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06/02/08, 9:59 AM
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#1531
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Banned
Troll Death Knight
Runetotem (EU)
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i have a question about spellhaste, doing experiments with the spreadsheet.
on the official blizz forums it's often said that over a certain amount of spelldamage, haste is better than pure spelldamage ; or, better, that they compensate together while going up , giving the better dps increase overall.
i don't remember exactly, but that spelldamage amount on wich we should switch to 1/1 haste-sd should be around 1200.
now, after all of this theorycraft : why into the spreadsheet, with a 5/5 t6 set and comparable stuff to complete the equip (1290 spelldamage raidbuffed without shaman or consumables), gemming for pure spelldamage (12sd gems) gives better results than putting 5haste/6damage gems ??
it seems quite a contraddiction to me.
gimme some hint, i'll soon have 4/4 t6 and i must choose how to gem my t6chest without trashing a ton of badges and golds in experiments ^^'
thanks in advance guys!
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06/02/08, 10:08 AM
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#1532
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Happy October 19th!
Night Elf Druid
Dragonblight
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Originally Posted by Nano Gurth
now, after all of this theorycraft : why into the spreadsheet, with a 5/5 t6 set and comparable stuff to complete the equip (1290 spelldamage raidbuffed without shaman or consumables), gemming for pure spelldamage (12sd gems) gives better results than putting 5haste/6damage gems ??
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Because those numbers were generated looking at Starfire spam only. Which means:
If you are using any sort of rotation, Spell damage has higher value, as DoTs get much more benefit from Spell Damage than from haste.
If you are ever running out of mana, Spell damage has a higher value, as Haste will make you spend even more mana, increasing your likelihood of going OOM.
Theorycrafting 'rules' are nice, but they're just rules of thumb. Trust the spreadsheet. Trust the spreadsheet. Trust the spreadsheet. A lot of work went into it, it's pretty damn good at its job.
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06/02/08, 11:16 AM
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#1533
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Glass Joe
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I just wanted to say thank you to all who posted to try to help me with my very low DPS on Brutallis. I have posted a link of last nights attempts and kill to show the improvement you were all able to impart on me.
Wow Web Stats
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06/02/08, 12:52 PM
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#1534
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Von Kaiser
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Originally Posted by dathis
I just wanted to say thank you to all who posted to try to help me with my very low DPS on Brutallis. I have posted a link of last nights attempts and kill to show the improvement you were all able to impart on me.
Wow Web Stats
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Looks like you're doing 1500+ for most attempts now. That's great to hear! Maybe try using AutoHotKey program that ef posted a few pages ago and see if you can really tweak it. I think you have gear potential to do 150-250 more dps with full consumables given your situation. (spriest/elemental shaman/6 drums/idol of raven goddess / keeping FF).
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06/02/08, 1:07 PM
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#1535
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Great Tiger
Night Elf Druid
Echo Isles
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Originally Posted by Nano Gurth
i have a question about spellhaste, doing experiments with the spreadsheet.
on the official blizz forums it's often said that over a certain amount of spelldamage, haste is better than pure spelldamage ; or, better, that they compensate together while going up , giving the better dps increase overall.
i don't remember exactly, but that spelldamage amount on wich we should switch to 1/1 haste-sd should be around 1200.
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Also, with that gem tradeoff you are looking at converting 6 +spell, to 5 +haste. I think for pure SF spam (and no latency) the breakeven for that occurs at 1390 +spell. That means that at 1390 +spell, and zero existing +haste, the two gem choices are essentially equal.
You should be a little bit past 1390 with consumables, but your rotation is not pure SF (as Adoriele said), and the default latency in the spreadsheet is not zero. Perhaps you already have some existing +haste also.
Also consider that +haste "pulls ahead" of +spell slowly. Its not going to be a "big" improvement until your +spell is even higher. On the other hand, if you are ever seeing mana issues, +haste is a big loser since it doesn't help your DPM at all.
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06/02/08, 1:42 PM
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#1536
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Von Kaiser
Night Elf Druid
Khadgar (EU)
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i've been reading through these posts and some of it confuses the hell outta me, just thought if someone could explain the point at which i should start gemming more for haste, atm i'm in mostly badge gear (as my guild doesnt allow me cloth drops), i don't know if you can see my armory page but if you can i would greatly appreciate any possible help you can give me in general with improvements, i want to be the best i can be and i to do that i really need help, thanks in advance
p.s i am working with about 98 haste, but i can swap out 20 spd for like 45 spell haste, although i will also lose some crit
Last edited by Moonkin Kai : 06/02/08 at 1:48 PM.
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06/02/08, 5:41 PM
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#1537
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Von Kaiser
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Originally Posted by Moonkin Kai
i've been reading through these posts and some of it confuses the hell outta me, just thought if someone could explain the point at which i should start gemming more for haste, atm i'm in mostly badge gear (as my guild doesnt allow me cloth drops), i don't know if you can see my armory page but if you can i would greatly appreciate any possible help you can give me in general with improvements, i want to be the best i can be and i to do that i really need help, thanks in advance
p.s i am working with about 98 haste, but i can swap out 20 spd for like 45 spell haste, although i will also lose some crit
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as a general rule of thumb, if you have decent gear 1 point of spell damage < 1 point in spell haste. if you're getting 45 spell haste by trading 20 spd that's definately an upgrade almost at any gear levels.
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06/02/08, 6:19 PM
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#1538
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Von Kaiser
Night Elf Druid
Khadgar (EU)
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i can understand the general spd<spell haste ratio its just i feel liek when i go for haste i gimp my damage and vise versa, i cant seem to find that balance
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06/02/08, 7:07 PM
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#1539
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Happy October 19th!
Night Elf Druid
Dragonblight
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Originally Posted by Moonkin Kai
i can understand the general spd<spell haste ratio its just i feel liek when i go for haste i gimp my damage and vise versa, i cant seem to find that balance
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Uhh, yeah. By definition if you gear for Haste you're gonna have less spell damage (given a certain iLvl). The point is to find out which provides more benefit or, more generally, which set of gear provides the greatest DPS. We can talk about the theory behind what determines DPS, and hopefully work towards more accurate models, but in the end it all comes down to what works best. And the spreadsheet is very good at figuring that out.
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06/03/08, 9:41 AM
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#1540
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Von Kaiser
Night Elf Druid
Khadgar (EU)
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So, by definition, after 1077 spell damage unbuffed, I should keep a 1:1 ratio between Spell Damage and Spell haste in such a way that when I get 1177 spell damage, I should have 100 spell haste? Or is the spell damage based off a buffed approach, as normally, I get upto 1426 Arcane damage buffed in my raid. Sorry about all the questions, it's just something I want to be sure about before I re-gem all my gear.
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06/03/08, 9:43 AM
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#1541
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Glass Joe
Night Elf Druid
Hellfire (EU)
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Originally Posted by Moonkin Kai
So, by definition, after 1077 spell damage unbuffed, I should keep a 1:1 ratio between Spell Damage and Spell haste in such a way that when I get 1177 spell damage, I should have 100 spell haste? Or is the spell damage based off a buffed approach, as normally, I get upto 1426 Arcane damage buffed in my raid. Sorry about all the questions, it's just something I want to be sure about before I re-gem all my gear.
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fully buffed, ofc.
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06/03/08, 9:47 AM
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#1542
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Von Kaiser
Night Elf Druid
Khadgar (EU)
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Yea fully buffed sorry, we don't have an elemental shaman in the guild and I normally get shoved with 3/4 Mages and maybe a Shadow Priest, so I don't get extra spell damage in any other way. So is the 1077 and 1392 numbers based off buffed or unbuffed numbers? And by having 1177 Spell damage and 100 spell haste, am I working correcting and should I keep this 1:1 increase in stats?
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06/03/08, 10:39 AM
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#1543
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Happy October 19th!
Night Elf Druid
Dragonblight
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Originally Posted by Moonkin Kai
Yea fully buffed sorry, we don't have an elemental shaman in the guild and I normally get shoved with 3/4 Mages and maybe a Shadow Priest, so I don't get extra spell damage in any other way. So is the 1077 and 1392 numbers based off buffed or unbuffed numbers? And by having 1177 Spell damage and 100 spell haste, am I working correcting and should I keep this 1:1 increase in stats?
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Rules of thumb are rules of thumb. Yes. In an infinite mana situation, if all you do is spam Starfire, 1177 and 100 is the most optimum use of spell damage and haste. Good luck getting it with the gear selection we have, but yes, it's something to try and get close to. That said, you'll see that 1392 is the magic number for a 1:1.2 ratio, like what you get from gems. Yes, that small of a difference skyrockets the spell damage necessary. So if you're at 1177 and 0, adding 1 haste is better than adding 1 spell damage, but adding 40 spell damage is better than adding 30 haste, even though it pulls you further away from H = SD-1077.
Like I keep saying. Rules of thumb are good for estimation, but use the spreadsheet if you really want to know what will be best.
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06/03/08, 11:18 AM
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#1544
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Von Kaiser
Night Elf Druid
Khadgar (EU)
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Ah right, thanks for the theorycraft, I appreciate it and can understand it alot easier now, cheers.
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06/03/08, 11:46 AM
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#1545
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Von Kaiser
Orc Death Knight
Mannoroth
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On your spreadsheet, Adoriele, I'm confused about something. I'm probably just reading the spreadsheet wrong, but it is saying that at 1139 spell damage, hit cap with 0 haste, a lionseye is equal to a crimson spinel. I was under the impression the spreadsheet would say that at 1392 spell damage. Should I be reading that number as how much 1 haste is worth in spell damage? Again, I assume I'm just reading it wrong, and I should be looking for the "equivalent # of crimson spinels" to say 1.2?
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