%
Im using wrathcalcs version 130221 PTR WIP. ( Numbers were similar with older versions)
Incarnation + NV talents and Starfall target set to 1.
So I would like to ask you guys why Wrath is doing almost same damage as Starfire?
I find it strange because I usually spend more time casting Starfire (starting 1 cast before lunar eclipse and using Starfire during CA).
Trinkets other than Unerring Vision (and Re-Origination, but that's not in this sheet) still work like you'd expect--proc value increases with ilvl. I'll put in the changing proc rate on UVLS sometime, just been lazy to type out all the OR's.