Update for trinkets and meta.
Tecton: I put the new trinket procs in the same place you had the previous ones, but didn't bother with upgrades (since they don't exist for new trinkets at the moment). You can put them in sometime if you want to be prepared for later, but nothing immediate.
In general:
Unerring Vision basically uses the model I outlined here:
http://elitistjerks.com/f73/t130885-...3/#post2254975
I wind up estimating the length of the super-DoTs (it's around 20seconds over a 14s base). Then assume that the "uptime" of the trinket benefit is the length of those DoTs divided by the mean proc time. Then the only way this all actually plays into the main rotation is that I add DoT crit chance based on that uptime. i.e. say the uptime is 20%, and your DoT ticks normally have 25% to crit. Then the trinket would cause the sheet to start behaving as though your DoT crit chance was 40% (20% of non-crits have been converted into crits). Finally, I deduct 1 GCD of cast time for each proc, since you clip, on average, half of your previous DoTs in order to apply them.
Sinister meta just adds its uptime to your Bloodlust uptime (so the interaction between meta procs and lust isn't modeled, but that's small and I didn't want to add another unique haste multiplier).
In all cases (these and other trinkets), note that proc rates assume full NG uptime, so are slight overestimates in non-PW situations.